Difference between revisions of "Trading"
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==== People ==== | ==== People ==== | ||
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| − | + | As Comms Officer you can trade inactive and highly inactive teammates if they are located in storage rooms. | |
| − | As Comms Officer you can trade inactive and highly inactive teammates if they are located | + | |
To get inactive people into storage rooms the skills [[Solid]] and [[Wrestler]] are useful. With these skills it is possible to kick people out of a room and therefore try to push inactives into storage rooms. | To get inactive people into storage rooms the skills [[Solid]] and [[Wrestler]] are useful. With these skills it is possible to kick people out of a room and therefore try to push inactives into storage rooms. | ||
Revision as of 08:31, 1 May 2014
From the Comms. Center, the
| Gold Projects can still be traded. |
Transporter
The Transporter appears outside the Daedalus as a ship amongst the Hunters.
- Shooting the Transporter will cause it to leave.
- If you refuse to trade, it will leave too.
Trading
- You can trade various things.
- Accepting or refusing to the transaction costs 2
.
- You won't be allowed to trade if there are any
or other hostile craft around.
Projects
You can trade a random project that has been completed for a random project that has not been completed.
- Gold projects will be traded too.
- You cannot pick the projects being exchanged.
People
As Comms Officer you can trade inactive and highly inactive teammates if they are located in storage rooms. To get inactive people into storage rooms the skills Solid and Wrestler are useful. With these skills it is possible to kick people out of a room and therefore try to push inactives into storage rooms.
Bug: Despite the ingame description, you can trade
INACTIVE people (Full
/
) that are in storages. You cannot trade them, if they are on the bridge.
Bug: You can trade
HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.
Objects
You can trade objects located in storages for
- The Objects present for exchange box on the radio still shows hidden objects
- Hidden objects can be traded
Here is an example
[Complete this segment]