Difference between revisions of "Relaying"

From Mushpedia
Jump to: navigation, search
Line 7: Line 7:
 
== How it works ==
 
== How it works ==
  
When you participate in one of the types of projects listed above, you progress its development by a certain percentage. This percentage drops lower with every consecutive participation, meaning that a single [[Characters|character]] cannot burn through their {{AP}} gauge to finish a project immediately, as their efficiency will keep dropping all the way down to 0%.
+
When you participate in one of the types of projects listed above, you progress its development by a certain percentage. Repeated participation keeps reduces that efficiency, meaning that a single [[Characters|character]] cannot burn through their {{AP}} gauge to finish a project immediately, as their efficiency will keep dropping all the way down to 0%. Efficiency reductions follow a pattern as they wear down, one notch for each repetition: 9-13%, 7-10%, 5-7%, 3-4%, 1-1%, 0% etc.
 +
 
 +
If another person contributes, any other participant's efficiency is reset to full. Thus, the most efficient way to participate in research/a project/PILGRED repairs is for two characters, preferably with [[Skills]] beneficial to the work in question, to alternate working on it. This will guarantee that their {{AP}} and/or special skill points like {{AP|NERON}}, {{AP|PILGRED}} etc. are spent as efficiently as possible.
  
If another character participates in a project, they reset everyone else's work efficiency back to what it initially was. This is the idea behind '''relaying''' - alternating work on the project between 2 or more characters will keep each of them working at their full efficiency, meaning {{AP}} are spent as efficiently as possible and progress happens at a steady, strong pace.
 
  
 
== Related skills ==
 
== Related skills ==
  
{{Skill|NERON's only friend}} - Having this [[Skills|skill]] in the crew means that [[NERON Projects|NERON project]] efficiency will be at a flat percentage, rather than a random percentage in a range between two numbers. This means that, for example, a project where you'd usually have a starting efficiency of 13-17%, then 9-13% etc. will turn into an efficiency of 17%, 13% etc.
+
A large number of skills increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details.
 +
 
 +
{{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research efficiency]], making relaying more valuable for them.
 +
 
 +
{{Skill|NERON's only friend}} - Having this [[Skills|skill]] in the crew means that [[NERON Projects|NERON project]] efficiency will be at a flat percentage, rather than a random number of out a range. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have an efficiency of 17%. Efficiency still drops upon repeated participation, however.
 +
 
 +
== See also ==
 +
 
 +
[[Research]]
 +
[[NERON Projects]]
 +
[[PILGRED Reactor]]
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 18:09, 22 January 2014

Stopicon.png Warning: This article may be heavily incomplete and/or badly phrased! Remove this notice if you believe it is adequate for public consumption.

Designer ividyon (talk) 08:52, 22 January 2014 (MST)

Relaying is the process of resetting each other's efficiency in work involving Research, NERON Projects and PILGRED Reactor repairs.

How it works

When you participate in one of the types of projects listed above, you progress its development by a certain percentage. Repeated participation keeps reduces that efficiency, meaning that a single character cannot burn through their Action Point gauge to finish a project immediately, as their efficiency will keep dropping all the way down to 0%. Efficiency reductions follow a pattern as they wear down, one notch for each repetition: 9-13%, 7-10%, 5-7%, 3-4%, 1-1%, 0% etc.

If another person contributes, any other participant's efficiency is reset to full. Thus, the most efficient way to participate in research/a project/PILGRED repairs is for two characters, preferably with Skills beneficial to the work in question, to alternate working on it. This will guarantee that their Action Point and/or special skill points like NERON Project Point, PILGRED Repair Point etc. are spent as efficiently as possible.


Related skills

A large number of skills increase a character's efficiency for certain NERON's Core projects; see the NERON Projects page for details.

Icon Biologist and Icon Medic increase a character's base Research efficiency, making relaying more valuable for them.

Icon NERON's only friend - Having this skill in the crew means that NERON project efficiency will be at a flat percentage, rather than a random number of out a range. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have an efficiency of 17%. Efficiency still drops upon repeated participation, however.

See also

Research NERON Projects PILGRED Reactor