Difference between revisions of "NERON Projects"
EdgyVenison (Talk | contribs) m (Corrected "Spatial Radar Wave" to "Spatial Wave Radar".) |
(→List of NERON Projects) |
||
| Line 16: | Line 16: | ||
! scope="col"| Details | ! scope="col"| Details | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Chipset_acceleration.png]] |
| CPU Overclocking | | CPU Overclocking | ||
| [[Astrophysicist]] and [[IT Expert]] | | [[Astrophysicist]] and [[IT Expert]] | ||
| Searching for a planet costs 1 AP less. | | Searching for a planet costs 1 AP less. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Icarus_larger_bay.png]] |
| Large Bay Upgrade | | Large Bay Upgrade | ||
| [[Pilot]] and [[Technician]] | | [[Pilot]] and [[Technician]] | ||
| The Icarus can carry two more people, bringing the maximum to 6. | | The Icarus can carry two more people, bringing the maximum to 6. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Auto_watering.png]] |
| Automatic Sprinklers | | Automatic Sprinklers | ||
| [[Technician]] and [[Firefighter]] | | [[Technician]] and [[Firefighter]] | ||
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. | | Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Plasma_shield.png]] |
| Plasma Shield | | Plasma Shield | ||
| [[Physicist]] and [[Technician]] | | [[Physicist]] and [[Technician]] | ||
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull. | | The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Patrolship_blaster_gun.png]] |
| Blaster Gun | | Blaster Gun | ||
| [[Pilot]] and [[Shooter]] | | [[Pilot]] and [[Shooter]] | ||
| Increases patrol ship firepower by 1 point. | | Increases patrol ship firepower by 1 point. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Oxy_more.png]] |
| Oxygen Conduits | | Oxygen Conduits | ||
| [[Technician]] and [[Biologist]] | | [[Technician]] and [[Biologist]] | ||
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON. | | Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Armour_corridor.png]] |
| Armored Corridors | | Armored Corridors | ||
| [[Technician]] and [[Physicist]] | | [[Technician]] and [[Physicist]] | ||
| Attacks upon the Daedalus are reduced by one point. | | Attacks upon the Daedalus are reduced by one point. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Hydroponic_incubator.png]] |
| Hydroponic Incubator | | Hydroponic Incubator | ||
| [[Physicist]] and [[Botanist]] | | [[Physicist]] and [[Botanist]] | ||
| Seedlings grow twice as fast in the garden. | | Seedlings grow twice as fast in the garden. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Dismantling.png]] |
| Dismantler | | Dismantler | ||
| [[Technician]] and [[Robotics Expert]] | | [[Technician]] and [[Robotics Expert]] | ||
| Generates 5 scrap metal in the engine room. | | Generates 5 scrap metal in the engine room. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Quantum_sensors.png]] |
| Probability Wave Detector | | Probability Wave Detector | ||
| [[Astrophysicist]] and [[Radio Expert]] | | [[Astrophysicist]] and [[Radio Expert]] | ||
| Scanning planets reveals one additional zone each time. | | Scanning planets reveals one additional zone each time. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Equipment sensor.png]] |
| Abnormality Detector | | Abnormality Detector | ||
| [[Radio Expert]] and [[Technician]] | | [[Radio Expert]] and [[Technician]] | ||
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?) | | Broken Equipment is shown on trackers. (Doesn't always work - pattern?) | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Door_sensor.png]] |
| Defective Piston Sensor | | Defective Piston Sensor | ||
| [[Radio Expert]] and [[Robotics Expert]] | | [[Radio Expert]] and [[Robotics Expert]] | ||
| Line 81: | Line 81: | ||
| Fires are shown on trackers. | | Fires are shown on trackers. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Food_retailer.png]] |
| Pneumatic Distributor | | Pneumatic Distributor | ||
| [[Robotics Expert]] and [[Chef]] | | [[Robotics Expert]] and [[Chef]] | ||
| Food produced in the garden is sent directly to the refectory via a pneumatic tube. | | Food produced in the garden is sent directly to the refectory via a pneumatic tube. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Extra_drone.png]] |
| Additional Drone | | Additional Drone | ||
| [[Technician]] and [[Robotics Expert]] | | [[Technician]] and [[Robotics Expert]] | ||
| Adds a drone in the Nexus. | | Adds a drone in the Nexus. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Magnetic_net.png]] |
| Magnetic Net | | Magnetic Net | ||
| [[Pilot]] and [[Physicist]] | | [[Pilot]] and [[Physicist]] | ||
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). | | When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Extra_hydroponpots.png]] |
| Additional Hydropots | | Additional Hydropots | ||
| [[Technician]] and [[Botanist]] | | [[Technician]] and [[Botanist]] | ||
| Adds 3 hydropots, which appear in the Hydroponic Garden. | | Adds 3 hydropots, which appear in the Hydroponic Garden. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Heat_lamp.png]] |
| Heat Lamps | | Heat Lamps | ||
| [[Technician]] and [[Botanist]] | | [[Technician]] and [[Botanist]] | ||
| Plants in the garden have a 50% chance to generate an additional fruit each day. | | Plants in the garden have a 50% chance to generate an additional fruit each day. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Icarus_lavatory.png]] |
| Convenient Sink | | Convenient Sink | ||
| [[Biologist]] and [[Technician]] | | [[Biologist]] and [[Technician]] | ||
| Expeditions will no longer make people dirty. (Confirm correct translation?) | | Expeditions will no longer make people dirty. (Confirm correct translation?) | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Neron_project_thread.png]] |
| NERON Participation | | NERON Participation | ||
| [[IT Expert]] and [[Shrink]] | | [[IT Expert]] and [[Shrink]] | ||
| If a project is above 0%, it is automatically progressed 5% each cycle. | | If a project is above 0%, it is automatically progressed 5% each cycle. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Bay_door_xxl.png]] |
| Bay Door XXL | | Bay Door XXL | ||
| [[Pilot]] and [[Technician]] | | [[Pilot]] and [[Technician]] | ||
| Reduced the risk of accidents when non-pilots are flying ships. | | Reduced the risk of accidents when non-pilots are flying ships. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Icarus_antigrav_propeller.png]] |
| Antigravity Thrusters | | Antigravity Thrusters | ||
| [[Pilot]] and [[Physicist]] | | [[Pilot]] and [[Physicist]] | ||
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying. | | Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Patrol_ship_launcher.png]] |
| Launch Propulsion System | | Launch Propulsion System | ||
| [[Pilot]] and [[Physicist]] | | [[Pilot]] and [[Physicist]] | ||
| Launching patrol ships and the Pasiphae costs 1 AP less. | | Launching patrol ships and the Pasiphae costs 1 AP less. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Turret_extra_firerate.png]] |
| Rerouted Charges | | Rerouted Charges | ||
| [[Physicist]] and [[Technician]] | | [[Physicist]] and [[Technician]] | ||
| Turrets recharge twice as fast. | | Turrets recharge twice as fast. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Radar_trans_void.png]] |
| Spatial Wave Radar | | Spatial Wave Radar | ||
| [[Radio Expert]] and [[Technician]] | | [[Radio Expert]] and [[Technician]] | ||
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) | | The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:]] |
| General Patching Up | | General Patching Up | ||
| [[Designer]] and [[Creative]] | | [[Designer]] and [[Creative]] | ||
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. | | Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Auto_return_icarus.png]] |
| Magnetic Return | | Magnetic Return | ||
| [[IT Expert]] and [[Robotics Expert]] | | [[IT Expert]] and [[Robotics Expert]] | ||
| The Icarus automatically returns to the Daedalus in the event of mission failure. | | The Icarus automatically returns to the Daedalus in the event of mission failure. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Trail_reducer.png]] |
| Trail Minimizer | | Trail Minimizer | ||
| [[Pilot]] and [[Technician]] | | [[Pilot]] and [[Technician]] | ||
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%. | | The number of attackers who pursue the Daedalus when it moves is reduced by 25%. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Patrolship_extra_ammo.png]] |
| Teslatron Reservoir | | Teslatron Reservoir | ||
| [[Physicist]] and [[Technician]] | | [[Physicist]] and [[Technician]] | ||
| Patrol ships have an additional 6 charges. | | Patrol ships have an additional 6 charges. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Auxiliary_terminal.png]] |
| Auxiliary Terminal | | Auxiliary Terminal | ||
| [[IT Expert]] and [[Radio Expert]] | | [[IT Expert]] and [[Radio Expert]] | ||
| Creates NERON terminals in the medlab and the engine room. | | Creates NERON terminals in the medlab and the engine room. | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | [[image:Fission_coffee_roaster.png]] |
| Fission Coffee Roaster | | Fission Coffee Roaster | ||
| [[Caffeine Junkie]] and [[Physicist]] | | [[Caffeine Junkie]] and [[Physicist]] | ||
Revision as of 19:58, 18 November 2013
There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.
List of NERON Projects
Some names are from the french wiki and may need updated for the English version.
| Image | Name | Effectiveness | Details |
|---|---|---|---|
|
CPU Overclocking | Astrophysicist and IT Expert | Searching for a planet costs 1 AP less. |
|
Large Bay Upgrade | Pilot and Technician | The Icarus can carry two more people, bringing the maximum to 6. |
|
Automatic Sprinklers | Technician and Firefighter | Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. |
|
Plasma Shield | Physicist and Technician | The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull. |
|
Blaster Gun | Pilot and Shooter | Increases patrol ship firepower by 1 point. |
|
Oxygen Conduits | Technician and Biologist | Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON. |
|
Armored Corridors | Technician and Physicist | Attacks upon the Daedalus are reduced by one point. |
|
Hydroponic Incubator | Physicist and Botanist | Seedlings grow twice as fast in the garden. |
|
Dismantler | Technician and Robotics Expert | Generates 5 scrap metal in the engine room. |
|
Probability Wave Detector | Astrophysicist and Radio Expert | Scanning planets reveals one additional zone each time. |
|
Abnormality Detector | Radio Expert and Technician | Broken Equipment is shown on trackers. (Doesn't always work - pattern?) |
|
Defective Piston Sensor | Radio Expert and Robotics Expert | Broken doors are shown on trackers. |
|
Fire Detector | Radio Expert and Firefighter | Fires are shown on trackers. |
|
Pneumatic Distributor | Robotics Expert and Chef | Food produced in the garden is sent directly to the refectory via a pneumatic tube. |
|
Additional Drone | Technician and Robotics Expert | Adds a drone in the Nexus. |
|
Magnetic Net | Pilot and Physicist | When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). |
|
Additional Hydropots | Technician and Botanist | Adds 3 hydropots, which appear in the Hydroponic Garden. |
|
Heat Lamps | Technician and Botanist | Plants in the garden have a 50% chance to generate an additional fruit each day. |
|
Convenient Sink | Biologist and Technician | Expeditions will no longer make people dirty. (Confirm correct translation?) |
|
NERON Participation | IT Expert and Shrink | If a project is above 0%, it is automatically progressed 5% each cycle. |
|
Bay Door XXL | Pilot and Technician | Reduced the risk of accidents when non-pilots are flying ships. |
|
Antigravity Thrusters | Pilot and Physicist | Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying. |
|
Launch Propulsion System | Pilot and Physicist | Launching patrol ships and the Pasiphae costs 1 AP less. |
|
Rerouted Charges | Physicist and Technician | Turrets recharge twice as fast. |
|
Spatial Wave Radar | Radio Expert and Technician | The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) |
| [[image:]] | General Patching Up | Designer and Creative | Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. |
|
Magnetic Return | IT Expert and Robotics Expert | The Icarus automatically returns to the Daedalus in the event of mission failure. |
|
Trail Minimizer | Pilot and Technician | The number of attackers who pursue the Daedalus when it moves is reduced by 25%. |
|
Teslatron Reservoir | Physicist and Technician | Patrol ships have an additional 6 charges. |
|
Auxiliary Terminal | IT Expert and Radio Expert | Creates NERON terminals in the medlab and the engine room. |
|
Fission Coffee Roaster | Caffeine Junkie and Physicist | The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?) |





























