Difference between revisions of "Door"

From Mushpedia
Jump to: navigation, search
m (Changing some visual stuff so it looks normal)
Line 29: Line 29:
  
 
==Cost==
 
==Cost==
Crossing a door costs 1{{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3{{mp}}.
+
Crossing a door costs 1 {{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3{{mp}}.
  
 
The conversion cost can be affected by:
 
The conversion cost can be affected by:
Line 38: Line 38:
 
==Blocked Doors==
 
==Blocked Doors==
 
Their are several cases in which crossing a door is impossible:
 
Their are several cases in which crossing a door is impossible:
* It is broken,
+
* It is broken:
** some doors may break automatically at cycle change, others may only be sabotaged by mush, see the [[Map]].
+
** Some doors may break automatically at cycle change, others may only be sabotaged by mush, see the [[Map]].
 
* You have run out of {{mp}} and {{ap}},
 
* You have run out of {{mp}} and {{ap}},
 
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}),
 
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}),

Revision as of 19:41, 9 April 2018

Door
Door

In-game Description Maintenance Stats
''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.
Repairing. Repair: 25%
Dismantle chance.Dismantle: no
Sabotaging. Sabotage: ?%
Green Jelly. Slime target: no
Location

40 doors across the Deadalus

The Doors allow to move from room to room in the ship.

Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.

Cost

Crossing a door costs 1 Movement Point. If no Movement Point is available, Action Point is used instead to generate (normally) 3Movement Point.

The conversion cost can be affected by:

  • Icon Sprinter
  • Icon Terrence's trait: Icon Disabled (which also allows for a free crossing if there is at least 1 other character in the room)
  • Scooter, Alien boulder, illnesses, holding heavy objects, (...?)

Blocked Doors

Their are several cases in which crossing a door is impossible:

  • It is broken:
    • Some doors may break automatically at cycle change, others may only be sabotaged by mush, see the Map.
  • You have run out of Movement Point and Action Point,
  • You are trying to go to Icarus Bay but there are already 4 people there (6 with NERON project Large Bay Upgrade),
  • You are trying to leave a Guardian.pngguarded room by another way from which you came,
  • You are victim of a disabling Icon Injury.

Logs

Logs are generated in both rooms:

[Character] left the room
[Character] entered the room

However, a Icon Tracker can see which room you went to/came from.