Difference between revisions of "Relaying"

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{{Warning|'''Warning:''' This article may be heavily incomplete and/or badly phrased! Remove this notice if you believe it is adequate for public consumption.
 
 
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|<span style="color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;">ividyon</span>]] ([[User talk:Ividyon|talk]]) 08:52, 22 January 2014 (MST)}}
 
 
 
'''Relaying''' is the process of resetting each other's efficiency in work involving [[Research]], [[NERON Projects]] and [[PILGRED Reactor]] repairs.
 
'''Relaying''' is the process of resetting each other's efficiency in work involving [[Research]], [[NERON Projects]] and [[PILGRED Reactor]] repairs.
  
 
== How it works ==
 
== How it works ==
  
When you participate in one of the types of projects listed above, you progress its development by a certain percentage. Repeated participation keeps reduces that efficiency, meaning that a single [[Characters|character]] cannot burn through their {{AP}} gauge to finish a project immediately, as their efficiency will keep dropping all the way down to 0%. Efficiency reductions follow a pattern as they wear down, one notch for each repetition: 9-13%, 7-10%, 5-7%, 3-4%, 1-1%, 0% etc.
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When a character participates in one of the types of projects listed above, they progress its development by a certain percentage. Each successive attempt on the same project has its efficiency reduced by '''2-3%''', meaning that a single [[Characters|character]] is unable to finish most of the projects single-handedly, as their efficiency will eventually drop down to 0%.
  
If another person contributes, any other participant's efficiency is reset to full. Thus, the most efficient way to participate in research/a project/PILGRED repairs is for two characters, preferably with [[Skills]] beneficial to the work in question, to alternate working on it. This will guarantee that their {{AP}} and/or special skill points like {{AP|NERON}}, {{AP|PILGRED}} etc. are spent as efficiently as possible.
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If another person contributes, all other participants' efficiency is reset to full. Thus, the most efficient way to participate in a research/project/PILGRED repair is for two or more characters, preferably with [[Skills]] beneficial to the work in question, to alternate working on it. This will guarantee that their {{AP}} and/or special skill points like {{AP|NERON}}, {{AP|PILGRED}} etc. are spent as efficiently as possible.
  
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Note that {{project|NERON Participation}} allows NERON to advance its projects every cycle: this does not count as or need relaying.
  
 
== Related skills ==
 
== Related skills ==
  
A large number of skills increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details.
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A large number of [[skills]] increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details.
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{{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research]] efficiency, making relaying more valuable for them.
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{{Skill|Technician}} and {{Skill|Physicist}} increase a character's base efficiency at repairing [[PILGRED]].
  
{{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research efficiency]], making relaying more valuable for them.
 
  
{{Skill|NERON's only friend}} - Having this [[Skills|skill]] in the crew means that [[NERON Projects|NERON project]] efficiency will be at a flat percentage, rather than a random number of out a range. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have an efficiency of 17%. Efficiency still drops upon repeated participation, however.
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{{Skill|NERON's only friend}}: Having this skill in the crew means that [[NERON Projects|NERON project]] progress will always be the highest available percentage, rather than a random amount from withing the range. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have a base efficiency of 17-17%. Efficiency still degrades with participation as usual, however.
  
 
== See also ==
 
== See also ==
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*[[PILGRED Reactor]]
 
*[[PILGRED Reactor]]
  
[[Category:Gameplay]]
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[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Raluca]] [[Category:Kuan Ti]] [[Category:Janice]] [[Category:Andie]]

Latest revision as of 02:58, 28 June 2015

Relaying is the process of resetting each other's efficiency in work involving Research, NERON Projects and PILGRED Reactor repairs.

How it works

When a character participates in one of the types of projects listed above, they progress its development by a certain percentage. Each successive attempt on the same project has its efficiency reduced by 2-3%, meaning that a single character is unable to finish most of the projects single-handedly, as their efficiency will eventually drop down to 0%.

If another person contributes, all other participants' efficiency is reset to full. Thus, the most efficient way to participate in a research/project/PILGRED repair is for two or more characters, preferably with Skills beneficial to the work in question, to alternate working on it. This will guarantee that their Action Point and/or special skill points like NERON Project Point, PILGRED Repair Point etc. are spent as efficiently as possible.


Note that NERON project NERON Participation allows NERON to advance its projects every cycle: this does not count as or need relaying.

Related skills

A large number of skills increase a character's efficiency for certain NERON's Core projects; see the NERON Projects page for details.

Icon Biologist and Icon Medic increase a character's base Research efficiency, making relaying more valuable for them.

Icon Technician and Icon Physicist increase a character's base efficiency at repairing PILGRED.


Icon NERON's only friend: Having this skill in the crew means that NERON project progress will always be the highest available percentage, rather than a random amount from withing the range. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have a base efficiency of 17-17%. Efficiency still degrades with participation as usual, however.

See also