Difference between revisions of "Door"
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Franfran2424 (Talk | contribs) (Changed sabotage in template to no, since you can't actually sabotage, only use the doorman skill to break a (random?) door in the room.) |
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Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference. | Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference. | ||
| In-game Examine Text = | | In-game Examine Text = | ||
| − | + | The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. | |
| Location = | | Location = | ||
40 doors across the [[Deadalus]] | 40 doors across the [[Deadalus]] | ||
| Line 15: | Line 15: | ||
no | no | ||
| Can Be Sabotaged = | | Can Be Sabotaged = | ||
| − | + | no | |
| Slime Target = | | Slime Target = | ||
no | no | ||
| Line 29: | Line 29: | ||
==Cost== | ==Cost== | ||
| − | Crossing a door costs 1{{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3{{mp}}. | + | Crossing a door costs 1 {{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3 {{mp}}, which is then spent moving. |
The conversion cost can be affected by: | The conversion cost can be affected by: | ||
* {{skill|Sprinter}} | * {{skill|Sprinter}} | ||
| − | * {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in | + | * {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in your room) |
| − | * Scooter, | + | * {{Item|Anti-Grav Scooter}}, {{Item|Rolling Boulder}}, [[Image:Psy disease.png|class=icon-margin|Icon]] '''[[Illnesses|Disorders]]''', [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injuries]]''', holding heavy objects, (...?) |
==Blocked Doors== | ==Blocked Doors== | ||
Their are several cases in which crossing a door is impossible: | Their are several cases in which crossing a door is impossible: | ||
| − | * It is broken | + | * It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using {{skill|Doorman}}. |
| − | + | ** The door will appear marked in yellow in the [[Map]] while your character is on the same room as the broken door, or with the {{project|Defective Piston Sensors}}. | |
| − | * You have run out of {{mp}} and {{ap}} | + | * You have run out of {{mp}} and {{ap}} |
| − | * You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}) | + | * You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}) |
| − | * You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came | + | * You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came |
| − | * You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]''' | + | * You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]''' |
==Logs== | ==Logs== | ||
Latest revision as of 11:05, 14 October 2022
Door | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| In-game Description | Maintenance Stats | ||||||||
| The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. |
| ||||||||
| Location | |||||||||
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Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.
Cost
Crossing a door costs 1
. If no
is available,
is used instead to generate (normally) 3
, which is then spent moving.
The conversion cost can be affected by:
-
Sprinter
-
Terrence's trait:
Disabled (which also allows for a free crossing if there is at least 1 other character in your room)
-
Anti-Grav Scooter,
Rolling Boulder,
Disorders,
Injuries, holding heavy objects, (...?)
Blocked Doors
Their are several cases in which crossing a door is impossible:
- It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using
Doorman.
- The door will appear marked in yellow in the Map while your character is on the same room as the broken door, or with the
Defective Piston Sensors.
- The door will appear marked in yellow in the Map while your character is on the same room as the broken door, or with the
- You have run out of
and
- You are trying to go to Icarus Bay but there are already 4 people there (6 with
Large Bay Upgrade)
- You are trying to leave a
guarded room by another way from which you came
- You are victim of a disabling
Injury
Logs
Logs are generated in both rooms:
- [Character] left the room
- [Character] entered the room
However, a
Tracker can see which room you went to/came from.
