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| | |'''Vomiting''' | | |'''Vomiting''' |
| − | |This symptom you get from the physical disease's "Gastroentries", "Flu", "Acid Reflux" and "Food Poisoning". With this symptom you vomit every time you enter an room which will make you dirty. | + | |This symptom is obtained from the diseases "Gastroenteritis", "Flu", "Acid Reflux" and "Food Poisoning". Vomiting is noted in a room's log once you move into the room, and makes the player dirty.|} |
| − | |} | + | |
| | | | |
| | [[Category:Incomplete]] | | [[Category:Incomplete]] |
| | [[Category:Gameplay]] | | [[Category:Gameplay]] |
| Status |
Cause |
Details |
In-game Description
|
Acid Reflux
|
|
- Lose 2
by the Consume action (any consumable).
|
You are bringing food back up. It is unpleasant and irritating.
- Gives the symptom [Vomiting].
|
Black Bite
|
|
- Lose 2
by the Consume action (any consumable).
|
Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.
- Every cycle, a 10% chance, loses 1
|
Cat Allergy
|
- Cycle change (random chance)
|
TODO: Missing information.
|
TODO: Missing information.
|
Cold
|
- Cycle change (random chance)
- Being infected with a spore (appears 2-4 cycles after infection)
|
- 20% chance to lose 1
per cycle.
|
Don't go out without your Kleenex
- Every cycle, a 20% chance, loses 1
|
Flu
|
- Expedition - Swamp zone
- Cycle change (random chance)
|
- -2 Max
- -2 Max
- 20% chance to lose 1
per cycle.
- 40% chance to become dirty
- 10% chance to lose 1
per cycle.
|
Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know
- -2 Max
- -2 Max
- Every cycle, a 20% chance, loses 1
.
- Every cycle, a 40% chance, makes you dirty.
- Every cycle, a 10% chance, -1
.
- Gives the symptom [Vomiting]
|
Food Poisoning
|
|
|
You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...
- -1 Max
.
- Gives the symptom [Vomiting].
|
Gastroenteritis
|
- Eating spoiled food
- Witnessing death
- Expedition - Swamp zone
|
- Lose 1
per cycle.
- Max
-1.
|
Do you need a diagram? A good whiff of the smell? Churning stomach?
- Every time you Consume, your character loses 1
.
- -1 Max
.
- Every cycle, makes you dirty.
- Every cycle, loses 1
.
- Every cycle, a 16% chance, -1
.
- Gives the symptom [Vomiting].
|
Junkbumpkinitis
|
|
TODO: Add screenshot of effect
|
It's not as if it wasn't fresh...
|
Migraine
|
- Killing someone
- Witnessing death
- Expedition - Swamp zone
- Cycle change (random chance)
TODO: confirm
|
- 20% chance to lose 1
per cycle.
Can auto-cure after several cycles, supposedly 2-4.
|
A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
- Every cycle, a 20% to lose 1
|
Mush allergy
|
- Consuming some
Unknown item
- Being infected with a spore (appears 2-4 cycles after infection)
|
TODO: Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)
|
Contact with Mush gives you horrible, painful blisters.
|
Rejuvenation
|
|
- 20% chance to lose 1
per cycle.
- Increased chances of falling ill.
|
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
- Each cycle, a 20% chance, loses 1
.
- Increases your chances of falling ill.
- Gives the symptom [Fitful sleep].
|
Rubella
|
|
- Max
-1
- Max
-1
- 50 % chance to lose 1
per cycle.
|
Headaches, dry pustules, extremely tired. You should make it through.
- Every cycle, a 50% chance, loses 1
|
Sepsis
|
- Receiving combat damage
- Failing DIY Surgery
|
- Lose 4
per cycle.
|
You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...
- Every cycle, -4
.
|
Sinus Storm
|
|
- 30% chance to lose 1
per cycle.
|
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...
- Every cycle, a 30% chance, loses 1
.
|
Skin Inflammation
|
|
Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...'
|
Wherever it came from, you've got it. It's incredibly itchy and really irritating.
- Gives the symptom [Breakouts].
|
Slight Nausea
|
|
Slight Nausea prints a message in the room's log to the effect of '<name> is vomiting their meal. Not exactly appetizing...'
|
You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...
- Gives the symptom [Nausea].
|
Smallpox
|
|
- Max
-2
- Max
-2
- 40 % chance to lose 2
per cycle.
- 50 % chance to lose 1
per cycle.
|
An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...
- -2 Max
.
- -2 Max
.
- 40 % chance to lose 2
per cycle.
- 50 % chance to lose 1
per cycle.
|
Space Rabies
|
|
- Lose 2
per cycle.
|
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
- Gives the symptom [Biting].
- Gives the symptom [Psychotic episodes].
- Gives the symptom [Drooling].
- Gives the symptom [Foaming mouth].
- Every cycle, -2
.
|
Tapeworm
|
|
- Lose 1 Satisfaction per cycle.
|
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
- Every cycle, -1 cycle(s) of fullness.
|
Vitamin Deficiency
|
- Cycle change (random chance)
TODO: Confirm
- Starvation
TODO: Confirm
|
- 10% chance to lose 1
per cycle.
|
Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...
- Every cycle, a 10% chance, loses 1
|
| Status |
Cause |
Details |
In-game Description
|
Agoraphobia
|
- Witnessing death.
TODO: Other causes?
|
|
You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well
- Gives the symptom [Vertigo]
- Cannot launch in a patrol ship
- Gives the symptom [Fear of Crowds]
- All actions cost +1
, all movements cost +1 while at least 3 other characters are present in the room with you
|
Ailurophobia
|
TODO: Other causes?
|
Chance that a character would flee a room upon entering losing many
The cat was in the room, you couldn't help yourself from fleeing...
All actions cost +2 with cat present in the room.
|
You have a terrible phobia of cats.. The sight of them alone puts you on the edge.
- Gives the symptom [Fear if Cats].
|
Chronic Vertigo
|
|
Vertigo means that a character is barred from Piloting tasks, but can join expeditions.
Eleesha starts with Chronic Vertigo.
|
You have chronic vertigo which proves to be quite debilitating.
- Gives the symptom [Vertigo]
|
Crabism
|
- Witnessing death.
TODO: Other causes?
|
Janice drops to the ground and starts screaming for their mother... (-1 AP)
|
From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.
- -4 Max
Morale.
|
Coprolalia
|
- Witnessing death.
TODO: Other causes?
|
Some messages are randomly replaced with alternate text, or text is added.
- Examples: "Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils"
- Post-it notes and whispers not effected.
|
You launch huge streams of insults without warning. This tends to shock people the first time they see it.
- -4 Max
Morale.
|
Chronic Migraine
|
- Killing someone.
TODO: Other causes?
|
|
A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
- -2 Max
Morale.
- Every cycle, a 16% chance to lose 1
|
Depression
|
- Witnessing death.
- Dropping on 5 or less morale.
Note: Does not disappear directly after going over 5 morale, not even on cycle change.
TODO: Other causes?
|
|
You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.
- -2 Max
.
- -2 Max
.
|
Paranoia
|
|
Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.
|
You are in fear for your life and eventually make it known.
- -3 Max
.
|
Psychotic Episodes
|
- Witnessing death.
- Killing someone
TODO: Other causes?
|
TODO: Missing information.
|
You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
- Gives the symptom [Psychotic episodes].
- Gives the symptom [Biting].
|
Weapon Phobia
|
- Witnessing death.
TODO: Other causes?
|
|
You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
- Forbids the action: Fire.
- Forbids the action: Attack.
|
Spleen
|
- Witnessing death
TODO: Other causes?
|
- Can auto-cure after 1 Day (atleast).
TODO: Missing information.
|
You are gripped by an extremely severe type of depression which leads to death very quickly.
- every cycle, a 70% chance, -1
.
|
| Status |
Cause |
Details |
In-game Description
|
Broken Finger
|
|
|
One of the fingers on your good hand is broken.
- All your
actions cost 1 more.
|
Broken Leg
|
- Attacked with a
Blaster TODO: Critical hit?
|
|
"MP actions cost 1 more
|
Broken Ribs
|
|
|
Your ribs are broken, causing pain when your posture straightens.
- Accuracy -20%.
- All your
actions cost 1 more.
actions cost 1 more.
|
Bruised Shoulder
|
|
- Accuracy -10%
- -1 max
|
Your shoulder has sustained major contusions. Fortunately this is reversible.
|
Burnt Hand
|
|
- Everything costs 1
more than usual, including non-AP actions which will now cost 1 .
Note: Things that you can use special on will not cost extra like repairing something for which you can use points, even if you dont have the skill.
|
Your hand is burnt.
- All your
actions cost 1 more.
|
Burnt Arms
|
|
- Everything costs 2
more than usual, including non-AP actions which will now cost 2 .
Note: Things that you can use special on will not cost extra like repairing something for which you can use points, even if you dont have the skill.
- Accuracy -20%.
- Increased chances off falling ill.
|
Your arms are badly burnt. Picking up the slightest thing is excruciating.
- All your
actions cost 2 more.
- Increases your chances of falling ill.
- Accuracy -20%.
|
Burst Nose
|
|
|
Your nose is no longer there, at all, you're a bit scary too...
- - 2 Max
.
|
Busted Arm Joint
|
- Attacked with a
Knife TODO: Critical hit?
|
|
Your pendulous arm looks funny but is all the same a pretty serious handicap.
- All your AP actions cost 2 more.
- Accuracy -40%.
|
Busted Shoulder
|
|
|
Your shoulder has sustained major irreversible contusions, your arm is considered dead.
- Accuracy -40%.
- All your actions cost 2 AP more. (Includes picking up and dropping items.)
- Stops the carrying of heavy objects
|
Critical Haemorrage
|
- Attacked with a
Knife
- Missing a
Blaster attack. TODO: Critical hit?
|
Room log: Despite a good dodge, Janice has lost a little blood
|
You have a haemmorage in an artery which requires major surgery. Good luck.
- Every cycle, -2
.
|
Damaged Ears
|
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured.
|
Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
|
Haemorrhage
|
- Attacked with a
Knife
- Missing a
Blaster attack. TODO: Critical hit?
|
|
You have a haemmorage - you need surgery.
- Every cycle, -1
|
Mashed Foot
|
- Attacked with a
Knife TODO: Critical hit?
|
|
That's not even really a foot anymore.
- Movement actions cost 1 more.
- Max moves -3.
|
Open-Air Brain
|
|
Bug: Despite the description, you don't die if you are dirty.
|
Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
- -2 max
- You will die if you become Dirty.
|
Perforated Lung
|
- Attacked with a
Knife TODO: Critical hit?
|
- Most actions require +2
, including picking up and dropping items.
- Player becomes Mute.
Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.
- -2
per cycle.
|
TODO: Fluff/ingame description needed
|
Smashed Legs
|
|
|
You no longer have the use of your legs. It's not ideal, as they're pretty handy. No more a actions.
- -12 Max
.
|
Torn Tongue
|
|
- Player becomes Mute.
Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.
Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...
|
Your tongue is reduced to a flaccid lifeless mass.
|