Difference between revisions of "New Player Guide"
(Created page with " == What is Mush? == * Mush is a game played on the long-term. Ships usually last from 5-10 days, with the really exceptional ships lasting beyond 15 days. * 90% of the gamep...") |
|||
| Line 4: | Line 4: | ||
* 90% of the gameplay happens in the chat. Roleplay is encouraged but not required. | * 90% of the gameplay happens in the chat. Roleplay is encouraged but not required. | ||
* You’ll be expected to log in at least once a day, with different characters requiring different levels of activity. | * You’ll be expected to log in at least once a day, with different characters requiring different levels of activity. | ||
| − | * Every ship is different. You might get on a dead-silent | + | * Every ship is different. You might get on a dead-silent ship where no one is talking, the hull is at 10 {{Armor}}, and death is imminent. But when you die, you can jump into a new ship to try again right away. |
* Communication is the number one most important thing in this game! On your first ship, you will probably be too intimidated to take part in the discussions, but read all the messages and don’t be afraid to ask for help! If you don’t know what to say, just say something along the lines of, “I’m a new player. What should I be doing?” Hopefully an experienced player will assist you. | * Communication is the number one most important thing in this game! On your first ship, you will probably be too intimidated to take part in the discussions, but read all the messages and don’t be afraid to ask for help! If you don’t know what to say, just say something along the lines of, “I’m a new player. What should I be doing?” Hopefully an experienced player will assist you. | ||
Revision as of 04:51, 29 September 2019
What is Mush?
- Mush is a game played on the long-term. Ships usually last from 5-10 days, with the really exceptional ships lasting beyond 15 days.
- 90% of the gameplay happens in the chat. Roleplay is encouraged but not required.
- You’ll be expected to log in at least once a day, with different characters requiring different levels of activity.
- Every ship is different. You might get on a dead-silent ship where no one is talking, the hull is at 10
, and death is imminent. But when you die, you can jump into a new ship to try again right away.
- Communication is the number one most important thing in this game! On your first ship, you will probably be too intimidated to take part in the discussions, but read all the messages and don’t be afraid to ask for help! If you don’t know what to say, just say something along the lines of, “I’m a new player. What should I be doing?” Hopefully an experienced player will assist you.
Cycles and AP
- The entire game is based around cycles. Each cycle lasts 3 hours, and there are 8 cycles in a day. Players use the days and cycles to talk about time. (Ex: “I’ll take out the hunters next cycle.” “D3C8, plants are all good to go for the next day.”)
- Beds are significant because lying in one doubles the amount of
one can gain. There are three beds in Alpha Dorm and Bravo Dorm, and one in Medlab. People also usually build the
Swedish Sofa on the Bridge, which is basically a bed that you can build from a blueprint (but can’t be moved once built).
- If there is a bed available, take it! Every bed that isn’t taken is one free AP per cycle that isn’t being claimed. But if a tech or pilot asks for the bed, you should give it to them.
- Eating food will also give 4
. But food is a limited resource. You should only eat food if you are starving (in which case, you will lose 1 HP per cycle until you eat something) or if there is an important task that needs to be done such as researching critical research or taking down hunters.
-
Pilots and
Paola are generally given unlimited access to eat to their heart’s content, as their jobs require a lot of
and they need all the energy they can get.
- This goes without saying, but talking doesn’t cost
! The
/cycle system may be off-putting to some because they dislike being only able to do things as long as they have energy points, but since this game is a teamplay/communication game, it’s not a worry.
Dirtiness
(Main article: http://www.mushpedia.com/wiki/Dirty)
Dirty Dirtiness is a core mechanic in this game. Being dirty will prohibit you from accessing the research and NERON project terminals (as well as some other things), but most importantly, being dirty will make you suspicious of being Mush. You want to avoid suspicion no matter what. (Note: before selection, there are no mush yet and being dirty isn’t a concern.) If you get dirty, report it in the ship’s dirty thread right away and try to take a shower. If you can’t shower immediately, say when you can shower. (Ex: “Got dirty relaying research, forgot to pick up the apron. Out of AP, will shower next cycle.”)
Resources
The following two scripts are highly recommended. Most players in Mush use them, and they will greatly enhance your playing experience. They're not necessary for your first ship, but once you get the hang of things, get them.
- Astropad allows you to catalogue items on the ship and synchronize the information between crewmembers.
- Ctrl+W allows you to refresh the game without actually refreshing the page—VERY helpful for the super-active players who want to refresh constantly so they can stay up-to-date on the ship discussion.
How to get them: if using Chrome, install Greasemonkey or Tampermonkey in the Chrome Web Store and go to http://www.mushpedia.com/wiki/Tools to install the scripts.
To add
- More on how to avoid suspicion
- Which character to pick on the first ship
- More info on "What is Mush"
- Images