Difference between revisions of "Talk:Zones"

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{{ZoneInfo4|Intelligent Life|<br>(2076 samples without Diplomacy, without Babel Module. 418 samples with Diplomacy, without Babel Module. 152 samples without Diplomacy with Babel Module. 174 samples with Diplomacy and Babel Module.)|Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. |Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost.|39|28|22|11|{{Skill|Diplomat}}|0|57|28|15| {{Item|Babel Module}}|12|12|75|1| Both|0|15|79|5|}}{{Note|There may be a 1% chance of "Nothing Happening" with the Babel Module}}
 
{{ZoneInfo4|Intelligent Life|<br>(2076 samples without Diplomacy, without Babel Module. 418 samples with Diplomacy, without Babel Module. 152 samples without Diplomacy with Babel Module. 174 samples with Diplomacy and Babel Module.)|Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. |Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost.|39|28|22|11|{{Skill|Diplomat}}|0|57|28|15| {{Item|Babel Module}}|12|12|75|1| Both|0|15|79|5|}}{{Note|There may be a 1% chance of "Nothing Happening" with the Babel Module}}
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.........
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'''Testing exploration items and skill templates...'''
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{{Item|Quadrimetric Compass}} {{Item|Rope}} {{Item|White Flag}} {{Item|Echolocator}} {{Item|Drill}} {{Item|Babel Module}}  {{Item|Thermosensor}}
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{{Skill|Diplomat}} {{Skill|Sprinter}} {{Skill|Survivalist}} {{Skill|Shooter}} {{Skill|Pilot}}

Revision as of 12:36, 5 January 2014

http://mush.vg/tid/forum#!view/67561%7Cthread/17525492/409

We need someone who reads French (or willing to use some translation tool) to update all the % probabilities of the zones.

Sagittaeri (talk) 07:07, 5 December 2013 (MST)


I suggest using a table-based template. E.g.:

Instead of this...

Template:ZoneInfo

Template:ZoneInfo

Have this instead...

Template:ZoneInfo1

Template:ZoneInfo2

Template:ZoneInfo4Icon Note: There may be a 1% chance of "Nothing Happening" with the Babel Module


.........

Testing exploration items and skill templates...

Icon Quadrimetric Compass Icon Rope Icon White Flag Icon EchoLocator Icon Drill Icon Babel Module Icon Thermosensor Icon Diplomat Icon Sprinter Icon Survivalist Icon Shooter Icon Pilot