Difference between revisions of "Navigation"

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=Daedalus=
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[[File:Command_Terminal.png|thumb|right|Command Terminal screen]]
Must have the Commander title or use the hacker kit on the command terminal at the bridge in order to move the ship. Can be done while dirty. It costs 1 AP to change the ship's heading (direction), and 1 AP to take off, provided fuel is loaded into the chamber. If there are aracks present they will prevent the ship from moving, but AP is still consumed by attempting to move the ship.
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=Icarus=
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'''Navigation''' is the art of steering the [[Daedalus]] to its current destination. It is performed by accessing the {{Equipment|Command Terminal}} at the {{room|Bridge}}, which requires the {{Title|Commander}} title or successful usage of the {{Item|Hacker Kit}} to access. This can be done while {{Status|Dirty}}.
Located in Icarus Bay. Can only be launched when orbiting a planet, and only by a pilot, unless piloting lock at the BIOS is off. Costs 4 AP to launch, and begins an [[expedition]]. All crew members present in Icarus Bay are automatically brought on the expedition. Everything after launching is automatic. If there is no pilot in the expedition crew, then you have the chance to have a crash landing. If there is a pilot the landing will be 100% successful, regardless who started the Icarus.
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=Patrol=
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== Steering ==
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[[Command Terminal#Steering the DAEDALUS|Steering the ship]] costs 1 {{ap}} for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 {{ap}} and a turn from north to south will cost 2 {{ap}}.
  
{| class="wikitable"
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If a [[Lateral Reactor]] is broken, the ship will not be able to turn in the respective direction. This will make it cost up to 3 {{ap}} to turn. For instance, if the right {{Todo|left?}} lateral reactor is broken, the ship will not be able to turn to the right and instead has to make 3 turns to the left.  
!Action!!Cost!!Description
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|-
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|Take off||2 [[image:pa_slot1.png]] AP||[TODO]
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|-
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|Fire on a Hunter||1 [[image:pa_slot1.png]] AP||Fire a Teslatron charge at an enemy ship. Upgradable with Missiles.
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|-
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|Stance: Bait||1 [[image:pa_slot1.png]] AP||Change piloting strategy. In acting as bait, your infernal ballet will provoke enemy Hunters into attacking you thus drawing attention away from your crewmates. Warning: This is a risky tactic.
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|-
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|Stance: Neutral||1 [[image:pa_slot1.png]] AP||Change piloting strategy. A balanced, multipurpose stance.
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|-
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|Stance: Retreat||1 [[image:pa_slot1.png]] AP||Change piloting strategy. By adopting a retreating stance, you can no longer be targeted.
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|-
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|Land||2 [[image:pa_slot1.png]] AP||Return to Patrol Ship launch bay.
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|-
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|Land: (planet name)||4 [[image:pa_slot1.png]] AP||You can land on a planet with a Patrol Ship... '''At your own risk...'''
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|}
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==Take off==
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Turning the ship may also damage surrounding hunters if they are present. This will cause a "redirection disturbed by collision" announcement, but the turning is still successful.
==Flying==
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==Tactics==
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{{todo|Can turning the ship around be usefull to fight hunters, compared to using turrets? Do trax and aracks also get damage?}}
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== Advancing ==
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* 1 {{AP}} to [[Command Terminal#Moving the DAEDALUS|move]] the ship, provided fuel is loaded into the chamber
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* 2 {{AP}} to [[Command Terminal#PILGRED|return to Sol or go to Eden]].
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If the [[Emergency Reactor]] is broken, the ship cannot move forward. And if there are [[Hunters|Aracks]] present they will prevent the ship from moving, which will be recorded in the log, but 1 {{AP}} is still consumed in the attempt.
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PILGRED jumps are still possible, though.
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Moving the ship when an expedition is in progress will cause the death of all crew members on the planet. Similarly, if any patrol ship is outside, its pilot will be left to die (unless {{project|Magnetic Net}} is complete and has not been deactivated at the {{Equipment|BIOS Terminal}}). Counting pink dots in the tracker or visiting a turret are safe ways to verify that all crew members are on board.
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=Pasiphae=
 
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]
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[[Category:Gameplay]] [[Category:Jin Su]]

Latest revision as of 14:03, 12 February 2016

Command Terminal screen
Navigation is the art of steering the Daedalus to its current destination. It is performed by accessing the Command Terminal at the Bridge, which requires the
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Commander
title or successful usage of the Icon Hacker Kit to access. This can be done while
Error creating thumbnail: Unable to save thumbnail to destination
Dirty
.

Steering

Steering the ship costs 1
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for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 Action Point and a turn from north to south will cost 2
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. If a Lateral Reactor is broken, the ship will not be able to turn in the respective direction. This will make it cost up to 3
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to turn. For instance, if the right
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TODO:
left?
lateral reactor is broken, the ship will not be able to turn to the right and instead has to make 3 turns to the left.

Turning the ship may also damage surrounding hunters if they are present. This will cause a "redirection disturbed by collision" announcement, but the turning is still successful.

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TODO:
Can turning the ship around be usefull to fight hunters, compared to using turrets? Do trax and aracks also get damage?

Advancing

  • 1
    Error creating thumbnail: Unable to save thumbnail to destination
    to move the ship, provided fuel is loaded into the chamber
  • 2
    Error creating thumbnail: Unable to save thumbnail to destination
    to return to Sol or go to Eden.
If the Emergency Reactor is broken, the ship cannot move forward. And if there are Aracks present they will prevent the ship from moving, which will be recorded in the log, but 1
Error creating thumbnail: Unable to save thumbnail to destination
is still consumed in the attempt.

PILGRED jumps are still possible, though.

Moving the ship when an expedition is in progress will cause the death of all crew members on the planet. Similarly, if any patrol ship is outside, its pilot will be left to die (unless
Error creating thumbnail: Unable to save thumbnail to destination
Magnetic Net
is complete and has not been deactivated at the BIOS Terminal). Counting pink dots in the tracker or visiting a turret are safe ways to verify that all crew members are on board.