Difference between revisions of "Points"
| Line 1: | Line 1: | ||
| − | {{Warning|Unfinished. Help would be appreciated.}} | + | {{Warning|Unfinished. Help would be appreciated. —[[user talk:cimanyd|Cimanyd]]}} |
| − | + | ||
| − | + | ||
| + | ==Action Points== | ||
| + | Action Points {{ap}} (AP) are used to do most things in Mush. The maximum amount is ?. | ||
===Cycle change=== | ===Cycle change=== | ||
*+1 | *+1 | ||
| Line 9: | Line 9: | ||
*+4 standard ration | *+4 standard ration | ||
*+4 cooked ration | *+4 cooked ration | ||
| − | *+2 coffee | + | *+2 coffee |
| + | **another +2 if you have {{skill|coffee}} | ||
*+1 banana | *+1 banana | ||
*Various amounts from pills (what are the possible pill APs?) | *Various amounts from pills (what are the possible pill APs?) | ||
| Line 21: | Line 22: | ||
==Movement Points== | ==Movement Points== | ||
| − | Movement Points {{mp}} (MP) are used to move between rooms. | + | Movement Points {{mp}} (MP) are used to move between rooms. The maximum amount is ?. |
| − | + | ||
===Cycle change=== | ===Cycle change=== | ||
*+1 | *+1 | ||
| Line 29: | Line 29: | ||
*Various amounts from pills? What amounts? | *Various amounts from pills? What amounts? | ||
*+8 Anabolics | *+8 Anabolics | ||
| − | == | + | ===Explanation of moving=== |
| − | + | Moving through a door costs 1 MP unless you are Terrence ([[image:disabled status.png]]Disabled) and someone else is in the room. (something about heavy items?) | |
| + | If you have 0 MP but at least 1 AP and you move through a door, 1 AP will be converted into a number of MP (note: 1 MP is immediately used to move through the door so you will end up with 1 less than the number the AP is converted into). The number: | ||
| + | *+3 | ||
| + | *-2 if you are Terrence ([[image:disabled status.png]]Disabled) | ||
| + | *+2 if you have {{skill|sprinter}} | ||
| + | *+2 if you are carrying an electric scooter with a charge, unless you have {{skill|sprinter}} | ||
| + | |||
| + | If you have 0 AP and 0 MP you can't move through a door at all. | ||
| + | |||
| + | ==Health Points== | ||
| + | Health Points {{hp}} must stay above 0 or you will die immediately. The maximum amount is 14 (16 if [[gold]]). You start with the maximum. | ||
===Day change=== | ===Day change=== | ||
*+1 | *+1 | ||
| Line 46: | Line 56: | ||
===Other=== | ===Other=== | ||
*Randomly (when? how likely) stuff like room shaking | *Randomly (when? how likely) stuff like room shaking | ||
| − | |||
| − | |||
| + | ==Morale Points== | ||
| + | Morale Points {{morale}} must stay above 0 or you will die at the next cycle. The maximum amount is 14 (16 if [[gold]]). You start with half the maximum (confirm gold starts with 8 not 7). (None of this section applies to Mush, they always have maximum morale.) | ||
===Day change=== | ===Day change=== | ||
*-2 | *-2 | ||
| Line 56: | Line 66: | ||
*+1 when [[image:laid.png]]'''Lying down''' and someone with {{skill|shrink}} is in the room (do shrinks increase their own morale?) | *+1 when [[image:laid.png]]'''Lying down''' and someone with {{skill|shrink}} is in the room (do shrinks increase their own morale?) | ||
*-1 when you are Raluca ([[image:unsociable status.png]]'''Antisocial''') and someone else is in the room | *-1 when you are Raluca ([[image:unsociable status.png]]'''Antisocial''') and someone else is in the room | ||
| − | |||
===Food etc.=== | ===Food etc.=== | ||
*+1 banana | *+1 banana | ||
| Line 64: | Line 73: | ||
*+3 the first time on a ship you cuddle Schrodinger | *+3 the first time on a ship you cuddle Schrodinger | ||
*-1 when you use Premonition ({{skill|premonition}}) | *-1 when you use Premonition ({{skill|premonition}}) | ||
| − | |||
===Other players' actions=== | ===Other players' actions=== | ||
*+2 when someone uses Comfort on you ({{skill|shrink}}) | *+2 when someone uses Comfort on you ({{skill|shrink}}) | ||
*+2 when someone uses Impassioned Speech in the room ({{skill|leader}}) | *+2 when someone uses Impassioned Speech in the room ({{skill|leader}}) | ||
*-2 when a Mush uses Demoralize on you ({{mskill|demoralize}}) | *-2 when a Mush uses Demoralize on you ({{mskill|demoralize}}) | ||
| − | |||
===Other=== | ===Other=== | ||
*-1 when any crew member dies, unless you have {{skill|detached}} | *-1 when any crew member dies, unless you have {{skill|detached}} | ||
Revision as of 17:54, 8 December 2013
| Unfinished. Help would be appreciated. —Cimanyd |
Action Points
Action Points
(AP) are used to do most things in Mush. The maximum amount is ?.
Cycle change
Food etc.
- +4 standard ration
- +4 cooked ration
- +2 coffee
- another +2 if you have
Caffeine Junkie
- another +2 if you have
- +1 banana
- Various amounts from pills (what are the possible pill APs?)
Your actions
- Most of them...
Other players' actions
Other
- +3 when any crew member dies if you have
Cold Blooded
- +1 sometimes when in the room with someone with
Logistics Expert
Movement Points
Movement Points
(MP) are used to move between rooms. The maximum amount is ?.
Cycle change
Food etc.
- Various amounts from pills? What amounts?
- +8 Anabolics
Explanation of moving
Moving through a door costs 1 MP unless you are Terrence (
Disabled) and someone else is in the room. (something about heavy items?)
If you have 0 MP but at least 1 AP and you move through a door, 1 AP will be converted into a number of MP (note: 1 MP is immediately used to move through the door so you will end up with 1 less than the number the AP is converted into). The number:
- +3
- -2 if you are Terrence (
Disabled)
- +2 if you have
Sprinter
- +2 if you are carrying an electric scooter with a charge, unless you have
Sprinter
If you have 0 AP and 0 MP you can't move through a door at all.
Health Points
Health Points
must stay above 0 or you will die immediately. The maximum amount is 14 (16 if gold). You start with the maximum.
Day change
- +1
Food etc.
- +4 standard ration
- +4 cooked ration
- +1 banana
- Other foods? coffee? pills?
Your actions
Other players' actions
- -? Someone attacks you
- -? Someone attacks you with a knife
- -? Someone shoots you with a blaster
Other
- Randomly (when? how likely) stuff like room shaking
Morale Points
Morale Points
must stay above 0 or you will die at the next cycle. The maximum amount is 14 (16 if gold). You start with half the maximum (confirm gold starts with 8 not 7). (None of this section applies to Mush, they always have maximum morale.)
Day change
- -2
- +1 when someone with
Mankind's only hope is alive
- +1 when you have
The Optimist
Cycle change
- +1 when
Lying down and someone with
Shrink is in the room (do shrinks increase their own morale?)
- -1 when you are Raluca (
Antisocial) and someone else is in the room
Food etc.
- +1 banana
- -1 standard ration
- Pills?
Your actions
- +3 the first time on a ship you cuddle Schrodinger
- -1 when you use Premonition (
Premonition)
Other players' actions
- +2 when someone uses Comfort on you (
Shrink)
- +2 when someone uses Impassioned Speech in the room (
Leader)
- -2 when a Mush uses Demoralize on you (Template:Mskill)
Other
- -1 when any crew member dies, unless you have
Detached Crewmember
- -3 from the random panic attack
Skill Action Points
Some skills give special types of points that can be used only for certain actions. A specific number of points are gained at each day change, and when you first learn the skill you start with the maximum points, but there is no other way to get them. The maximum amount of points is always twice the daily amount. It is possible to have more than one type of skill action point on one character by using multiple skill slots or a mage book to get more than one skill with points.