Difference between revisions of "Dangers"
From Mushpedia
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*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:'' | *''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:'' | ||
** Damage equipment (except doors) and break/destroy objects in the room. | ** Damage equipment (except doors) and break/destroy objects in the room. | ||
| − | ** Does 2 points of damage to the {{Armor}} | + | ** Does 2-3 points of damage to the {{Armor}} |
** Spread to an adjacent room. | ** Spread to an adjacent room. | ||
** Injures any crew in the room for 2 {{hp}} | ** Injures any crew in the room for 2 {{hp}} | ||
Revision as of 16:56, 10 February 2014
This page needs to be cleaned up a bit.... Sagittaeri (talk) 20:58, 16 November 2013 (MST)
I cleaned up most of it :)--DurrDude (talk) 11:36, 5 February 2014 (MST)
Contents
General Daedalus
Hunters
- Hunters will fire at the Daedalus at the beginning of each cycle
- This will cause the Daedalus to lose some
or some armor in the Plasma Shield
- This will cause the Daedalus to lose some
See Hunters
Communications Signal
- The signal with Sol can be broken by:
- There are two Xyloph DB projects that will make you lose the signal with Sol.
- Using the microwave will also often cut the signal.
- Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
Broken Equipment/Doors
- NERON will announce broken equipment at the start of each cycle
- Equipment and doors will randomly break at cycle change.
- NERON will announce broken equipment unless:
- The equipment has been sabotaged
- The equipment was damaged by an electrical spike
- The equipment was damaged by a fire
- NERON will not announce which equipment was broken
Health
Fires
- Always announced by NERON.
- Does not consume oxygen despite popular belief.
- Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
- Fires can be caused randomly at cycle change as the ship goes on as well as:
- Mush skill Pyromaniac.
- Shooting weapons and Grenade Rocket Launcher.
- Invertebrate Shell cartridge.
- Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
- Can be put out by:
- Manually with a
Extinguisher
- Automatically by a Drone firefighter.
- 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the NERON Project Sprinkers.
- Manually with a
Electrical Spike
- Damages all equipment (except doors) in the room
- Injures all team members present for 3
- If crew member dies, the cause of death will be: "Electrocuted"
Room Shaking
- Injures all crew present in the room for 1 to 3
- If crew member dies, the cause of death will be: "Injuries"
Metal plates
- Injures one crew present in the room for 4 to 6
- If crew member dies, the cause of death will be: "Injuries"
Bug: This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.
Bug: This can also occur during expeditions.
Diseases
Some disorders and diseases occur spontaneously.
Accidents
- Moderate chance of losing 2
from doing repairs and picking up Schrödinger
- If a crew member dies from picking up Schrödinger, the cause of death will be: "Putting the "Fun" in Funeral"
Morale
Death By Morale
- Not having good
can be deadly, and can be exploited by the
Mush
Panic Attacks
Traits
Skills
- Skills such as:
Day Change
- Daily loss of 2
if the skill,
Mankind's only hope is not present in the ship
- Only 2 characters can actually possess
Mankind's only hope
- Only 2 characters can actually possess
- Daily loss of 1
if
Mankind's only hope is present in the ship
- Daily loss of 0
if you have
The Optimist and
Mankind's only hope is present in the ship
- This is only possible with
Roland Zuccali and
Lai Kuan Ti
- This is only possible with