Difference between revisions of "Door"
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Franfran2424 (Talk | contribs) (General improvement of the page Doors - Filled how can doors be sabotaged (only with Doorman skill). Changed contextless text "see the Map" to a new line explaining how can doors appear marked in the map. Added links to many referenced objects/pages) |
Franfran2424 (Talk | contribs) (Changed sabotage in template to no, since you can't actually sabotage, only use the doorman skill to break a (random?) door in the room.) |
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no | no | ||
| Can Be Sabotaged = | | Can Be Sabotaged = | ||
| − | + | no | |
| Slime Target = | | Slime Target = | ||
no | no | ||
Latest revision as of 11:05, 14 October 2022
Door | |||||||||
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| In-game Description | Maintenance Stats | ||||||||
| The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. |
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Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.
Cost
Crossing a door costs 1
. If no
is available,
is used instead to generate (normally) 3
, which is then spent moving.
The conversion cost can be affected by:
-
Sprinter
-
Terrence's trait:
Disabled (which also allows for a free crossing if there is at least 1 other character in your room)
-
Anti-Grav Scooter,
Rolling Boulder,
Disorders,
Injuries, holding heavy objects, (...?)
Blocked Doors
Their are several cases in which crossing a door is impossible:
- It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using
Doorman.
- The door will appear marked in yellow in the Map while your character is on the same room as the broken door, or with the
Defective Piston Sensors.
- The door will appear marked in yellow in the Map while your character is on the same room as the broken door, or with the
- You have run out of
and
- You are trying to go to Icarus Bay but there are already 4 people there (6 with
Large Bay Upgrade)
- You are trying to leave a
guarded room by another way from which you came
- You are victim of a disabling
Injury
Logs
Logs are generated in both rooms:
- [Character] left the room
- [Character] entered the room
However, a
Tracker can see which room you went to/came from.
