Difference between revisions of "Points"

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(Morale Points)
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{{Warning|Unfinished. Help would be appreciated.}}
 
{{Warning|Unfinished. Help would be appreciated.}}
 
==Action Points==
 
==Action Points==
Action Points [[image:pa slot1.png]], or AP, are used to do most things in Mush.
+
Action Points {{ap}} (AP) are used to do most things in Mush.
  
 
===Cycle change===
 
===Cycle change===
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*+4 standard ration
 
*+4 standard ration
 
*+4 cooked ration
 
*+4 cooked ration
 +
*+2 coffee, except +4 if you have {{skill|coffee}}
 
*+1 banana
 
*+1 banana
 
*Various amounts from pills (what are the possible pill APs?)
 
*Various amounts from pills (what are the possible pill APs?)
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===Other players' actions===
 
===Other players' actions===
 
*+3 when the [[image:title 01.png]]'''Commander''' gives you a mission and you accept it
 
*+3 when the [[image:title 01.png]]'''Commander''' gives you a mission and you accept it
 +
===Other===
 +
*+3 when any crew member dies if you have {{skill|coldblooded}}
 +
*+1 sometimes when in the room with someone with {{skill|logistics}}
  
 
==Movement Points==
 
==Movement Points==
Movement Points [[image:pa slot2.png]], or MP, are used to move between rooms.
+
Movement Points {{mp}} (MP) are used to move between rooms.
  
 
===Cycle change===
 
===Cycle change===
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*+8 Anabolics
 
*+8 Anabolics
 
==Health Points==
 
==Health Points==
Health Points [[image:lp.png]] must stay above 0 or you will die immediately.
+
Health Points {{hp}} must stay above 0 or you will die immediately.
  
 
===Day change===
 
===Day change===
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*Randomly (when? how likely) stuff like room shaking
 
*Randomly (when? how likely) stuff like room shaking
 
==Morale Points==
 
==Morale Points==
Morale Points [[image:moral.png]] must stay above 0 or you will die at the next cycle. None of this applies to Mush, they always have maximum morale.
+
Morale Points {{morale}} must stay above 0 or you will die at the next cycle. None of this applies to Mush, they always have maximum morale.
  
 
===Day change===
 
===Day change===
 
*-2
 
*-2
*+1 when someone with the {{human skill|onlyhope}} skill is alive
+
*+1 when someone with {{skill|hope}} is alive
*+1 when you have the {{human skill|optimist}} skill
+
*+1 when you have {{skill|optimist}}
 
===Cycle change===
 
===Cycle change===
*+1 when [[image:laid.png]]'''Lying down''' and someone with the [[image:shrink.png]]'''Shrink''' skill is in the room (do shrinks increase their own morale?)
+
*+1 when [[image:laid.png]]'''Lying down''' and someone with {{skill|shrink}} is in the room (do shrinks increase their own morale?)
 
*-1 when you are Raluca ([[image:unsociable status.png]]'''Antisocial''') and someone else is in the room
 
*-1 when you are Raluca ([[image:unsociable status.png]]'''Antisocial''') and someone else is in the room
  
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*Pills?
 
*Pills?
 
===Your actions===
 
===Your actions===
*+3 from petting Schrodinger (costs 1AP,once per ship)
+
*+3 the first time on a ship you cuddle Schrodinger
 +
*-1 when you use Premonition ({{skill|premonition}})
  
 
===Other players' actions===
 
===Other players' actions===
*+2 when someone Comforts you ({{human skill|shrink}})
+
*+2 when someone uses Comfort on you ({{skill|shrink}})
*+2 when someone gives an Impassioned Speech in the room ([[image:leadership.png]]'''Leader''')
+
*+2 when someone uses Impassioned Speech in the room ({{skill|leader}})
*-2 when a Mush Demoralizes you ([[image:disheartening contact.png]]'''Demoralize''')
+
*-2 when a Mush uses Demoralize on you ({{mskill|demoralize}})
  
 
===Other===
 
===Other===
*-1 when any crew member dies, unless you have the [[image:unconcerned.png]]'''Detached Crewmember''' skill
+
*-1 when any crew member dies, unless you have {{skill|detached}}
 
*-3 from the random panic attack
 
*-3 from the random panic attack
  
 
==Skill Action Points==
 
==Skill Action Points==
 
Some skills give special types of points that can be used only for certain actions. A specific number of points are gained at each day change, and when you first learn the skill you start with the maximum points, but there is no other way to get them. The maximum amount of points is always twice the daily amount. It is possible to have more than one type of skill action point on one character by using [[Game Modes|multiple skill slots]] or a [[mage book]] to get more than one skill with points.
 
Some skills give special types of points that can be used only for certain actions. A specific number of points are gained at each day change, and when you first learn the skill you start with the maximum points, but there is no other way to get them. The maximum amount of points is always twice the daily amount. It is possible to have more than one type of skill action point on one character by using [[Game Modes|multiple skill slots]] or a [[mage book]] to get more than one skill with points.

Revision as of 01:25, 8 December 2013

Stopicon.png Unfinished. Help would be appreciated.

Action Points

Action Points Action Point (AP) are used to do most things in Mush.

Cycle change

  • +1
  • +1 when Laid.pngLying down, unless you're Chao (Hyperactive status.pngHyperactive)

Food etc.

  • +4 standard ration
  • +4 cooked ration
  • +2 coffee, except +4 if you have Icon Caffeine Junkie
  • +1 banana
  • Various amounts from pills (what are the possible pill APs?)

Your actions

  • Most of them...

Other players' actions

  • +3 when the Title 01.pngCommander gives you a mission and you accept it

Other

Movement Points

Movement Points Movement Point (MP) are used to move between rooms.

Cycle change

  • +1
  • +1 when Chao (Hyperactive status.pngHyperactive)

Food etc.

  • Various amounts from pills? What amounts?
  • +8 Anabolics

Health Points

Health Points Health Point must stay above 0 or you will die immediately.

Day change

  • +1

Food etc.

  • +4 standard ration
  • +4 cooked ration
  • +1 banana
  • Other foods? coffee? pills?

Your actions

Other players' actions

  • -? Someone attacks you
  • -? Someone attacks you with a knife
  • -? Someone shoots you with a blaster

Other

  • Randomly (when? how likely) stuff like room shaking

Morale Points

Morale Points Morale must stay above 0 or you will die at the next cycle. None of this applies to Mush, they always have maximum morale.

Day change

Cycle change

  • +1 when Laid.pngLying down and someone with Icon Shrink is in the room (do shrinks increase their own morale?)
  • -1 when you are Raluca (Unsociable status.pngAntisocial) and someone else is in the room

Food etc.

  • +1 banana
  • -1 standard ration
  • Pills?

Your actions

  • +3 the first time on a ship you cuddle Schrodinger
  • -1 when you use Premonition (Icon Premonition)

Other players' actions

  • +2 when someone uses Comfort on you (Icon Shrink)
  • +2 when someone uses Impassioned Speech in the room (Icon Leader)
  • -2 when a Mush uses Demoralize on you (Template:Mskill)

Other

  • -1 when any crew member dies, unless you have Icon Detached Crewmember
  • -3 from the random panic attack

Skill Action Points

Some skills give special types of points that can be used only for certain actions. A specific number of points are gained at each day change, and when you first learn the skill you start with the maximum points, but there is no other way to get them. The maximum amount of points is always twice the daily amount. It is possible to have more than one type of skill action point on one character by using multiple skill slots or a mage book to get more than one skill with points.