Difference between revisions of "Dangers"

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(Fires)
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I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)
 
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)
 +
 
== General Daedalus ==
 
== General Daedalus ==
  
 
==== Hunters ====
 
==== Hunters ====
 
+
{{Main|Hunters}}
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''
+
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]]  
+
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]]  
***If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: "'''Your corpse is floating amongst the debris of the pulverized Daedalus'''"
+
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: "'Your corpse is floating amongst the debris of the pulverized Daedalus'"
 
+
See [[Hunters]]
+
  
 
==== Communications Signal ====  
 
==== Communications Signal ====  
 
+
* The signal with Sol can be broken by:
*''The signal with Sol can be broken by:''
+
** There are two Xyloph DB projects that will make you lose the signal with Sol.  
**There are two Xyloph DB projects that will make you lose the signal with Sol.  
+
** Using the microwave will also often cut the signal.
**Using the microwave will also often cut the signal.
+
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
+
  
 
==== Broken Equipment/Doors ====  
 
==== Broken Equipment/Doors ====  
 
+
* NERON will announce broken equipment at the start of each cycle
*''NERON will announce broken equipment at the start of each cycle
+
* Equipment and doors will randomly break at cycle change.  
*''Equipment and doors will randomly break at cycle change.''
+
* NERON will announce broken equipment unless:
*''NERON will announce broken equipment unless:''
+
** The equipment has been sabotaged
**The equipment has been sabotaged
+
** The equipment was damaged by an electrical spike
**The equipment was damaged by an electrical spike
+
** The equipment was damaged by a fire
**The equipment was damaged by a fire
+
* NERON will not announce which equipment was broken
*''NERON will not announce which equipment was broken
+
  
 
== Health ==
 
== Health ==
  
 
=== Fires ===  
 
=== Fires ===  
 +
* Always announced by NERON.
  
*''Always announced by NERON.''
+
* Does not consume oxygen despite popular belief.
  
*''Does not consume oxygen despite popular belief.''
+
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
  
*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''
+
* Fires can be caused randomly at cycle change as the ship goes on as well as:
 +
** Mush skill Pyromaniac.
 +
**  Shooting weapons and Grenade Rocket Launcher.
 +
**  Invertebrate Shell cartridge.  
  
*''Fires can be caused randomly at cycle change as the ship goes on as well as:''
+
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
**Mush skill Pyromaniac.
+
** Damage equipment (except doors) and break/destroy objects in the room.
** Shooting weapons and Grenade Rocket Launcher.
+
** Does 2-3 points of damage to the {{Armor}}
** Invertebrate Shell cartridge.  
+
** Spread to an adjacent room.  
 +
**  Injures any crew in the room for 2 {{hp}}
 +
*** If crew member dies, the cause of death will be: "'Burned'"
  
*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''
+
* Can be put out by:
** Damage equipment (except doors) and break/destroy objects in the room.
+
** Manually with a {{Item|Extinguisher}}
** Does 2-3 points of damage to the {{Armor}}
+
** Automatically by a Drone firefighter.
** Spread to an adjacent room.  
+
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].
** Injures any crew in the room for 2 {{hp}}
+
***If crew member dies, the cause of death will be: "'''Burned'''"
+
  
*''Can be put out by:''
+
=== Electrical Spike ===
** Manually with a {{Item|Extinguisher}}
+
* Damages all equipment (except doors) in the room
** Automatically by a Drone firefighter.
+
* Injures all team members present for 3 {{hp}}
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].
+
** If crew member dies, the cause of death will be: "'Electrocuted'"
  
=== Electrical Spike  ===
+
=== Room Shaking ===  
 
+
* Injures all crew present in the room for 1 to 3 {{hp}}
*''Damages all equipment (except doors) in the room''
+
** If crew member dies, the cause of death will be: "'Injuries'"
*''Injures all team members present for 3 {{hp}}''
+
**If crew member dies, the cause of death will be: "'''Electrocuted'''"
+
 
+
=== Room Shaking ===  
+
 
+
*''Injures all crew present in the room for 1 to 3 {{hp}}''
+
**If crew member dies, the cause of death will be: "'''Injuries'''"
+
  
 
=== Metal plates ===  
 
=== Metal plates ===  
 
+
* Injures one crew present in the room for 4 to 6 {{hp}}
*''Injures one crew present in the room for 4 to 6 {{hp}}''
+
** If crew member dies, the cause of death will be: "'Injuries'"
**If crew member dies, the cause of death will be: "'''Injuries'''"
+
  
 
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}
 
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}
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{{Bug|This can also occur during expeditions.}}
 
{{Bug|This can also occur during expeditions.}}
  
=== Diseases ===  
+
=== Diseases ===  
 
+
 
Some disorders and diseases occur spontaneously.
 
Some disorders and diseases occur spontaneously.
  
==== Accidents ====  
+
==== Accidents ====  
 
+
* Most actions have a small chance of injuring the player for 2 {{hp}}
*''Most actions have a small chance of injuring the player for 2 {{hp}}''
+
  
*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''
+
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: "'''Putting the "Fun" in Funeral'''"
+
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: "'Putting the "Fun" in Funeral'"
  
 
== Morale ==
 
== Morale ==
  
 
=== Death By Morale ===
 
=== Death By Morale ===
*''Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}''
+
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}
**If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: "'''You put an end to it all'''"
+
** If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: "'You put an end to it all'"
***If you somehow get your {{morale}} up before cycle change, you will not die.
+
*** If you somehow get your {{morale}} up before cycle change, you will not die.
  
 
=== Panic Attacks ===
 
=== Panic Attacks ===
*''Random event that takes 3 {{morale}} away from a crew member.''
+
* Random event that takes 3 {{morale}} away from a crew member.
  
 
=== Traits ===
 
=== Traits ===
*''Traits such as:''
+
{{todo|Give short description}}
**{{Trait|Germaphobe}}
+
* Traits such as:
**{{Trait|Antisocial}}
+
** {{Trait|Germaphobe}}
 +
** {{Trait|Antisocial}}
  
 
=== Skills ===
 
=== Skills ===
*''Skills such as:''
+
{{todo|Give short description}}
**{{Skill|Premonition}}
+
* Skills such as:
**{{Skill|Demoralize}}
+
** {{Skill|Premonition}}
 +
** {{Skill|Demoralize}}
  
 
=== Day Change ===
 
=== Day Change ===
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''
+
* Daily loss of 2 {{morale}} by default
**Only 2 characters can actually possess {{Skill|Mankind's only hope}}
+
* Daily loss of 1 {{morale}} if either {{Skill|The Optimist}} or {{Skill|Mankind's only hope}} is present in the ship.
***{{Character|Stephen|long}}
+
* Daily loss of 0 {{morale}} if you have both {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship
****See {{Skill|Apprentice}}
+
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}:
***{{Character|Chun|long}}
+
** {{Character|Chun|long}}
*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''
+
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.
*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''
+
* Only 3 characters can actually possess {{Skill|The Optimist}}:
**This is only possible with {{Character|Roland|long}} and {{Character|Kuan Ti|long}}
+
** {{Character|Roland|long}}
 +
** {{Character|Kuan Ti|long}}
 +
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.

Revision as of 10:43, 11 February 2014

This page needs to be cleaned up a bit.... Sagittaeri (talk) 20:58, 16 November 2013 (MST)

I cleaned up most of it :)--DurrDude (talk) 11:36, 5 February 2014 (MST)

General Daedalus

Hunters

More info Main article: Hunters.

  • Hunters will fire at the Daedalus at the beginning of each cycle
    • This will cause the Daedalus to lose some Armor or some armor in the Plasma Shield
      • If the Armor reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: "'Your corpse is floating amongst the debris of the pulverized Daedalus'"

Communications Signal

  • The signal with Sol can be broken by:
    • There are two Xyloph DB projects that will make you lose the signal with Sol.
    • Using the microwave will also often cut the signal.
    • Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.

Broken Equipment/Doors

  • NERON will announce broken equipment at the start of each cycle
  • Equipment and doors will randomly break at cycle change.
  • NERON will announce broken equipment unless:
    • The equipment has been sabotaged
    • The equipment was damaged by an electrical spike
    • The equipment was damaged by a fire
  • NERON will not announce which equipment was broken

Health

Fires

  • Always announced by NERON.
  • Does not consume oxygen despite popular belief.
  • Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
  • Fires can be caused randomly at cycle change as the ship goes on as well as:
    • Mush skill Pyromaniac.
    • Shooting weapons and Grenade Rocket Launcher.
    • Invertebrate Shell cartridge.
  • Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
    • Damage equipment (except doors) and break/destroy objects in the room.
    • Does 2-3 points of damage to the Armor
    • Spread to an adjacent room.
    • Injures any crew in the room for 2 Health Point
      • If crew member dies, the cause of death will be: "'Burned'"
  • Can be put out by:
    • Manually with a Icon Extinguisher
    • Automatically by a Drone firefighter.
    • 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the NERON Project Sprinkers.

Electrical Spike

  • Damages all equipment (except doors) in the room
  • Injures all team members present for 3 Health Point
    • If crew member dies, the cause of death will be: "'Electrocuted'"

Room Shaking

  • Injures all crew present in the room for 1 to 3 Health Point
    • If crew member dies, the cause of death will be: "'Injuries'"

Metal plates

  • Injures one crew present in the room for 4 to 6 Health Point
    • If crew member dies, the cause of death will be: "'Injuries'"

Icon Bug: This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.

Icon Bug: This can also occur during expeditions.

Diseases

Some disorders and diseases occur spontaneously.

Accidents

  • Most actions have a small chance of injuring the player for 2 Health Point
  • Moderate chance of losing 2 Health Point from doing repairs and picking up Schrödinger
    • If a crew member dies from picking up Schrödinger, the cause of death will be: "'Putting the "Fun" in Funeral'"

Morale

Death By Morale

  • Not having good Morale can be deadly, and can be exploited by the Icon Mush
    • If your Morale reaches 0, you will die within the next cycle and the cause of death will be: "'You put an end to it all'"
      • If you somehow get your Morale up before cycle change, you will not die.

Panic Attacks

  • Random event that takes 3 Morale away from a crew member.

Traits

Icon TODO: Give short description

  • Traits such as:
    • Icon Germaphobe
    • Icon Antisocial

Skills

Icon TODO: Give short description

Day Change