Difference between revisions of "Door"
From Mushpedia
(Created page with "<onlyinclude>{{Equipment Attributes|Door| Icon = Postit.jpg | Summary = Allows you to change room for the price of 1{{mp}}. | In-game Examine Text = N/A | Location = 40 doors...") |
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<onlyinclude>{{Equipment Attributes|Door| | <onlyinclude>{{Equipment Attributes|Door| | ||
Icon = | Icon = | ||
| − | + | Doorcamera.png | |
| Summary = | | Summary = | ||
| − | + | Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference. | |
| In-game Examine Text = | | In-game Examine Text = | ||
| − | + | ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. | |
| Location = | | Location = | ||
40 doors across the [[Deadalus]] | 40 doors across the [[Deadalus]] | ||
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no | no | ||
| Repair Chance = | | Repair Chance = | ||
| − | + | 25 | |
| Sabotage Chance= | | Sabotage Chance= | ||
? | ? | ||
Revision as of 20:37, 24 October 2015
Door | |||||||||
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| In-game Description | Maintenance Stats | ||||||||
| ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. |
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| Location | |||||||||
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Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.
Cost
Crossing a door costs 1
. If no
is available,
is used instead to generate (normally) 3
.
The conversion cost can be affected by:
-
Sprinter
-
Terrence's trait:
Disabled (which also allows for a free crossing if there is at least 1 other character in the room)
- Scooter, Alien boulder, illnesses, holding heavy objects, (...?)
Blocked Doors
Their are several cases in which crossing a door is impossible:
- It is broken,
- some doors may break automatically at cycle change, others may only be sabotaged by mush, see the Map.
- You have run out of
and
,
- You are trying to go to Icarus Bay but there are already 4 people there (6 with
Large Bay Upgrade),
- You are trying to leave a
guarded room by another way from which you came,
- You are victim of a disabling
Injury.
Logs
Logs are generated in both rooms:
- [Character] left the room
- [Character] entered the room
However, a
Tracker can see which room you went to/came from.
