Difference between revisions of "Banana"

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m (Added maturation time)
m (typo)
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On long running ships, [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice]] is the person who is expected to eat the {{PAGENAME}} due to how she can't recover as much {{Morale}} as her crewmates.
 
On long running ships, [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice]] is the person who is expected to eat the {{PAGENAME}} due to how she can't recover as much {{Morale}} as her crewmates.
  
As all other perishable consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the {{PAGENAME}}s will be destroyed on day change, the destruction of food happens before the production of new {{PAGENAME}}s.
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As all other perishable consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the {{PAGENAME}}s will be destroyed on day change (as with all other fruits, they are produced '''after''' NERON destroys the food from the day before).  
  
 
== New actions ==
 
== New actions ==

Revision as of 16:57, 25 May 2019

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Banana
In-game Description Effects of Consumption
A nice, ripe banana is perfect for those times when you're a bit peckish
+1
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+1
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+1
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+1 Satisfaction

Origins

1 x Produced by adult, healthy, watered Icon Banana Tree each Cycle 1
2 x Found in Garden when the ship starts on Day 1

Bananas are fruits produced by each adult Icon Banana Tree at the beginning of Cycle 1, provided that it is not
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Diseased,
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Thirsty or
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Dried Out. A Banana can be consumed and gives 1
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1
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, 1
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and 1 satisfaction: humans who haven't eaten for long enough can eat a Banana followed by any other food. A Banana can also be planted in an empty Icon HydroPot: it will immediately create a
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Young Banana Tree, which will eventually grow (after 36 cycles) and make its own daily production. On long running ships,
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Janice is the person who is expected to eat the Banana due to how she can't recover as much
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as her crewmates.

As all other perishable consumables, if the FoodStuff Destruction setting on the BIOS is turned ON, the Bananas will be destroyed on day change (as with all other fruits, they are produced after NERON destroys the food from the day before).

New actions

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/ 1
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Plant
  • Requires: Empty Icon HydroPot (can't be on inventory)
  • Target: Banana
  • Effect: Uses a Banana to create a
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    Young Icon Banana Tree on the HydroPot
  • Affected by:
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    Botanist

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    Public log: [Character] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health.


List of attributes

  • This item can be fully destroyed when exposed to
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    fire.
  • This item is a consumable; it can be used or ingested to gain its effects.
  • This consumable is
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    perishable; it may spoil and cause diseases, as well as be destroyed by NERON via a BIOS setting.
  • This item enables a new action.
  • This item is stackable.
  • When examined, this item displays the following text:
A nice, ripe banana is perfect for those times when you're a bit peckish