Difference between revisions of "Resources"

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==Oxygen==
 
==Oxygen==
  
The most difficult to maintain an appropriate level of is [[Image:O2.png]] Oxygen. At the end of each cycle the ship's oxygen resource is reduced by one - regardless of the number of alive players or relation of [[Image:P alive.png]] Human  to [[Image:P mush.png]] Mush. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches [[Image:O2alert.png]] 0 at the end of that cycle one human crew member dies.
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The most difficult to maintain an appropriate level of is [[Image:O2.png]] Oxygen. At the end of each cycle the ship's oxygen resource is reduced by one - regardless of the number of alive players or relation of [[Image:P alive.png]] Human  to [[Image:P mush.png]] Mush. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches [[Image:O2alert.png]] 0 at the end of that cycle some crew member dies. Sometimes When The Ship Is Really Lucky No one Dies
  
 
===Plants===
 
===Plants===

Revision as of 23:25, 22 December 2013

Resources

Daedalus has three key resources that must be maintained at appropriate levels for the human mission to proceed: O2.png Oxygen, Fuel.png Fuel and Shield.png Armor.

Oxygen

The most difficult to maintain an appropriate level of is O2.png Oxygen. At the end of each cycle the ship's oxygen resource is reduced by one - regardless of the number of alive players or relation of P alive.png Human to P mush.png Mush. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches O2alert.png 0 at the end of that cycle some crew member dies. Sometimes When The Ship Is Really Lucky No one Dies

Plants

Oxygen can be obtained from Plant youngling.png plants grown in a Hydroponic Garden. Each adult plant produces one unit of oxygen at the end of the day (end of 8 cycle). Plants cannot fully replenish spent oxygen at the beginning of the mission (with default 5 Hydropots), but in the long run, given needed care and necessary NERON Projects (Extra Hydropots for 3 more Hydropots) can normally cover the ship oxygen needs, and then some (2 more Hydropots with Ian's Green Thumb skill).

Explorations

More faster but also more dangerous way to obtain oxygen are Planet.png planetary explorations. If the analysis Astrophysicist.png indicates the presence of oxygen on planet, the expedition can gain from 0 to 24 units of oxygen depending of success rate.

Fuel

Fuel Fuel.png is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. However, it may happen that a intensive and long-term exploration of the planets will be necessary to replenish the fuel. The only way of obtaining fuel are explorations of planets which have Hydrocarbon deposits.

Armor

The armor Shield.png of the ship represents the consistency of its construction. At the beginning of the game it is 100. If armor drops to 0 ship is falling apart and the entire crew is killed ending the game. The main factor influencing the reduction of armor are Hunter icon.png hunters and asteroids. Damage inflicted by hunters and asteroids are counted at the end of each cycle, if any of them are currently flying around the ship.

The frequency of hunters and asteroids makes it necessary to supplement the armor in the game. This can be done by repairing the ship, this action is available in any room in which there are scrap metal. Each member of the crew can make repairs, one-time repair of armor adds Shield.png 5 points and requires one scrap metal. Base chance of success for all crew members (tech and non-tech alike) is 25%. This is raised to 37% with the Wrench. The Oscilloscope raises the amount of hull repair provided by each scrap metal to 10 and when Wrench and Oscilloscope are held, chances of success are 75%.