Difference between revisions of "Navigation"

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m (Advancing)
(Some clean-up. Still not really nice, though.)
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[[File:Command_Terminal.png|thumb|right|Command Terminal screen]]
 
[[File:Command_Terminal.png|thumb|right|Command Terminal screen]]
{{Caution|'''Warning''': This article conflicts with [[Piloting]] and may be revised eventually.}}
 
  
'''Navigation''' is the art of steering the [[Daedalus]] to its current destination. It is performed by accessing the [[Command Terminal]] at the [[Ship_Equipment#Bridge|Bridge]], which requires the {{Title|Commander}} title or successful usage of the {{Item|Hacker Kit}} to access. This can be done while {{Status|Dirty}}.
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'''Navigation''' is the art of steering the [[Daedalus]] to its current destination. It is performed by accessing the {{Equipment|Command Terminal}} at the {{room|Bridge}}, which requires the {{Title|Commander}} title or successful usage of the {{Item|Hacker Kit}} to access. This can be done while {{Status|Dirty}}.
  
 
== Steering ==
 
== Steering ==
Steering the ship costs 1 {{ap}} for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 {{ap}} and a turn from north to south will cost 2 {{ap}}.
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[[Command Terminal#Steering the DAEDALUS|Steering the ship]] costs 1 {{ap}} for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 {{ap}} and a turn from north to south will cost 2 {{ap}}.
  
 
If a lateral reactor is broken, the ship will not be able to turn in that direction. {{Todo|Not the opposite?}} This will make it cost up to 3 {{ap}} to turn the ship at a time. For instance, if the right lateral reactor is broken, the ship will not be able to turn right and instead has to make 3 left turns.  
 
If a lateral reactor is broken, the ship will not be able to turn in that direction. {{Todo|Not the opposite?}} This will make it cost up to 3 {{ap}} to turn the ship at a time. For instance, if the right lateral reactor is broken, the ship will not be able to turn right and instead has to make 3 left turns.  
  
{{Warn|Some people have reported that turning the ship from West to North always costs 3 {{AP}}, even if a lateral reaction is not broken, but this does not always seem to be the case.}}
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{{Bug|For some ships (not always), turning the ship from West to North always costs 3 {{AP}}, even with no broken lateral reactor.}}
  
 
Turning the ship may also damage surrounding hunters if they are present. {{todo|details about this? Can turning the ship around be usefull to fight hunters, compared to using turrets? Do trax and aracks also get damage?}}
 
Turning the ship may also damage surrounding hunters if they are present. {{todo|details about this? Can turning the ship around be usefull to fight hunters, compared to using turrets? Do trax and aracks also get damage?}}
  
 
== Advancing ==
 
== Advancing ==
* 1 {{AP}} to move the ship, provided fuel is loaded into the chamber
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* 1 {{AP}} to [[Command Terminal#Moving the DAEDALUS|move]] the ship, provided fuel is loaded into the chamber
* 2 {{AP}} to return to Sol or go to Eden.
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* 2 {{AP}} to [[Command Terminal#PILGRED|return to Sol or go to Eden]].
  
If there are Aracks present they will prevent the ship from moving, which will be recorded in the log, but 1 {{AP}} is still consumed in the attempt. PILGRED jumps are still possible, though.
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If there are [[Hunters|Aracks]] present they will prevent the ship from moving, which will be recorded in the log, but 1 {{AP}} is still consumed in the attempt. PILGRED jumps are still possible, though.
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Moving the ship when an expedition is in progress will cause the death of all crew members. Similarly, if any patrol ship is outside, its pilot will be left to die (unless {{project|Magnetic Net}} is complete and has not been deactivated at the {{Equipment|BIOS Terminal}}). Counting pink dots in the tracker or visiting a turret are safe ways to verify that all crew members are on board.
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'''Activity level''' represents percentage of active crew members compared to [[File:Sleepy.png]]inactive.
 
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]
 
[[Category:Gameplay]] [[Category:Jin Su]]
 
[[Category:Gameplay]] [[Category:Jin Su]]

Revision as of 18:51, 24 July 2014

Command Terminal screen

Navigation is the art of steering the Daedalus to its current destination. It is performed by accessing the Command Terminal at the Bridge, which requires the Icon Commander title or successful usage of the Icon Hacker Kit to access. This can be done while Icon Dirty.

Steering

Steering the ship costs 1 Action Point for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 Action Point and a turn from north to south will cost 2 Action Point.

If a lateral reactor is broken, the ship will not be able to turn in that direction. Icon TODO: Not the opposite? This will make it cost up to 3 Action Point to turn the ship at a time. For instance, if the right lateral reactor is broken, the ship will not be able to turn right and instead has to make 3 left turns.

Icon Bug: For some ships (not always), turning the ship from West to North always costs 3 Action Point, even with no broken lateral reactor.

Turning the ship may also damage surrounding hunters if they are present. Icon TODO: details about this? Can turning the ship around be usefull to fight hunters, compared to using turrets? Do trax and aracks also get damage?

Advancing

If there are Aracks present they will prevent the ship from moving, which will be recorded in the log, but 1 Action Point is still consumed in the attempt. PILGRED jumps are still possible, though.

Moving the ship when an expedition is in progress will cause the death of all crew members. Similarly, if any patrol ship is outside, its pilot will be left to die (unless NERON project Magnetic Net is complete and has not been deactivated at the BIOS Terminal). Counting pink dots in the tracker or visiting a turret are safe ways to verify that all crew members are on board.