Difference between revisions of "Medikit"
From Mushpedia
(Created page with "<gallery> File:medikit_1.png File:medikit_2.png File:medikit_heal_other.png File:medikit_heal_self.png </gallery>") |
Shadowghost (Talk | contribs) m |
||
| (11 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
| − | < | + | <onlyinclude>{{Item Attributes|Medikit| |
| + | Icon = | ||
| + | Medikit.jpg | ||
| + | | Summary = | ||
| + | Uses 2 {{AP}} if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. | ||
| + | With {{Skill|Medic}}, heals 5 {{HP}}. | ||
| + | Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}. | ||
| + | | In-game Flavor = | ||
| + | This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus. | ||
| + | | In-game Examine Text = | ||
| + | After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries. | ||
| + | | Origin 1 = | ||
| + | Found in '''[[Daedalus]]''' | ||
| + | | Origin Amount 1 = | ||
| + | 1 | ||
| + | | Is Destroyed in Fire = | ||
| − | + | | Enables Action = | |
| − | + | yes | |
| − | + | | Repair Chance = | |
| − | + | ||
| − | </ | + | }}</onlyinclude>{{Item Tooltip}} |
| + | Uses 2 {{AP}} if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. | ||
| + | With {{Skill|Medic}}, heals 5 {{HP}}. | ||
| + | Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}. | ||
| + | |||
| + | It can also be used to cure a {{status|Disease}} (always with a {{notification|public log}}, which is useful since the {{status|Mush}} cannot become diseased). However, it cannot help you with a {{status|disorder}} or an {{status|injury}}. | ||
| + | |||
| + | The ''Medikit'' is useless in the {{room|Medlab}}, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the {{equipment|Surgery Pod}}). The same bonus from {{Research|Ultra Healing Pomade}} also applies. | ||
| + | |||
| + | |||
| + | == New Actions == | ||
| + | |||
| + | {{Action Details| | ||
| + | |Name = Heal | ||
| + | |Cost = 2 {{ap}} | ||
| + | |Requirement = Target must not have maximum {{hp}} | ||
| + | ** even with 0{{ap}}, the action will show if, and only if, the target does not have full health. | ||
| + | |Privacy = public | ||
| + | |Target = Other character | ||
| + | |Effect = +3{{hp}}, high chance of healing one disease if any | ||
| + | |Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}} | ||
| + | |Room Log = | ||
| + | ** [Healer] has healed [amount]{{hp}} for [patient]. | ||
| + | ** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]). | ||
| + | ** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue. | ||
| + | }} | ||
| + | |||
| + | |||
| + | {{Action Details| | ||
| + | |Name = Self-Heal | ||
| + | |Cost = 3 {{ap}} | ||
| + | |Requirement = Must not have maximum {{hp}}, or must have an [[Illnesses|illness]] | ||
| + | |Privacy = private | ||
| + | |Target = Self | ||
| + | |Effect = +3{{hp}}, high chance of healing one disease if any | ||
| + | |Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}} | ||
| + | |Room Log = You have healed yourself and in doing so, have restored [amount]{{hp}}. | ||
| + | |Public Log = '' if any disease: [[File:Mush_medikit.JPG|200px|thumb|right|Self-Heal in action]] | ||
| + | ** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]). | ||
| + | ** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue. | ||
| + | }} | ||
| + | (the target is "yourself", that is, you actually have to '''click on your character''' in the room to see the self-heal action) | ||
| + | {{Item Attribute List}} | ||
| + | {{Item Categories}} | ||
Latest revision as of 19:55, 6 February 2020
Medikit
| ||
|---|---|---|
| In-game Description | Maintenance Stats | |
| This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus. |
N/A | |
| Origins | ||
|
1 x Found in Daedalus | ||
Uses 2
if treating someone else, 3 if treating self. Heals 3
and may cure diseases.
With
Medic, heals 5
.
Can be upgraded via
Ultra Healing Pomade to heal one additional point of
.
It can also be used to cure a
Disease (always with a
Public log, which is useful since the
Mush cannot become diseased). However, it cannot help you with a
disorder or an
injury.
The Medikit is useless in the Medlab, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the Surgery Pod). The same bonus from
Ultra Healing Pomade also applies.
New Actions
- Requires: Target must not have maximum
- Target: Other character
- Effect: +3
, high chance of healing one disease if any
- Affected by:
Medic,
Mycologist,
Ultra Healing Pomade
Public log:
- Requires: Must not have maximum
, or must have an illness
- Target: Self
- Effect: +3
, high chance of healing one disease if any
- Affected by:
Medic,
Mycologist,
Ultra Healing Pomade
Private log: You have healed yourself and in doing so, have restored [amount]
.
Public log: if any disease:
(the target is "yourself", that is, you actually have to click on your character in the room to see the self-heal action)
List of attributes
- This item enables a new action.
- When examined, this item displays the following text:
- After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries.
