Neutral Play

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Neutral Play refers to the rules instated during pre-game (the period of time before the 16th player joins a given ship and the Icon Mush are selected), the general idea of which is to ensure that both teams (Human and Mush) begin the journey on balanced terms.

Due to the blurriness of the concept, the severity and resulting punishment of a rule violation are decided upon by the SDF judges on a case-to-case basis, and there is no exhaustive list of sanctionable offenses.

Before the game begins, players are expected not to stack the deck unfairly against either side of the upcoming conflict. It is very rare that ships take long enough to fill that this becomes an issue, but it's important to note that it is enforced by the SDF.

General Advice

  • If researching, focus on neutral researches that do not directly disadvantage the Icon Mush.
Examples include Ultra-Healing Pomade, Anabolics and Narcotics Distiller.
  • Do not indefinitely hold onto ANY ship items.
Do not withhold any equipment from the crew until the Icon Mush are decided. (You do not have to drop your Tracker, Walkie or iTrackie.) You may, of course, begin gathering inventory and moving items to their right places (Weapons, Ropes, Spacesuits to Icarus Bay, etc.).
  • Apply common sense and play fairly and honorably.
Simply don't do things that you think would advantage either team before the ship fills up. It's not all that hard. If you are in doubt, refer to the Ask The SDF thread on the forums.

See also