Difference between revisions of "Banana"

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(Finished the page. Added all the actions affected, expanded the ToolGuide, added a lot of links and icons... Filled it and made it preetier.)
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| In-game Flavor = A nice, ripe banana is perfect for those times when you're a bit peckish
 
| In-game Flavor = A nice, ripe banana is perfect for those times when you're a bit peckish
 
| In-game Examine Text = A nice, ripe banana is perfect for those times when you're a bit peckish
 
| In-game Examine Text = A nice, ripe banana is perfect for those times when you're a bit peckish
| Summary =
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| Summary = Can be planted to grow into a {{item|Banana Tree}}, or consumed to obtain 1 {{HP}}, 1 {{Morale}}, 1  {{AP}}.
Can be planted to grow into a {{item|Banana Tree}}, or consumed to obtain 1 {{HP}}, 1 {{Morale}}, 1  {{AP}}.
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| Consumable Effects =
 
| Consumable Effects =
 
'''+1''' {{AP}}
 
'''+1''' {{AP}}
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1
 
1
 
| Origin 2 =
 
| Origin 2 =
Found in {{room|Garden}} if ship starts on D1C1.
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Found in {{room|Garden}} when the ship starts on Day 1
 
| Origin Amount 2 =
 
| Origin Amount 2 =
 
2
 
2
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}}</onlyinclude>
 
}}</onlyinclude>
 
{{Item Tooltip}}
 
{{Item Tooltip}}
Bananas are [[inventory#fruits|fruits]] produced by each {{item|Banana Tree}} at the beginning of Cycle 1, as well as {{Oxygen}}Oxygen, provided that it is not Diseased, Thirsty or Dried Out.
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Bananas are [[inventory#fruits|fruits]] produced by each adult {{item|Banana Tree}} at the beginning of Cycle 1, provided that it is not [[Image:Plant_diseased.png]] ''Diseased'', [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out''.
  
 
A banana can be ''consumed'' and gives 1 {{HP}}, 1 {{Morale}}, 1  {{AP}} and 1 satisfaction: humans who haven't eaten for long enough can eat a banana followed by any other food.
 
A banana can be ''consumed'' and gives 1 {{HP}}, 1 {{Morale}}, 1  {{AP}} and 1 satisfaction: humans who haven't eaten for long enough can eat a banana followed by any other food.
  
A banana can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a '''young banana tree''', which will eventually grow and make its own daily production.
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A banana can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a [[Image:Plant_youngling.png]]''Young'' Banana Tree, which will eventually grow and make its own daily production.
  
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*On long running ships, [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice]] is the person who is expected to eat the bananas due to how she can't recover as much {{Morale}} as her crewmates.
  
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}
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*As all other consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the bananas will be destroyed on day change.
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== Affected actions ==
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{{Action Button|Consume}}
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* '''Cost:''' Free
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*'''Requirements''': Must not have {{Status|Full Stomach}} status.
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* '''Effect:''' You [[Actions#Consume|consume]] the banana, receiving 1 {{HP}}, 1 {{Morale}}, 1  {{AP}} and 1 {{satisfaction}}
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{{Action Button|2 {{AP}} Plant}}
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* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}
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* '''Requires:''' Empty {{Item|HydroPot}}
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* '''Effect:''' Uses a banana to create a [[Image:Plant_youngling.png]]''Young'' {{Item|Banana Tree}} on the Hydropot
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{{Action Button| 1 {{AP}} Contaminate}}
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* '''Cost:''' 1 {{AP}}
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* '''Requires:''' 1 {{Status|Spore}}
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* '''Effect:''' Contaminates the target consumable. All {{Status|Spores}} in a contaminated item will be transferred to the consuming character.
  
 
{{Item Attribute List}}
 
{{Item Attribute List}}

Revision as of 22:13, 22 May 2019

Banana
Banana
In-game Description Effects of Consumption
A nice, ripe banana is perfect for those times when you're a bit peckish
+1 Action Point

+1 Health Point

+1 Morale

+1 Satisfaction

Origins

1 x Produced by adult, healthy, watered Icon Banana Tree each Cycle 1
2 x Found in Garden when the ship starts on Day 1

Bananas are fruits produced by each adult Icon Banana Tree at the beginning of Cycle 1, provided that it is not Plant diseased.png Diseased, Plant thirsty.png Thirsty or Plant dry.png Dried Out.

A banana can be consumed and gives 1 Health Point, 1 Morale, 1 Action Point and 1 satisfaction: humans who haven't eaten for long enough can eat a banana followed by any other food.

A banana can also be planted in an empty Icon HydroPot: it will immediately create a Plant youngling.pngYoung Banana Tree, which will eventually grow and make its own daily production.

  • On long running ships, Icon Janice is the person who is expected to eat the bananas due to how she can't recover as much Morale as her crewmates.
  • As all other consumables, if the FoodStuff Destruction setting on the BIOS is turned ON, the bananas will be destroyed on day change.

Affected actions

Consume

  • Cost: Free
  • Requirements: Must not have Icon Full Stomach status.
  • Effect: You consume the banana, receiving 1 Health Point, 1 Morale, 1 Action Point and 1 Satisfaction

2 Action Point Plant

  • Cost: 2 Action Point or 1 Gardening Point
  • Requires: Empty Icon HydroPot
  • Effect: Uses a banana to create a Plant youngling.pngYoung Icon Banana Tree on the Hydropot

1 Action Point Contaminate

  • Cost: 1 Action Point
  • Requires: 1 Icon Spore
  • Effect: Contaminates the target consumable. All Icon Spores in a contaminated item will be transferred to the consuming character.

List of attributes

  • This item can be fully destroyed when exposed to Icon fire.
  • This item is a consumable; it can be used or ingested to gain its effects.
  • This item is stackable.
  • When examined, this item displays the following text:
A nice, ripe banana is perfect for those times when you're a bit peckish