Difference between revisions of "Health"
(→Ways to gain Morale Points) |
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| Line 20: | Line 20: | ||
| Survival (restored daily between Cycles 8 and 1) | | Survival (restored daily between Cycles 8 and 1) | ||
| +1 {{HP}} | | +1 {{HP}} | ||
| − | | Usage of [[ | + | | Usage of [[Inventory#Health|Medkit]] |
| +3 {{HP}} | | +3 {{HP}} | ||
|- | |- | ||
| − | | Eating a [[ | + | | Eating a [[Inventory#Fruit|Banana]] |
| +1 {{HP}} | | +1 {{HP}} | ||
| − | | Usage of [[ | + | | Usage of [[Inventory#Health|Medkit]] ([[Research|Super-Healing Pomade]] researched) |
| +4 {{HP}} | | +4 {{HP}} | ||
|- | |- | ||
| − | | Eating certain [[ | + | | Eating certain [[Inventory#Fruit|Alien Fruit]] |
| +1 {{HP}} | | +1 {{HP}} | ||
| − | | Usage of [[ | + | | Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} |
| +5 {{HP}} | | +5 {{HP}} | ||
|- | |- | ||
| − | | Healed using [[ | + | | Healed using [[Inventory#Health|Bandage]] |
| +2 {{HP}} | | +2 {{HP}} | ||
| − | | Usage of [[ | + | | Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Super-Healing Pomade]] researched) |
| +6 {{HP}} | | +6 {{HP}} | ||
|- | |- | ||
| Line 55: | Line 55: | ||
| Kick Off | | Kick Off | ||
| 1-3 {{HP}} | | 1-3 {{HP}} | ||
| − | | Hit by Knife | + | | Hit by [[Inventory#Weapons|Knife]] |
| 1-5 {{HP}} | | 1-5 {{HP}} | ||
| − | | Hit by Blaster | + | | Hit by [[Inventory#Weapons|Blaster]] |
| 3-5 {{HP}} | | 3-5 {{HP}} | ||
|- | |- | ||
| − | | Hit by Natamy Rifle | + | | Hit by [[Inventory#Weapons|Natamy Rifle]] |
| 2-4 {{HP}} | | 2-4 {{HP}} | ||
| − | | Hit by Natamy Rifle while {{Character|Mush}} | + | | Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}} |
| 6-13 {{HP}} | | 6-13 {{HP}} | ||
| − | | Hit by Lizaro Jungle | + | | Hit by [[Inventory#Weapons|Lizaro Jungle]] |
| 3-5 {{HP}} | | 3-5 {{HP}} | ||
|- | |- | ||
| − | | Hit by Machine Gun | + | | Hit by [[Inventory#Weapons|Machine Gun]] |
| 2-3 {{HP}} | | 2-3 {{HP}} | ||
| − | | Hit by Rocket Launcher | + | | Hit by [[Inventory#Weapons|Rocket Launcher]] |
|?-8 {{HP}} | |?-8 {{HP}} | ||
| − | | Hit by a Grenade | + | | Hit by a [[Inventory#Weapons|Grenade]] |
| 0-10 {{HP}} | | 0-10 {{HP}} | ||
|- | |- | ||
| − | | Throwing a Grenade | + | | Throwing a [[Inventory#Weapons|Grenade]] |
| 0-3 {{HP}} | | 0-3 {{HP}} | ||
| | | | ||
Revision as of 21:58, 18 December 2013
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical wellness diminishing with each passing day. Maintaining your
Health Points and
Morale is one of your many responsibilities in the fight against the
Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and
gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Contents
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Health Points
| Source | Gain | Source | Gain |
|---|---|---|---|
| Survival (restored daily between Cycles 8 and 1) | +1 |
Usage of Medkit | +3 |
| Eating a Banana | +1 |
Usage of Medkit (Super-Healing Pomade researched) | +4 |
| Eating certain Alien Fruit | +1 |
Usage of Medkit by a |
+5 |
| Healed using Bandage | +2 |
Usage of Medkit by a |
+6 |
Ways to lose Health Points
| TODO: Add Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc. |
| Source | Loss | Source | Loss | Source | Loss |
|---|---|---|---|---|---|
| Kick Off | 1-3 |
Hit by Knife | 1-5 |
Hit by Blaster | 3-5 |
| Hit by Natamy Rifle | 2-4 |
Hit by Natamy Rifle while |
6-13 |
Hit by Lizaro Jungle | 3-5 |
| Hit by Machine Gun | 2-3 |
Hit by Rocket Launcher | ?-8 |
Hit by a Grenade | 0-10 |
| Throwing a Grenade | 0-3 |
Morale Points
Morale Points represent your character's mental integrity. When
Morale drops to zero, the character will commit suicide and you will be removed from the game.
As with
, Morale is capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Morale Points
| TODO: Add Rebel Bases, Sol etc. |
| Source | Gain | Source | Gain |
|---|---|---|---|
| Cycle spent lying down with |
+1 |
Doing the thing | +2 |
| Receiving a speech from a |
+2 |
Comforted by a |
+2 |
| Cuddling |
+3 |
Using the Alien Holographic TV (once per game) | +3 |
Ways to lose Morale Points
| TODO: Add Mental Disorders, Panic Attacks etc. |
| Source | Loss | Source | Loss |
|---|---|---|---|
| Surviving for a day (no |
-2 |
Crew member death | -1 |
| Surviving for a day ( |
-1 |
Demoralized by a |
-2 |
Illnesses
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.
Diseases (Physical)
| TODO: Add table of diseases, explain how to treat (medkit, pills). |
Disorders (Psychological)
| TODO: Add table of disorders, explain how to treat (pills, |