Difference between revisions of "Door"
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The conversion cost can be affected by: | The conversion cost can be affected by: | ||
* {{skill|Sprinter}} | * {{skill|Sprinter}} | ||
| − | * {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in | + | * {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in your room) |
* Scooter, Alien boulder, illnesses, holding heavy objects, (...?) | * Scooter, Alien boulder, illnesses, holding heavy objects, (...?) | ||
==Blocked Doors== | ==Blocked Doors== | ||
Their are several cases in which crossing a door is impossible: | Their are several cases in which crossing a door is impossible: | ||
| − | * It is broken: | + | * It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush, see the [[Map]] |
| − | + | * You have run out of {{mp}} and {{ap}} | |
| − | * You have run out of {{mp}} and {{ap}} | + | * You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}) |
| − | * You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}) | + | * You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came |
| − | * You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came | + | * You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]''' |
| − | * You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]''' | + | |
==Logs== | ==Logs== | ||
Revision as of 19:46, 9 April 2018
Door | |||||||||
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| In-game Description | Maintenance Stats | ||||||||
| ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. |
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| Location | |||||||||
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Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.
Cost
Crossing a door costs 1
. If no
is available,
is used instead to generate (normally) 3
.
The conversion cost can be affected by:
-
Sprinter
-
Terrence's trait:
Disabled (which also allows for a free crossing if there is at least 1 other character in your room)
- Scooter, Alien boulder, illnesses, holding heavy objects, (...?)
Blocked Doors
Their are several cases in which crossing a door is impossible:
- It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush, see the Map
- You have run out of
and
- You are trying to go to Icarus Bay but there are already 4 people there (6 with
Large Bay Upgrade)
- You are trying to leave a
guarded room by another way from which you came
- You are victim of a disabling
Injury
Logs
Logs are generated in both rooms:
- [Character] left the room
- [Character] entered the room
However, a
Tracker can see which room you went to/came from.
