Difference between revisions of "Door"

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(Created page with "<onlyinclude>{{Equipment Attributes|Door| Icon = Postit.jpg | Summary = Allows you to change room for the price of 1{{mp}}. | In-game Examine Text = N/A | Location = 40 doors...")
 
(Changed sabotage in template to no, since you can't actually sabotage, only use the doorman skill to break a (random?) door in the room.)
 
(5 intermediate revisions by 2 users not shown)
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<onlyinclude>{{Equipment Attributes|Door|
 
<onlyinclude>{{Equipment Attributes|Door|
 
Icon =
 
Icon =
Postit.jpg
+
Doorcamera.png
 
| Summary =
 
| Summary =
Allows you to change room for the price of 1{{mp}}.
+
Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference.
 
| In-game Examine Text =
 
| In-game Examine Text =
N/A
+
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.
 
| Location =
 
| Location =
 
40 doors across the [[Deadalus]]
 
40 doors across the [[Deadalus]]
Line 15: Line 15:
 
no
 
no
 
| Can Be Sabotaged =
 
| Can Be Sabotaged =
yes
+
no
 
| Slime Target =
 
| Slime Target =
 
no
 
no
 
| Repair Chance =  
 
| Repair Chance =  
?
+
25
 
| Sabotage Chance=
 
| Sabotage Chance=
 
?
 
?
Line 29: Line 29:
  
 
==Cost==
 
==Cost==
Crossing a door costs 1{{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3{{mp}}.
+
Crossing a door costs 1 {{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3 {{mp}}, which is then spent moving.
  
 
The conversion cost can be affected by:
 
The conversion cost can be affected by:
 
* {{skill|Sprinter}}
 
* {{skill|Sprinter}}
* {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in the room)
+
* {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in your room)
* Scooter, Alien boulder, illnesses, holding heavy objects, (...?)
+
* {{Item|Anti-Grav Scooter}}, {{Item|Rolling Boulder}}, [[Image:Psy disease.png|class=icon-margin|Icon]] '''[[Illnesses|Disorders]]''', [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injuries]]''', holding heavy objects, (...?)
  
 
==Blocked Doors==
 
==Blocked Doors==
 
Their are several cases in which crossing a door is impossible:
 
Their are several cases in which crossing a door is impossible:
* It is broken,
+
* It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using {{skill|Doorman}}.
** some doors may break automatically at cycle change, others may only be sabotaged by mush, see the [[Map]].
+
** The door will appear marked in yellow in the [[Map]] while your character is on the same room as the broken door, or with the {{project|Defective Piston Sensors}}.
* You have run out of {{mp}} and {{ap}},
+
* You have run out of {{mp}} and {{ap}}
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}),
+
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}})
* You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came,
+
* You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came
* You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]'''.
+
* You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]'''
  
 
==Logs==
 
==Logs==

Latest revision as of 11:05, 14 October 2022

Door
Door

In-game Description Maintenance Stats
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.
Repairing. Repair: 25%
Dismantle chance.Dismantle: no
Sabotaging. Sabotage: no
Green Jelly. Slime target: no
Location

40 doors across the Deadalus

The Doors allow to move from room to room in the ship.

Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.

Cost

Crossing a door costs 1 Movement Point. If no Movement Point is available, Action Point is used instead to generate (normally) 3 Movement Point, which is then spent moving.

The conversion cost can be affected by:

Blocked Doors

Their are several cases in which crossing a door is impossible:

  • It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using Icon Doorman.
    • The door will appear marked in yellow in the Map while your character is on the same room as the broken door, or with the NERON project Defective Piston Sensors.
  • You have run out of Movement Point and Action Point
  • You are trying to go to Icarus Bay but there are already 4 people there (6 with NERON project Large Bay Upgrade)
  • You are trying to leave a Guardian.pngguarded room by another way from which you came
  • You are victim of a disabling Icon Injury

Logs

Logs are generated in both rooms:

[Character] left the room
[Character] entered the room

However, a Icon Tracker can see which room you went to/came from.