Difference between revisions of "Health"

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(Health Points)
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The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical wellness diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
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{{Caution|'''This page could use more info:'''
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'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.
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'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.
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Please confirm and append the values to the article, then remove this notice!
 +
 
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[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}
 +
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
  
 
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
 
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
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Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.
 
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.
  
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<div style="display: table;">
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<div style="display: table-cell; padding-right: 50px;">
 
=== Ways to gain Health Points ===
 
=== Ways to gain Health Points ===
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col"| Source
 
! scope="col"| Gain
 
 
! scope="col"| Source
 
! scope="col"| Source
 
! scope="col"| Gain
 
! scope="col"| Gain
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| Survival (restored daily between Cycles 8 and 1)
 
| Survival (restored daily between Cycles 8 and 1)
 
| +1 {{HP}}
 
| +1 {{HP}}
| Usage of [[Inventory#Health|Medkit]]
 
| +3 {{HP}}
 
 
|-
 
|-
 
| Eating a [[Inventory#Fruit|Banana]]
 
| Eating a [[Inventory#Fruit|Banana]]
 
| +1 {{HP}}
 
| +1 {{HP}}
| Usage of [[Inventory#Health|Medkit]] ([[Research|Ultra-Healing Pomade]] researched)
 
| +4 {{HP}}
 
 
|-
 
|-
 
| Eating certain [[Inventory#Fruit|Alien Fruit]]
 
| Eating certain [[Inventory#Fruit|Alien Fruit]]
 
| +1 {{HP}}
 
| +1 {{HP}}
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}}
 
| +5 {{HP}}
 
 
|-
 
|-
 
| Healed using [[Inventory#Health|Bandage]]
 
| Healed using [[Inventory#Health|Bandage]]
 
| +2 {{HP}}
 
| +2 {{HP}}
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|-
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| Usage of [[Inventory#Health|Medkit]]
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| +3 {{HP}}
 +
|-
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| Usage of [[Inventory#Health|Medkit]] ([[Research|Ultra-Healing Pomade]] researched)
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| +4 {{HP}}
 +
|-
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| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}}
 +
| +5 {{HP}}
 +
|-
 
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched)
 
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched)
 
| +6 {{HP}}
 
| +6 {{HP}}
|-
 
 
|}
 
|}
 
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</div>
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<div style="display: table-cell;">
 
=== Ways to lose Health Points ===
 
=== Ways to lose Health Points ===
 
{{Caution|'''TODO''': Add Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.}}
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col"| Source
 
! scope="col"| Loss
 
! scope="col"| Source
 
! scope="col"| Loss
 
 
! scope="col"| Source
 
! scope="col"| Source
 
! scope="col"| Loss
 
! scope="col"| Loss
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| Kick Off
 
| Kick Off
 
| 1-3 {{HP}}
 
| 1-3 {{HP}}
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|-
 +
|-
 +
|-
 +
|-
 
| Hit by [[Inventory#Weapons|Knife]]
 
| Hit by [[Inventory#Weapons|Knife]]
 
| 1-5 {{HP}}
 
| 1-5 {{HP}}
 +
|-
 
| Hit by [[Inventory#Weapons|Blaster]]
 
| Hit by [[Inventory#Weapons|Blaster]]
 
| 3-5 {{HP}}
 
| 3-5 {{HP}}
 +
|-
 +
| Hit by [[Inventory#Weapons|Machine Gun]]
 +
| 2-3 {{HP}}
 
|-
 
|-
 
| Hit by [[Inventory#Weapons|Natamy Rifle]]
 
| Hit by [[Inventory#Weapons|Natamy Rifle]]
 
| 2-4 {{HP}}
 
| 2-4 {{HP}}
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|-
 
| Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}}
 
| Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}}
 
| 6-13 {{HP}}
 
| 6-13 {{HP}}
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|-
 
| Hit by [[Inventory#Weapons|Lizaro Jungle]]
 
| Hit by [[Inventory#Weapons|Lizaro Jungle]]
 
| 3-5 {{HP}}
 
| 3-5 {{HP}}
 
|-
 
|-
| Hit by [[Inventory#Weapons|Machine Gun]]
 
| 2-3 {{HP}}
 
 
| Hit by [[Inventory#Weapons|Rocket Launcher]]
 
| Hit by [[Inventory#Weapons|Rocket Launcher]]
 
|?-8 {{HP}}
 
|?-8 {{HP}}
| Hit by a [[Inventory#Weapons|Grenade]]
 
| 0-10 {{HP}}
 
 
|-
 
|-
 
| Throwing a [[Inventory#Weapons|Grenade]]
 
| Throwing a [[Inventory#Weapons|Grenade]]
 
| 0-3 {{HP}}
 
| 0-3 {{HP}}
|
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|-
|
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| Hit by a [[Inventory#Weapons|Grenade]]
|
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| 0-10 {{HP}}
|
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|}
 
|}
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</div>
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</div>
  
 
== Morale Points ==
 
== Morale Points ==
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As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.
 
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.
  
 +
<div style="display: table;">
 +
<div style="display: table-cell; padding-right: 50px;">
 
=== Ways to gain Morale Points ===
 
=== Ways to gain Morale Points ===
 
{{Caution|'''TODO''': Add Rebel Bases, Sol etc.}}
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|}
 
|}
 
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</div>
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<div style="display: table-cell;">
 
=== Ways to lose Morale Points ===
 
=== Ways to lose Morale Points ===
 
{{Caution|'''TODO''': Add Mental Disorders, Panic Attacks etc.}}
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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| -2 {{Morale}}
 
| -2 {{Morale}}
 
|}
 
|}
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</div>
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</div>
  
 
== Illnesses ==
 
== Illnesses ==

Revision as of 08:27, 21 December 2013

Cautionicon.png This page could use more info:

Health Point Health Points: Loss: Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.

Morale Morale Points: Gain: Rebel Bases, Sol etc., Loss: Mental Disorders, Panic Attacks etc.

Please confirm and append the values to the article, then remove this notice!

Ividyon (talk) 01:27, 21 December 2013 (MST)

The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Point Health Points and Morale Morale is one of your many responsibilities in the fight against the Icon Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.

To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your Health Point and Morale gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.

Health Points

Health Point Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.

Health Points are capped at 14 Health Point. If you are playing in Icon Gold Mode, you gain a bonus of +2 Health Point, making 16 Health Point your total maximum.

Ways to gain Health Points

Source Gain
Survival (restored daily between Cycles 8 and 1) +1 Health Point
Eating a Banana +1 Health Point
Eating certain Alien Fruit +1 Health Point
Healed using Bandage +2 Health Point
Usage of Medkit +3 Health Point
Usage of Medkit (Ultra-Healing Pomade researched) +4 Health Point
Usage of Medkit by a Icon Medic +5 Health Point
Usage of Medkit by a Icon Medic (Ultra-Healing Pomade researched) +6 Health Point

Ways to lose Health Points

Source Loss
Kick Off 1-3 Health Point
Hit by Knife 1-5 Health Point
Hit by Blaster 3-5 Health Point
Hit by Machine Gun 2-3 Health Point
Hit by Natamy Rifle 2-4 Health Point
Hit by Natamy Rifle while Icon Mush 6-13 Health Point
Hit by Lizaro Jungle 3-5 Health Point
Hit by Rocket Launcher ?-8 Health Point
Throwing a Grenade 0-3 Health Point
Hit by a Grenade 0-10 Health Point

Morale Points

Morale Morale Points represent your character's mental integrity. When Morale Morale drops to zero, the character will commit suicide and you will be removed from the game.

As with Health Point, Morale is capped at 14 Morale. If you are playing in Icon Gold Mode, you gain a bonus of +2 Morale, making 16 Morale your total maximum.

Ways to gain Morale Points

Source Gain Source Gain
Cycle spent lying down with Icon Shrink in room +1 Morale Doing the thing +2 Morale
Receiving a speech from a Icon Leader +2 Morale Comforted by a Icon Shrink +2 Morale
Cuddling Icon Unknown Character (once per game) +3 Morale Using the Alien Holographic TV (once per game) +3 Morale

Ways to lose Morale Points

Source Loss Source Loss
Surviving for a day (no Icon Mankind's only hope alive) -2 Morale Crew member death -1 Morale
Surviving for a day (Icon Mankind's only hope alive) -1 Morale Demoralized by a Icon Mush -2 Morale

Illnesses

Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.

Diseases (Physical)

Stopicon.png TODO: Add table of diseases, explain how to treat (medkit, pills).

Disorders (Psychological)

Stopicon.png TODO: Add table of disorders, explain how to treat (pills, Icon Shrink etc.)