Door
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Revision as of 11:05, 14 October 2022 by Franfran2424 (Talk | contribs)
Door | |||||||||
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| The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. |
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Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.
Cost
Crossing a door costs 1
. If no
is available,
is used instead to generate (normally) 3
, which is then spent moving.
The conversion cost can be affected by:
-
Sprinter
-
Terrence's trait:
Disabled (which also allows for a free crossing if there is at least 1 other character in your room)
-
Anti-Grav Scooter,
Rolling Boulder,
Disorders,
Injuries, holding heavy objects, (...?)
Blocked Doors
Their are several cases in which crossing a door is impossible:
- It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using
Doorman.
- The door will appear marked in yellow in the Map while your character is on the same room as the broken door, or with the
Defective Piston Sensors.
- The door will appear marked in yellow in the Map while your character is on the same room as the broken door, or with the
- You have run out of
and
- You are trying to go to Icarus Bay but there are already 4 people there (6 with
Large Bay Upgrade)
- You are trying to leave a
guarded room by another way from which you came
- You are victim of a disabling
Injury
Logs
Logs are generated in both rooms:
- [Character] left the room
- [Character] entered the room
However, a
Tracker can see which room you went to/came from.
