Difference between revisions of "Banana"

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m (Formatting (again). Treated actions only available interacting with the banana as new actions.)
m (Detailed and standarized a bit)
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Bananas are [[inventory#fruits|fruits]] produced by each adult {{item|Banana Tree}} at the beginning of Cycle 1, provided that it is not [[Image:Plant_diseased.png]] ''Diseased'', [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out''.
 
Bananas are [[inventory#fruits|fruits]] produced by each adult {{item|Banana Tree}} at the beginning of Cycle 1, provided that it is not [[Image:Plant_diseased.png]] ''Diseased'', [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out''.
  
A banana can be ''consumed'' and gives 1 {{AP}} 1 {{HP}}, 1 {{Morale}} and 1 satisfaction: humans who haven't eaten for long enough can eat a banana followed by any other food.
+
A {{PAGENAME}} can be ''consumed'' and gives 1 {{AP}} 1 {{HP}}, 1 {{Morale}} and 1 satisfaction: humans who haven't eaten for long enough can eat a {{PAGENAME}} followed by any other food.
  
A banana can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a [[Image:Plant_youngling.png]]''Young'' Banana Tree, which will eventually grow and make its own daily production.
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A {{PAGENAME}} can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a [[Image:Plant_youngling.png]]''Young'' Banana Tree, which will eventually grow and make its own daily production.
  
On long running ships, [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice]] is the person who is expected to eat the bananas due to how she can't recover as much {{Morale}} as her crewmates.
+
On long running ships, [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice]] is the person who is expected to eat the {{PAGENAME}} due to how she can't recover as much {{Morale}} as her crewmates.
  
As all other consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the bananas will be destroyed on day change.
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As all other perishable consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the {{PAGENAME}}s will be destroyed on day change.
  
 
== General ==
 
== General ==
 
=== New actions ===
 
=== New actions ===
 
{{Action Button|Consume}}
 
{{Action Button|Consume}}
* '''Cost:''' Free
+
* '''Cost''': Free
 
* '''Requires''': Must not have {{Status|Full Stomach}} status.
 
* '''Requires''': Must not have {{Status|Full Stomach}} status.
 
* '''Target''': {{PAGENAME}}
 
* '''Target''': {{PAGENAME}}
 
* '''Privacy''': {{Privacy|Secret}}
 
* '''Privacy''': {{Privacy|Secret}}
* '''Effect''': You [[Actions#Consume|consume]] the banana, receiving 1 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 1 {{satisfaction}}
+
* '''Effect''': You [[Actions#Consume|consume]] the {{PAGENAME}}, receiving 1 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 1 {{satisfaction}}
* '''Room Log''': [[Image:Starving.png]] ['''Consumer'''] ate/devoured/munched their ['''consumable''']/little snack/nice little meal/small meal, burp.
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* '''Room Log''': [[Image:Starving.png]] ['''Consumer'''] ate/devoured/munched their {{PAGENAME}}/little snack/nice little meal/small meal, burp.
 
** If mush, it will also create a {{Privacy|Private}} log: {{todo}}
 
** If mush, it will also create a {{Privacy|Private}} log: {{todo}}
  
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* '''Target''': {{PAGENAME}}
 
* '''Target''': {{PAGENAME}}
 
* '''Privacy''': {{Privacy|Public}}
 
* '''Privacy''': {{Privacy|Public}}
* '''Effect''': Uses a banana to create a [[Image:Plant_youngling.png]]''Young'' {{Item|Banana Tree}} on the HydroPot
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* '''Effect''': Uses a {{PAGENAME}} to create a [[Image:Plant_youngling.png]]''Young'' {{Item|Banana Tree}} on the HydroPot
 
* '''Room Log''': ['''Character'''] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health.
 
* '''Room Log''': ['''Character'''] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health.
  
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* '''Target''': {{PAGENAME}}
 
* '''Target''': {{PAGENAME}}
 
* '''Privacy''': {{Privacy|Invisible}}
 
* '''Privacy''': {{Privacy|Invisible}}
* '''Effect''': Contaminates the banana. All Spores in it will be transferred to the consuming character.
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* '''Effect''': Contaminates the {{PAGENAME}}. All Spores in it will be transferred to the consuming character.
 
* '''Room Log''': None
 
* '''Room Log''': None
  
 
{{Item Attribute List}}
 
{{Item Attribute List}}
 
{{Item Categories}}
 
{{Item Categories}}

Revision as of 11:13, 23 May 2019

Banana
Banana
In-game Description Effects of Consumption
A nice, ripe banana is perfect for those times when you're a bit peckish
+1 Action Point

+1 Health Point

+1 Morale

+1 Satisfaction

Origins

1 x Produced by adult, healthy, watered Icon Banana Tree each Cycle 1
2 x Found in Garden when the ship starts on Day 1

Bananas are fruits produced by each adult Icon Banana Tree at the beginning of Cycle 1, provided that it is not Plant diseased.png Diseased, Plant thirsty.png Thirsty or Plant dry.png Dried Out.

A Banana can be consumed and gives 1 Action Point 1 Health Point, 1 Morale and 1 satisfaction: humans who haven't eaten for long enough can eat a Banana followed by any other food.

A Banana can also be planted in an empty Icon HydroPot: it will immediately create a Plant youngling.pngYoung Banana Tree, which will eventually grow and make its own daily production.

On long running ships, Icon Janice is the person who is expected to eat the Banana due to how she can't recover as much Morale as her crewmates.

As all other perishable consumables, if the FoodStuff Destruction setting on the BIOS is turned ON, the Bananas will be destroyed on day change.

General

New actions

Consume

  • Cost: Free
  • Requires: Must not have Icon Full Stomach status.
  • Target: Banana
  • Privacy: Icon Secret
  • Effect: You consume the Banana, receiving 1 Action Point, 1 Health Point, 1 Morale and 1 Satisfaction
  • Room Log: Starving.png [Consumer] ate/devoured/munched their Banana/little snack/nice little meal/small meal, burp.
    • If mush, it will also create a Icon Private log: Icon TODO: Missing information.

2 Action Point Plant

  • Cost: 2 Action Point or 1 Gardening Point
  • Requires: Empty Icon HydroPot
  • Target: Banana
  • Privacy: Public
  • Effect: Uses a Banana to create a Plant youngling.pngYoung Icon Banana Tree on the HydroPot
  • Room Log: [Character] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health.

1 Action Point Contaminate

  • Cost: 1 Action Point
  • Requires: 1 Icon Spore, Icon Fungal Kitchen
  • Target: Banana
  • Privacy: Invisible
  • Effect: Contaminates the Banana. All Spores in it will be transferred to the consuming character.
  • Room Log: None

List of attributes

  • This item can be fully destroyed when exposed to Icon fire.
  • This item is a consumable; it can be used or ingested to gain its effects.
  • This item is stackable.
  • When examined, this item displays the following text:
A nice, ripe banana is perfect for those times when you're a bit peckish