Difference between revisions of "Relaying"
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== Related skills == | == Related skills == | ||
| − | A large number of skills increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details. | + | A large number of [[skills]] increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details. |
{{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research]] efficiency, making relaying more valuable for them. | {{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research]] efficiency, making relaying more valuable for them. | ||
| − | {{Skill|NERON's only friend}} - Having this | + | {{Skill|NERON's only friend}} - Having this skill in the crew means that [[NERON Projects|NERON project]] efficiency will be always be at its top percentage, rather than a random amount from a range of numbers. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have a base efficiency of 17%. Efficiency still degrades with participation as usual, however. |
== See also == | == See also == | ||
Revision as of 05:36, 5 February 2014
Relaying is the process of resetting each other's efficiency in work involving Research, NERON Projects and PILGRED Reactor repairs.
How it works
When you participate in one of the types of projects listed above, you progress its development by a certain percentage. Repeated participation reduces that efficiency by 3%, meaning that a single character cannot burn through their
gauge to finish a project immediately, as their efficiency will keep dropping all the way down to 0%.
If another person contributes, any other participant's efficiency is reset to full. Thus, the most efficient way to participate in research/a project/PILGRED repairs is for two characters, preferably with Skills beneficial to the work in question, to alternate working on it. This will guarantee that their
and/or special skill points like
,
etc. are spent as efficiently as possible.
Related skills
A large number of skills increase a character's efficiency for certain NERON's Core projects; see the NERON Projects page for details.
Biologist and
Medic increase a character's base Research efficiency, making relaying more valuable for them.
NERON's only friend - Having this skill in the crew means that NERON project efficiency will be always be at its top percentage, rather than a random amount from a range of numbers. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have a base efficiency of 17%. Efficiency still degrades with participation as usual, however.