Difference between revisions of "Door"

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Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference.
 
Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference.
 
| In-game Examine Text =
 
| In-game Examine Text =
''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.
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The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.
 
| Location =
 
| Location =
 
40 doors across the [[Deadalus]]
 
40 doors across the [[Deadalus]]

Revision as of 10:14, 14 October 2022

Door
Door

In-game Description Maintenance Stats
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.
Repairing. Repair: 25%
Dismantle chance.Dismantle: no
Sabotaging. Sabotage: ?%
Green Jelly. Slime target: no
Location

40 doors across the Deadalus

The Doors allow to move from room to room in the ship.

Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.

Cost

Crossing a door costs 1 Movement Point. If no Movement Point is available, Action Point is used instead to generate (normally) 3Movement Point.

The conversion cost can be affected by:

  • Icon Sprinter
  • Icon Terrence's trait: Icon Disabled (which also allows for a free crossing if there is at least 1 other character in your room)
  • Scooter, Alien boulder, illnesses, holding heavy objects, (...?)

Blocked Doors

Their are several cases in which crossing a door is impossible:

  • It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush, see the Map
  • You have run out of Movement Point and Action Point
  • You are trying to go to Icarus Bay but there are already 4 people there (6 with NERON project Large Bay Upgrade)
  • You are trying to leave a Guardian.pngguarded room by another way from which you came
  • You are victim of a disabling Icon Injury

Logs

Logs are generated in both rooms:

[Character] left the room
[Character] entered the room

However, a Icon Tracker can see which room you went to/came from.