Difference between revisions of "Resources"

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==Resources==  
 
==Resources==  
  
'''Daedalus''' has three key resources that must be maintained at appropriate levels for the human mission to proceed: [[Image:O2.png]] Oxygen, [[Image:Fuel.png]] Fuel and [[Image:Shield.png]] Armor.
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The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the human mission to proceed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''.
  
 
==Oxygen==
 
==Oxygen==
  
The most difficult to maintain an appropriate level of is [[Image:O2.png]] Oxygen. At the end of each cycle the ship's oxygen resource is reduced by one - regardless of the number of alive players or relation of [[Image:P alive.png]] Human  to [[Image:P mush.png]] Mush. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches [[Image:O2alert.png]] 0 at the end of that cycle some crew member dies. Sometimes When The Ship Is Really Lucky No one Dies
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The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. At the end of each cycle the ship's {{O2}} resource is reduced by one - regardless of the number of alive players or relation of {{Character|Human}} to {{Character|Mush}}. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches {{O2|low}} '''0''', a random [[Characters|crew member]] will die every cycle. {{Todo|Chance that characters don't die?}}
  
 
===Plants===
 
===Plants===
  
Oxygen can be obtained from [[Image:Plant youngling.png]] plants grown in a Hydroponic Garden. Each adult plant produces one unit of oxygen at the end of the day (end of 8 cycle). Plants cannot fully replenish spent oxygen at the beginning of the mission (with default 5 Hydropots), but in the long run, given needed care and necessary [[NERON Projects]] (''Extra Hydropots'' for 3 more Hydropots) can normally cover the ship oxygen needs, and then some (2 more Hydropots with Ian's [[Green Thumb]] skill).
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Oxygen can be obtained from [[Image:Plant youngling.png]] plants grown in the [[Ship Equipment#Hydroponic Garden|Hydroponic Garden]]. Each adult plant produces 1 unit of {{O2}} at the end of the day (end of Cycle 8). Plants cannot fully replenish spent oxygen at the beginning of the mission (with default 5 Hydropots), but in the long run, given needed care and necessary [[NERON Projects]] (''Extra Hydropots'' for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with {{Character|Ian}}'s {{Skill|Green Thumb}} skill).
  
 
===Explorations===
 
===Explorations===
  
More faster but also more dangerous way to obtain oxygen are [[Image:Planet.png]] planetary [[Exploration|explorations]]. If the [[Astrophysics|analysis]] [[Image:Astrophysicist.png]] indicates the presence of oxygen on planet, the expedition can gain from 0 to 24 units of oxygen depending of success rate.
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A faster, but also more dangerous way to obtain {{O2}} are [[Image:Planet.png]] planetary [[Exploration|explorations]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from 0 to 24 {{O2}} units depending on chance.
  
 
==Fuel==
 
==Fuel==
  
Fuel [[Image:Fuel.png]] is necessary to move the '''Daedalus'''. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation. However, it may happen that a intensive and long-term exploration of the planets will be necessary to replenish the fuel. The only way of obtaining fuel are explorations of planets which have [[Zones|Hydrocarbon deposits]].
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{{Fuel}} '''Fuel''' is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation (extracting and inserting). However, eventually an [[Expedition]] may be necessary to replenish fuel, as certain planet [[zones]] (Hydrocarbon, Mountain, Caverns and Shipwreck) are the only source of new {{Fuel}} in the game.
  
 
==Armor==
 
==Armor==
  
The armor [[Image:Shield.png]] of the ship represents the consistency of its construction. At the beginning of the game it is 100. If armor drops to 0 ship is falling apart and the entire crew is killed ending the game. The main factor influencing the reduction of armor are [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids. Damage inflicted by hunters and asteroids are counted at the end of each cycle, if any of them are currently flying around the ship.
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The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has 100 {{Armor}}. If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids, which is counted at every cycle change.
  
The frequency of hunters and asteroids makes it necessary to supplement the armor in the game. This can be done by repairing the ship, this action is available in any room in which there are scrap metal. Each member of the crew can make repairs, one-time repair of armor adds [[Image:Shield.png]] 5 points and requires one scrap metal. Base chance of success for all crew members (tech and non-tech alike) is 25%. This is raised to 37% with the ''Wrench''. The ''Oscilloscope'' raises the amount of hull repair provided by each scrap metal to 10 and when Wrench and Oscilloscope are held, chances of success are 75%.
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The frequency of hunters and asteroids makes it necessary to repair the ship. This action is available in any room in which there is [[Inventory|Scrap Metal]]. Each member of the crew can make repairs, restoring 5 {{Armor}} and consuming one Scrap Metal. The base chance of repair success for all crew members is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''.

Revision as of 14:46, 23 December 2013

Resources

The Daedalus has three key resources that must be maintained at appropriate levels for the human mission to proceed: Oxygen Oxygen, Fuel Fuel and Armor Armor.

Oxygen

The most difficult resource to maintain an appropriate level of is Oxygen Oxygen. At the end of each cycle the ship's Oxygen resource is reduced by one - regardless of the number of alive players or relation of Icon Unknown Character to Icon Mush. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches Low Oxygen 0, a random crew member will die every cycle. Icon TODO: Chance that characters don't die?

Plants

Oxygen can be obtained from Plant youngling.png plants grown in the Hydroponic Garden. Each adult plant produces 1 unit of Oxygen at the end of the day (end of Cycle 8). Plants cannot fully replenish spent oxygen at the beginning of the mission (with default 5 Hydropots), but in the long run, given needed care and necessary NERON Projects (Extra Hydropots for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with Icon Ian's Icon Green Thumb skill).

Explorations

A faster, but also more dangerous way to obtain Oxygen are Planet.png planetary explorations. If the analysis of a planet indicates the presence of oxygen, the expedition can gain from 0 to 24 Oxygen units depending on chance.

Fuel

Fuel Fuel is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation (extracting and inserting). However, eventually an Expedition may be necessary to replenish fuel, as certain planet zones (Hydrocarbon, Mountain, Caverns and Shipwreck) are the only source of new Fuel in the game.

Armor

The Armor Armor of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has 100 Armor. If Armor drops to 0, the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking Hunter icon.png hunters and asteroids, which is counted at every cycle change.

The frequency of hunters and asteroids makes it necessary to repair the ship. This action is available in any room in which there is Scrap Metal. Each member of the crew can make repairs, restoring 5 Armor and consuming one Scrap Metal. The base chance of repair success for all crew members is 25%. It is not influenced by the Icon Technician skill, but it is raised to 37% with the Wrench item. The Oscilloscope raises the Armor restored by a repairing action to 10, and wielding both the Wrench and the Oscilloscope raises the success rate to 75%.