Difference between revisions of "Inventory"
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| − | | align="center" | ''' | + | | align="center" | '''Invertebrate Shell'''<small><br>Exploration<br>Artifact, Heavy</small> |
| align="center" | | | align="center" | | ||
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples. | | When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples. | ||
Revision as of 03:38, 17 January 2014
| To Do: Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort. |
| Attention: The Item template is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - Ividyon (talk) |
Gear
These provide passive effects when held.
| Image | Name Origin Attributes |
Repair Disassemble |
Details |
|---|---|---|---|
|
Alien Opener Exploration |
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. | |
|
Anti-Grav Scooter 1 x Daedalus 2 charges to start, max 8 |
Adds 2 extra | |
|
iTrakie Gold Mode |
Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once. | |
|
Lenses 2 x NCC Contact Lenses |
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | |
|
Oscilloscope Blueprint Heavy |
Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without. | |
|
Plastenite Armor 1 x Storage |
Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?) | |
|
Protective Gloves 1 x storage |
Chance of injury during repairs is divided by 5. | |
|
Rolling Boulder Exploration |
During even numbered cycles, you earn one additional | |
|
Sniper Helmet 1 x blueprint |
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | |
|
Soap 1 x storage |
The wash action costs 1 | |
|
Spacesuit 6 x Daedalus |
Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships. | |
|
Stainproof Apron 1 x Storage |
Messy actions do not make you dirty. Super messy actions still make you dirty. See Dirty | |
|
Super Soaper 1 x Mushicide soap |
The wash action costs 1 | |
| |
Tracker Personal 1 x each |
Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects. | |
|
Walkie Talkie Personal, 1 x each |
Provides access to human channels (general and private). | |
|
Wrench 1 x storage |
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench. |
Exploration
Tools
Allow various actions.
| Image | Name Origin Attributes |
Repair Disassemble |
Details |
|---|---|---|---|
|
Hacker Kit 1 x Storage |
Repair = 6% | Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 |
|
Block of Post-It Notes 1 x Storage |
Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication. | |
|
Extinguisher 2 x Storage, 1 X Blueprint |
50% base chance to extinguish a fire for 1 | |
|
MAD Kube 1 x Refectory |
Can use 1 | |
|
Microwave 1 x Refectory Heavy |
Disassembling: 2 Metal Scraps |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
Duct Tape 1 x Storage |
For 1 | |
|
Superfreezer 1 x Refectory Heavy |
Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.) | |
|
Alien Holographic TV Exploration |
Repair = 3% | Provides +3 |
|
Tabulatrix Bridge |
Repair = ?% | Is used to print several documents, such as The List |
Weapons
Tools for attacking other players. Also useful for exploration.
Instruments
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.
| Image | Name Origin Attributes |
Repair Disassemble |
Details |
|---|---|---|---|
|
Water Stick Exploration Artifact |
Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory. | |
|
Magellan Liquid Map Exploration Artifact |
Repair = 1% | When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples. |
|
Invertebrate Shell Exploration Artifact, Heavy |
When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples. | |
|
Mush Genome Disk 1 x Xyloph DB |
Unlocks research when placed in the laboratory. | |
|
Printed Circuit Jelly Exploration Artifact |
When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples. | |
|
Star Map Piece Exploration Artifact |
Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden. | |
|
Myco Alarm 5 x Mycoalarm Research |
Repair = 25% | Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden. |
|
Mush Sample 1 x Daedalus |
Unlocks research in the laboratory. |
Components
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).
Miscellaneous
->Note: put containers here
| Image | Name Origin Attributes |
Repair Disassemble |
Details |
|---|---|---|---|
|
Camera 3 x storage 2 x Paranoid |
Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall. 1 | |
|
Space Capsule Scrap Collection |
Costs 1 | |
|
Fuel Capsule Rear Storage fuel tanks Combustion Chamber |
Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber. | |
|
Oxygen Capsule Central Storage tanks |
Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs | |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. | |
|
Robo -Name drone 1 x Daedalus 1 x blueprint |
Attempts to repair defective equipment in the room before moving. See Drones An additional drone can be obtained via the NERON project Additional Drone | |
|
Schrödinger 1 x Decryo of Raluca |
Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See Schrödinger | |
|
Survival Kit Vending Machine |
N/A | Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all. |
|
Lunchbox Vending Machine |
N/A | Contains 3 Standard Rations |
|
Coffee Thermos Vending Machine |
N/A | Gives 4 coffees. |
|
Swedish Sofa belonging to -player- 1 x Blueprint |
N/A | Works just like a bed. Once built it cannot be moved. |
Health
| Image | Name Origin Attributes |
Repair Disassemble |
Details |
|---|---|---|---|
|
Bandage 2 x Medlab 2 x Survival Kit |
N/A | Uses 1 |
|
Medkit 1 x Daedalus |
Uses 2 | |
|
Jar of Alien Oil Exploration Artifact |
Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. | |
|
Retro-Fungal Serum 1 x Retro-Fungal Serum |
Costs 1 | |
|
Spore Sucker 1 x Spore Sucker |
Costs 1 |
Blueprints
Plans for constructing objects using specific components
Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.
If a blueprint is in the same room as its components, anyone may build it for 3 AP.
When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.
Consumables
Actions:
Consume: Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.
Hyperfreeze: 1 AP or cooking point required,the Superfreezer must be in the room and working
- Converts an Alien steak or a cooked ration into a standard ration
- Removes spores from the food
- Gives the food the attribute "Frozen" without affecting anything else, spoiled food is still spoiled.
Express Cook: Need the microwave. Caution: Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.
- If food is frozen, removes the attribute "Frozen." Spoilage status stays the same.
- If used on standard ration, changes to a cooked ration for free.
Drugs
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties.
Each ship starts with 12 drugs. The Narcotics Distiller can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.
Drugs do not perish.
Drugs can have different combinations of the following effects:
- May have 0-1 of the following: -2, +1, +2 or +3
- May have 0-1 of the following: +1, +2, or +3
, +2 or +4
- May have 1-4 of the following:
- Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm
- Disorder Cures: Paranoid Crisis, Depression, Migraine
| Image | Name Origin Attributes |
Effects | Details |
|---|---|---|---|
|
Anabolic 4 x Anabolics |
8 |
|
|
Coffee Coffee Machine 4 x Thermos |
2 |
Is not tea. :( +2 additional |
|
Organic Waste 3-4 x Quarantine |
6 -4 16 Satisfaction |
Remains of a player put in quarantine. Possible chance to sicken. Not cookable. |
|
Standard Ration 32 x Refectory 3 x Lunchbox |
4 -1 4 Satisfaction |
Costs 1 |
|
Cooked Ration Cooking |
4 4 Satisfaction |
|
|
Alien Steak <Exploration> |
4 -1 4 Satisfaction |
50% Chance to cause the disease gastric reflux within 4-8 cycles. 25% Chance to cause the disease tapeworm within 4-8 cycles. |
|
Lombrick Bar Vending Machine |
6 2 8 Satisfaction |
A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...
Does not perish. |
|
SuperVitamin Bar Vending Machine |
8 4 6 Satisfaction |
The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!
|
|
Space Potato Vending Machine |
8 8 Satisfaction |
Does not perish. |
|
Proactive Puffed Rice Vending Machine |
10 5 Satisfaction |
Does not perish. 55% chance to damage a door. |
Fruit
See Gardening for plant care information.
There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction
The ship starts with 2 mature banana trees. Bananas give 1
, 1
, and 1
, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3
, 1
, and 1
, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.
TODO: Need English names of fruits, fill in as seen please.
Effects
Fruit may give between 1-3
, -1-1
, 0-1
, 0-1, 1 satisfaction and 0-4 of the following possible effects.
Possible effects:
- Disease cures:
- Influenza
- Migraine
- Gastric Reflux
- Cold
- Coprolalia
- Sinus Storm
- Tapeworm
- 30% chance to cure Influenza
- 35% chance to cure Influenza
- 65% chance to cure Fungal Infection
- Diseases caused:
- Tinnitus
- Migraine within 4-5 cycles of consumption
- Extreme Tinnitus within 5-6 cycles of consumption
- Extreme Tinnitus within 11-15 cycles of consumption
- Influenza within 7-15 cycles of consumption
- Fungal Infection within 9-14 cycles of consumption
- Food Poisoning within 5-11 cycles of consumption
- Mild Nausea within 4-9 cycles of consumption
- Sinus Storm within 3-11 cycles of consumption
- Skin Inflammation within 5 to 12 cycles
- Tapeworm within 5-13 cycles of consumption
- 25% chance of Gastric Reflux within 5-12 cycles of consumption
- 45% chance of Space Rabies within 7-12 cycles of consumption
- Psychological Illness cures:
- Coprolalia
- Vertigo
- 65% chance of curing Psychotic Episodes
- Psycohogical Illnesses caused
- 60% chance of causing Chronic Migraine within 7-12 cycles
- Crabisme within 4-10 cycles
- Other:
Books and Documents
Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.
The main source of Mage Books is through the Communication Officer's Xyloph DB, which provides three, random Mage Books which are created on the bridge.
Example:
A Level 3 Chun, which has used a mage-book to learn Biologist, displayed below their third skill (Gold Mode)









































































































