Difference between revisions of "Neutral Play"

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m (Hiding is impossible with Episode IV.)
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::Examples include [[Ultra-Healing Pomade]], [[Anabolics]] and [[Narcotics Distiller]].
 
::Examples include [[Ultra-Healing Pomade]], [[Anabolics]] and [[Narcotics Distiller]].
  
*;Do not hide or indefinitely hold onto vital [[Inventory|items]].
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*;Do not indefinitely hold onto vital [[Inventory|items]].
 
::These include, but aren't limited to the {{Item|Stainproof Apron}}, {{Item|Soap}}, {{Item|Plastenite Armor}} etc. Do not withhold any such critical equipment from the crew until the {{Character|Mush}} are decided. You may, of course, begin gathering inventory and moving items to their right places (Weapons to Icarus Bay, ''Stainproof Apron'' to Laboratory, etc.).
 
::These include, but aren't limited to the {{Item|Stainproof Apron}}, {{Item|Soap}}, {{Item|Plastenite Armor}} etc. Do not withhold any such critical equipment from the crew until the {{Character|Mush}} are decided. You may, of course, begin gathering inventory and moving items to their right places (Weapons to Icarus Bay, ''Stainproof Apron'' to Laboratory, etc.).
  

Revision as of 02:19, 11 May 2014

Neutral Play refers to the rules instated during pre-game (the period of time before the 16th player joins a given ship and the Icon Mush are selected), the general idea of which is to ensure that both teams (Human and Mush) begin the journey on balanced terms.

Due to the blurriness of the concept, the severity and resulting punishment of a rule violation are decided upon by the SDF judges on a case-to-case basis, and there is no exhaustive list of sanctionable offenses.

Before the game begins, players are expected not to stack the deck unfairly against either side of the upcoming conflict. It is very rare that ships take long enough to fill that this becomes an issue, but it's important to note that it is enforced by the SDF.

General Advice

  • If researching, focus on neutral researches that do not directly disadvantage the Icon Mush.
Examples include Ultra-Healing Pomade, Anabolics and Narcotics Distiller.
  • Do not indefinitely hold onto vital items.
These include, but aren't limited to the Icon Stainproof Apron, Icon Soap, Icon Plastenite Armor etc. Do not withhold any such critical equipment from the crew until the Icon Mush are decided. You may, of course, begin gathering inventory and moving items to their right places (Weapons to Icarus Bay, Stainproof Apron to Laboratory, etc.).
  • Apply common sense and play fairly and honorably.
Simply don't do things that you think would advantage either team before the ship fills up. It's not all that hard.

See also