Difference between revisions of "Health"
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| − | The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical | + | {{Caution|'''This page could use more info:''' |
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| + | '''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc. | ||
| + | |||
| + | '''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc. | ||
| + | |||
| + | Please confirm and append the values to the article, then remove this notice! | ||
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| + | [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}} | ||
| + | The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible. | ||
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice. | To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice. | ||
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Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum. | Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum. | ||
| + | <div style="display: table;"> | ||
| + | <div style="display: table-cell; padding-right: 50px;"> | ||
=== Ways to gain Health Points === | === Ways to gain Health Points === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | |||
| − | |||
! scope="col"| Source | ! scope="col"| Source | ||
! scope="col"| Gain | ! scope="col"| Gain | ||
| Line 20: | Line 29: | ||
| Survival (restored daily between Cycles 8 and 1) | | Survival (restored daily between Cycles 8 and 1) | ||
| +1 {{HP}} | | +1 {{HP}} | ||
| − | |||
| − | |||
|- | |- | ||
| Eating a [[Inventory#Fruit|Banana]] | | Eating a [[Inventory#Fruit|Banana]] | ||
| +1 {{HP}} | | +1 {{HP}} | ||
| − | |||
| − | |||
|- | |- | ||
| Eating certain [[Inventory#Fruit|Alien Fruit]] | | Eating certain [[Inventory#Fruit|Alien Fruit]] | ||
| +1 {{HP}} | | +1 {{HP}} | ||
| − | |||
| − | |||
|- | |- | ||
| Healed using [[Inventory#Health|Bandage]] | | Healed using [[Inventory#Health|Bandage]] | ||
| +2 {{HP}} | | +2 {{HP}} | ||
| + | |- | ||
| + | | Usage of [[Inventory#Health|Medkit]] | ||
| + | | +3 {{HP}} | ||
| + | |- | ||
| + | | Usage of [[Inventory#Health|Medkit]] ([[Research|Ultra-Healing Pomade]] researched) | ||
| + | | +4 {{HP}} | ||
| + | |- | ||
| + | | Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} | ||
| + | | +5 {{HP}} | ||
| + | |- | ||
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched) | | Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched) | ||
| +6 {{HP}} | | +6 {{HP}} | ||
| − | |||
|} | |} | ||
| − | + | </div> | |
| + | <div style="display: table-cell;"> | ||
=== Ways to lose Health Points === | === Ways to lose Health Points === | ||
| − | |||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | |||
| − | |||
| − | |||
| − | |||
! scope="col"| Source | ! scope="col"| Source | ||
! scope="col"| Loss | ! scope="col"| Loss | ||
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| Kick Off | | Kick Off | ||
| 1-3 {{HP}} | | 1-3 {{HP}} | ||
| + | |- | ||
| + | |- | ||
| + | |- | ||
| + | |- | ||
| Hit by [[Inventory#Weapons|Knife]] | | Hit by [[Inventory#Weapons|Knife]] | ||
| 1-5 {{HP}} | | 1-5 {{HP}} | ||
| + | |- | ||
| Hit by [[Inventory#Weapons|Blaster]] | | Hit by [[Inventory#Weapons|Blaster]] | ||
| 3-5 {{HP}} | | 3-5 {{HP}} | ||
| + | |- | ||
| + | | Hit by [[Inventory#Weapons|Machine Gun]] | ||
| + | | 2-3 {{HP}} | ||
|- | |- | ||
| Hit by [[Inventory#Weapons|Natamy Rifle]] | | Hit by [[Inventory#Weapons|Natamy Rifle]] | ||
| 2-4 {{HP}} | | 2-4 {{HP}} | ||
| + | |- | ||
| Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}} | | Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}} | ||
| 6-13 {{HP}} | | 6-13 {{HP}} | ||
| + | |- | ||
| Hit by [[Inventory#Weapons|Lizaro Jungle]] | | Hit by [[Inventory#Weapons|Lizaro Jungle]] | ||
| 3-5 {{HP}} | | 3-5 {{HP}} | ||
|- | |- | ||
| − | |||
| − | |||
| Hit by [[Inventory#Weapons|Rocket Launcher]] | | Hit by [[Inventory#Weapons|Rocket Launcher]] | ||
|?-8 {{HP}} | |?-8 {{HP}} | ||
| − | |||
| − | |||
|- | |- | ||
| Throwing a [[Inventory#Weapons|Grenade]] | | Throwing a [[Inventory#Weapons|Grenade]] | ||
| 0-3 {{HP}} | | 0-3 {{HP}} | ||
| − | | | + | |- |
| − | | | + | | Hit by a [[Inventory#Weapons|Grenade]] |
| − | | | + | | 0-10 {{HP}} |
| − | | | + | |
|} | |} | ||
| + | </div> | ||
| + | </div> | ||
== Morale Points == | == Morale Points == | ||
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As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum. | As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum. | ||
| + | <div style="display: table;"> | ||
| + | <div style="display: table-cell; padding-right: 50px;"> | ||
=== Ways to gain Morale Points === | === Ways to gain Morale Points === | ||
| − | |||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 115: | Line 129: | ||
|- | |- | ||
|} | |} | ||
| − | + | </div> | |
| + | <div style="display: table-cell;"> | ||
=== Ways to lose Morale Points === | === Ways to lose Morale Points === | ||
| − | |||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 137: | Line 150: | ||
| -2 {{Morale}} | | -2 {{Morale}} | ||
|} | |} | ||
| + | </div> | ||
| + | </div> | ||
== Illnesses == | == Illnesses == | ||
Revision as of 08:27, 21 December 2013
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your
Health Points and
Morale is one of your many responsibilities in the fight against the
Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and
gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Contents
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Health Points
| Source | Gain |
|---|---|
| Survival (restored daily between Cycles 8 and 1) | +1 |
| Eating a Banana | +1 |
| Eating certain Alien Fruit | +1 |
| Healed using Bandage | +2 |
| Usage of Medkit | +3 |
| Usage of Medkit (Ultra-Healing Pomade researched) | +4 |
| Usage of Medkit by a |
+5 |
| Usage of Medkit by a |
+6 |
Ways to lose Health Points
| Source | Loss |
|---|---|
| Kick Off | 1-3 |
| Hit by Knife | 1-5 |
| Hit by Blaster | 3-5 |
| Hit by Machine Gun | 2-3 |
| Hit by Natamy Rifle | 2-4 |
| Hit by Natamy Rifle while |
6-13 |
| Hit by Lizaro Jungle | 3-5 |
| Hit by Rocket Launcher | ?-8 |
| Throwing a Grenade | 0-3 |
| Hit by a Grenade | 0-10 |
Morale Points
Morale Points represent your character's mental integrity. When
Morale drops to zero, the character will commit suicide and you will be removed from the game.
As with
, Morale is capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Morale Points
| Source | Gain | Source | Gain |
|---|---|---|---|
| Cycle spent lying down with |
+1 |
Doing the thing | +2 |
| Receiving a speech from a |
+2 |
Comforted by a |
+2 |
| Cuddling |
+3 |
Using the Alien Holographic TV (once per game) | +3 |
Ways to lose Morale Points
| Source | Loss | Source | Loss |
|---|---|---|---|
| Surviving for a day (no |
-2 |
Crew member death | -1 |
| Surviving for a day ( |
-1 |
Demoralized by a |
-2 |
Illnesses
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.
Diseases (Physical)
| TODO: Add table of diseases, explain how to treat (medkit, pills). |
Disorders (Psychological)
| TODO: Add table of disorders, explain how to treat (pills, |