Jumpkin
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Revision as of 22:58, 22 May 2019 by Franfran2424 (Talk | contribs)
Jumpkin
| ||
|---|---|---|
| In-game Description | Effects of Consumption | |
| +3 +0 Satisfaction | ||
| Origins | ||
|
1 x Produced by adult, healthy, watered | ||
Jumpkin are fruits produced by each adult
Unknown item at the beginning of Cycle 1, provided that it is not
Diseased,
Thirsty or
Dried Out.
A Jumpkin can be consumed and gives 3
, 1
, 1
and 0 satisfaction.
- Due to the 0 satisfaction and the ammount of
given when consumed, it is a great plant to eat on handfuls if you need a lot of energy suddendly. It doesn't stop hunger though, so keep some
Standard Rations on hand for later days.
A jumpkin can also be planted in an empty
HydroPot: it will immediately create a
Young BumpJunkin, which will quickly grow and make its own daily production.
- On long running ships with plenty of Bumpjunkin is where a
Frugivore
Ian really shines. He gets 5
per jumpkin eaten, and just with the pots of daedalus and extra hydropots researched, 8 jumpkins = +40
a day is enough for him to research, reset, and repair everything. Despite of this, he is expected to share with
Janice Kent some of the fruits due to the lack of characters to raise her
.
- As all other consumables, if the FoodStuff Destruction setting on the BIOS is turned ON, the bananas will be destroyed on day change. Given the importance of this fruits, keep it always down.
Affected actions
- Cost: Free
- Requirements: Must not have
Full Stomach status.
- Effect: You consume the banana, receiving 3
, 1
, 1
and 0
- Cost: 2
or 1
- Requires: Empty
HydroPot
- Effect: Uses a banana to create a
Young
Unknown item on the Hydropot
- Cost: 1
- Requires: 1
Spore
- Effect: Contaminates the target consumable. All
Spores in a contaminated item will be transferred to the consuming character.
List of attributes
- This item can be fully destroyed when exposed to
fire.
- This item is a consumable; it can be used or ingested to gain its effects.
- This item is stackable.
