Difference between revisions of "Banana"
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Franfran2424 (Talk | contribs) (Removed actions that are shared by all consumables.) |
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== New actions == | == New actions == | ||
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{{Action Details| | {{Action Details| | ||
|Name = Plant | |Name = Plant | ||
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|Privacy = public | |Privacy = public | ||
|Room Log = ['''Character'''] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health. | |Room Log = ['''Character'''] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health. | ||
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{{Item Attribute List}} | {{Item Attribute List}} | ||
{{Item Categories}} | {{Item Categories}} | ||
Revision as of 12:09, 24 May 2019
Banana
| ||
|---|---|---|
| In-game Description | Effects of Consumption | |
| A nice, ripe banana is perfect for those times when you're a bit peckish |
+1 | |
| Origins | ||
|
1 x Produced by adult, healthy, watered | ||
Bananas are fruits produced by each adult
Banana Tree at the beginning of Cycle 1, provided that it is not
Diseased,
Thirsty or
Dried Out.
A Banana can be consumed and gives 1
1
, 1
and 1 satisfaction: humans who haven't eaten for long enough can eat a Banana followed by any other food.
A Banana can also be planted in an empty
HydroPot: it will immediately create a
Young Banana Tree, which will eventually grow and make its own daily production.
On long running ships,
Janice is the person who is expected to eat the Banana due to how she can't recover as much
as her crewmates.
As all other perishable consumables, if the FoodStuff Destruction setting on the BIOS is turned ON, the Bananas will be destroyed on day change, the destruction of food happens before the production of new Bananas.
New actions
- Requires: Empty
HydroPot (can't be on inventory)
- Target: Banana
- Effect: Uses a Banana to create a
Young
Banana Tree on the HydroPot
- Affected by:
Botanist
Public log: [Character] sets about reproducing a plant created by the Banana Tree. Congratulations! The young plant is in perfect health.
List of attributes
- This item can be fully destroyed when exposed to
fire.
- This item is a consumable; it can be used or ingested to gain its effects.
- This consumable is
perishable; it may spoil and cause diseases, as well as be destroyed by NERON via a BIOS setting.
- This item is stackable.
- When examined, this item displays the following text:
- A nice, ripe banana is perfect for those times when you're a bit peckish
