Difference between revisions of "Trapper"
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This action is Secret and requires a stored Spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if {{Character|Chun}} or another {{Character|Mush}} triggers the trap. | This action is Secret and requires a stored Spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if {{Character|Chun}} or another {{Character|Mush}} triggers the trap. | ||
| − | + | A single shelf unit '''can only be spored once'''. You cannot stack spores on a single shelf unit to convert somebody to {{Character|Mush}} with one inspection. | |
| + | When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit. | ||
{{Bug|In Beta, the spore that was left as a trap would disappear at the end of cycle 8. It needs to be confirmed whether this is still the case or not now that the game is live.}} | {{Bug|In Beta, the spore that was left as a trap would disappear at the end of cycle 8. It needs to be confirmed whether this is still the case or not now that the game is live.}} | ||
Revision as of 12:36, 28 December 2013
| Description: | Surprise!
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| Learned by: | If |
Only | |
This action is Secret and requires a stored Spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if
Chun or another
Mush triggers the trap.
A single shelf unit can only be spored once. You cannot stack spores on a single shelf unit to convert somebody to
Mush with one inspection.
When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit.
Bug: In Beta, the spore that was left as a trap would disappear at the end of cycle 8. It needs to be confirmed whether this is still the case or not now that the game is live.


