Communications
Contents
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.
The hacker kit does not override these settings.
The antenna in the Engine Room influences communications:
- If it is down, actions cost 1
more.
- If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled.
| All communication begins with establishing a connection. |
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides
to the team and unlocks new abilities for Comms Officer.
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt.
Link
Establishing contact with Sol is the prerequisite for everything else.The first time this succeeds, every already awoken crew member is granted +3
. (NERON will announce: Rebel networks: connection established… Health implication: team morale boost.)
The signal starts at 0% at the beginning of the game.
2
or 1
increases the signal strength by 4%, 6% in the presence of a
Radio Expert or 8% if you are a
Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by "connection established"
The signal may drop:
- If you use the microwave
- By random chance. When the signal strength is low, this is more likely to happen.
- If the Daedalus hits debris or hunters while moving (rumored, no confirmation)
- If the communications panel is broken for any reason.
Version
Once the update is complete, a project can be completed.
The Comms officer is able to upgrade Neron's core version for 2
(or 1
if they have the IT Expert skill). Each successful upgrade will complete a random NERON Project.
- A connection to Sol is required to update
- The project completed can only be one that has not previously been offered via the Heart of Neron
- The First upgrade can take as little as 2 Participation (50% each time)
- Each Participation contributes a random amount, with the amount generally decreasing at higher version levels
- If all projects have already been offered in the Heart of Neron, upgrading will do nothing
- The Version number starts at v1.00
- The Decimal place depicts the current update progress
- If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc
Note: It is recommended to complete 2-3 Neron Upgrades before decoding any Xylorph DB entries, as one of these progresses the Neron update by 25%, something which becomes much more
intensive later on
Xyloph DB
| Allows you to contact the home port of the Daedalus, whatever is left of it... Every time contact is made, a new advantage is unlocked (workshop plans, information on Mush, etc.). |
2
or 1
decodes one Xyloph DB entry at random.
The DB entries appear in the comms panel in the following locations:
| Nothing | Snow | Magnetite | Disk |
| List | Ghost Sample | Version | Kivanc |
| Cook | Ghost Chun | Mage Books | Blueprints |
Rebel Bases
Decoding rebel bases generally give large bonuses to the ship.
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.
2
or 1
makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.







