Difference between revisions of "Banana"
Franfran2424 (Talk | contribs) (Finished the page. Added all the actions affected, expanded the ToolGuide, added a lot of links and icons... Filled it and made it preetier.) |
Franfran2424 (Talk | contribs) m (Added summary) |
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Icon = | Icon = | ||
Fruit_banana.jpg | Fruit_banana.jpg | ||
| + | | In-game Summary = The basic fruits aboard daedalus. Must be planted quickly, and then hybridized if a better fruit is found. | ||
| In-game Flavor = A nice, ripe banana is perfect for those times when you're a bit peckish | | In-game Flavor = A nice, ripe banana is perfect for those times when you're a bit peckish | ||
| In-game Examine Text = A nice, ripe banana is perfect for those times when you're a bit peckish | | In-game Examine Text = A nice, ripe banana is perfect for those times when you're a bit peckish | ||
| − | | Summary = Can be planted to grow into a {{item|Banana Tree}}, or consumed to obtain 1 {{ | + | | Summary = Can be planted to grow into a {{item|Banana Tree}}, or consumed to obtain 1 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 1 {{Satisfaction}}. |
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| Origin 1 = | | Origin 1 = | ||
Produced by adult, healthy, watered {{item|Banana Tree}} each Cycle 1 | Produced by adult, healthy, watered {{item|Banana Tree}} each Cycle 1 | ||
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2 | 2 | ||
| Is Destroyed in Fire = | | Is Destroyed in Fire = | ||
| + | yes | ||
| + | | Can Perish = | ||
yes | yes | ||
| Is Consumable = | | Is Consumable = | ||
yes | yes | ||
| + | | Consumable Effects = | ||
| + | '''+1''' {{AP}}<br> | ||
| + | '''+1''' {{HP}}<br> | ||
| + | '''+1''' {{Morale}}<br> | ||
| + | '''+1''' Satisfaction<br> | ||
| Can be Stacked = | | Can be Stacked = | ||
yes | yes | ||
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Bananas are [[inventory#fruits|fruits]] produced by each adult {{item|Banana Tree}} at the beginning of Cycle 1, provided that it is not [[Image:Plant_diseased.png]] ''Diseased'', [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out''. | Bananas are [[inventory#fruits|fruits]] produced by each adult {{item|Banana Tree}} at the beginning of Cycle 1, provided that it is not [[Image:Plant_diseased.png]] ''Diseased'', [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out''. | ||
| − | A | + | A {{PAGENAME}} can be ''consumed'' and gives 1 {{AP}} 1 {{HP}}, 1 {{Morale}} and 1 satisfaction: humans who haven't eaten for long enough can eat a {{PAGENAME}} followed by any other food. |
| − | A | + | A {{PAGENAME}} can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a [[Image:Plant_youngling.png]]''Young'' Banana Tree, which will eventually grow (after 36 cycles) and make its own daily production. |
| − | + | On long running ships, [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice]] is the person who is expected to eat the {{PAGENAME}} due to how she can't recover as much {{Morale}} as her crewmates. | |
| − | + | As all other perishable consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the {{PAGENAME}}s will be destroyed on day change (as with all other fruits, they are produced '''after''' NERON destroys the food from the day before). | |
| − | == | + | == New actions == |
| − | {{Action | + | {{Action Details| |
| − | + | |Name = Plant | |
| − | + | |Cost = 2 {{ap}} / 1 {{AP|Garden}} | |
| − | + | |Requirement = Empty {{Item|HydroPot}} (can't be on inventory) | |
| − | + | |Target = {{PAGENAME}} | |
| − | + | |Effect = Uses a {{PAGENAME}} to create a [[Image:Plant_youngling.png]]''Young'' {{Item|Banana Tree}} on the HydroPot | |
| − | + | |Affected by = {{Skill|Botanist}} | |
| − | + | |Privacy = public | |
| − | + | |Room Log = ['''Character'''] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health. | |
| − | + | }} | |
| − | {{ | + | |
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{{Item Attribute List}} | {{Item Attribute List}} | ||
{{Item Categories}} | {{Item Categories}} | ||
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Latest revision as of 09:45, 26 May 2019
Banana
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|---|---|---|
| In-game Description | Effects of Consumption | |
| A nice, ripe banana is perfect for those times when you're a bit peckish |
+1 | |
| Origins | ||
|
1 x Produced by adult, healthy, watered | ||
Bananas are fruits produced by each adult
Banana Tree at the beginning of Cycle 1, provided that it is not
Diseased,
Thirsty or
Dried Out.
A Banana can be consumed and gives 1
1
, 1
and 1 satisfaction: humans who haven't eaten for long enough can eat a Banana followed by any other food.
A Banana can also be planted in an empty
HydroPot: it will immediately create a
Young Banana Tree, which will eventually grow (after 36 cycles) and make its own daily production.
On long running ships,
Janice is the person who is expected to eat the Banana due to how she can't recover as much
as her crewmates.
As all other perishable consumables, if the FoodStuff Destruction setting on the BIOS is turned ON, the Bananas will be destroyed on day change (as with all other fruits, they are produced after NERON destroys the food from the day before).
New actions
- Requires: Empty
HydroPot (can't be on inventory)
- Target: Banana
- Effect: Uses a Banana to create a
Young
Banana Tree on the HydroPot
- Affected by:
Botanist
Public log: [Character] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health.
List of attributes
- This item can be fully destroyed when exposed to
fire.
- This item is a consumable; it can be used or ingested to gain its effects.
- This consumable is
perishable; it may spoil and cause diseases, as well as be destroyed by NERON via a BIOS setting.
- This item is stackable.
- When examined, this item displays the following text:
- A nice, ripe banana is perfect for those times when you're a bit peckish
