Difference between revisions of "Medikit"

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| Summary =
 
| Summary =
 
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases.  
 
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases.  
With [[Medic]] skill, heals 5 {{HP}}.  
+
With {{Skill|Medic}}, heals 5 {{HP}}.  
 
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.
 
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.
 
| In-game Flavor =
 
| In-game Flavor =
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}}</onlyinclude>{{Item Tooltip}}
 
}}</onlyinclude>{{Item Tooltip}}
 
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases.  
 
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases.  
With [[Medic]] skill, heals 5 {{HP}}.  
+
With {{Skill|Medic}}, heals 5 {{HP}}.  
 
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.
 
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.
  
 
It can also be used to cure a {{status|Disease}} (always with a {{notification|public log}}, which is useful since the {{status|Mush}} cannot become diseased). However, it cannot help you with a {{status|disorder}} or an {{status|injury}}.
 
It can also be used to cure a {{status|Disease}} (always with a {{notification|public log}}, which is useful since the {{status|Mush}} cannot become diseased). However, it cannot help you with a {{status|disorder}} or an {{status|injury}}.
  
The '''Medikit''' is useless in the {{room|Medlab}}, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the {{equipment|Surgery Pod}}). The same bonus from {{Research|Ultra Healing Pomade}} also applies.
+
The ''Medikit'' is useless in the {{room|Medlab}}, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the {{equipment|Surgery Pod}}). The same bonus from {{Research|Ultra Healing Pomade}} also applies.
  
  
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|Name = Self-Heal  
 
|Name = Self-Heal  
 
|Cost = 3 {{ap}}
 
|Cost = 3 {{ap}}
|Requirement = Must not have maximum {{hp}}
+
|Requirement = Must not have maximum {{hp}}, or must have an [[Illnesses|illness]]
 
|Privacy = private
 
|Privacy = private
 
|Target = Self
 
|Target = Self
|Effect = +3{{hp}},  
+
|Effect = +3{{hp}}, high chance of healing one disease if any
 
|Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}}
 
|Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}}
 
|Room Log =  You have healed yourself and in doing so, have restored [amount]{{hp}}.
 
|Room Log =  You have healed yourself and in doing so, have restored [amount]{{hp}}.

Latest revision as of 19:55, 6 February 2020

Medikit
Medikit
In-game Description Maintenance Stats
This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus.
N/A
Origins

1 x Found in Daedalus

Uses 2 Action Point if treating someone else, 3 if treating self. Heals 3 Health Point and may cure diseases. With Icon Medic, heals 5 Health Point. Can be upgraded via Research project Ultra Healing Pomade to heal one additional point of Health Point.

It can also be used to cure a Icon Disease (always with a Icon Public log, which is useful since the Icon Mush cannot become diseased). However, it cannot help you with a Icon disorder or an Icon injury.

The Medikit is useless in the Medlab, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the Surgery Pod). The same bonus from Research project Ultra Healing Pomade also applies.


New Actions

2 Action Point Heal

  • Requires: Target must not have maximum Health Point
    • even with 0Action Point, the action will show if, and only if, the target does not have full health.
  • Target: Other character
  • Effect: +3Health Point, high chance of healing one disease if any
  • Affected by: Icon Medic, Icon Mycologist, Research project Ultra Healing Pomade
  • Icon Public log:  
    • [Healer] has healed [amount]Health Point for [patient].
    • Hurt.png [Healer] has managed to cure [patient] of their disease ([disease]).
    • Hurt.png [Healer] has made progress in curing [patient] of their disease, but the treatment must continue.


3 Action Point Self-Heal

  • Requires: Must not have maximum Health Point, or must have an illness
  • Target: Self
  • Effect: +3Health Point, high chance of healing one disease if any
  • Affected by: Icon Medic, Icon Mycologist, Research project Ultra Healing Pomade
  • Icon Private log: You have healed yourself and in doing so, have restored [amount]Health Point.
  • Icon Public log:   if any disease:
    Self-Heal in action
    • Hurt.png [Healer] has managed to cure [patient] of their disease ([disease]).
    • Hurt.png [Healer] has made progress in curing [patient] of their disease, but the treatment must continue.

(the target is "yourself", that is, you actually have to click on your character in the room to see the self-heal action)

List of attributes

  • This item enables a new action.
  • When examined, this item displays the following text:
After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries.