Difference between revisions of "Navigation"
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| − | + | [[File:Command_Terminal.png|thumb|right|Command Terminal screen]] | |
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| − | + | '''Navigation''' is the art of steering the [[Daedalus]] to its current destination. It is performed by accessing the {{Equipment|Command Terminal}} at the {{room|Bridge}}, which requires the {{Title|Commander}} title or successful usage of the {{Item|Hacker Kit}} to access. This can be done while {{Status|Dirty}}. | |
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| − | = | + | == Steering == |
| + | [[Command Terminal#Steering the DAEDALUS|Steering the ship]] costs 1 {{ap}} for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 {{ap}} and a turn from north to south will cost 2 {{ap}}. | ||
| − | + | If a [[Lateral Reactor]] is broken, the ship will not be able to turn in the respective direction. This will make it cost up to 3 {{ap}} to turn. For instance, if the right {{Todo|left?}} lateral reactor is broken, the ship will not be able to turn to the right and instead has to make 3 turns to the left. | |
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| − | + | Turning the ship may also damage surrounding hunters if they are present. This will cause a "redirection disturbed by collision" announcement, but the turning is still successful. | |
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| − | == | + | {{todo|Can turning the ship around be usefull to fight hunters, compared to using turrets? Do trax and aracks also get damage?}} |
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| + | == Advancing == | ||
| + | * 1 {{AP}} to [[Command Terminal#Moving the DAEDALUS|move]] the ship, provided fuel is loaded into the chamber | ||
| + | * 2 {{AP}} to [[Command Terminal#PILGRED|return to Sol or go to Eden]]. | ||
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| + | If the [[Emergency Reactor]] is broken, the ship cannot move forward. And if there are [[Hunters|Aracks]] present they will prevent the ship from moving, which will be recorded in the log, but 1 {{AP}} is still consumed in the attempt. | ||
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| + | PILGRED jumps are still possible, though. | ||
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| + | Moving the ship when an expedition is in progress will cause the death of all crew members on the planet. Similarly, if any patrol ship is outside, its pilot will be left to die (unless {{project|Magnetic Net}} is complete and has not been deactivated at the {{Equipment|BIOS Terminal}}). Counting pink dots in the tracker or visiting a turret are safe ways to verify that all crew members are on board. | ||
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[[Category:Incomplete]] | [[Category:Incomplete]] | ||
| + | [[Category:Gameplay]] [[Category:Jin Su]] | ||
Latest revision as of 14:03, 12 February 2016
Navigation is the art of steering the Daedalus to its current destination. It is performed by accessing the Command Terminal at the Bridge, which requires theError creating thumbnail: Unable to save thumbnail to destination
Commander title or successful usage of the Error creating thumbnail: Unable to save thumbnail to destination
Dirty.
Steering
Steering the ship costs 1Error creating thumbnail: Unable to save thumbnail to destination
for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 Error creating thumbnail: Unable to save thumbnail to destination
.
If a Lateral Reactor is broken, the ship will not be able to turn in the respective direction. This will make it cost up to 3 Error creating thumbnail: Unable to save thumbnail to destination
to turn. For instance, if the right Error creating thumbnail: Unable to save thumbnail to destination
TODO: left? lateral reactor is broken, the ship will not be able to turn to the right and instead has to make 3 turns to the left.
Turning the ship may also damage surrounding hunters if they are present. This will cause a "redirection disturbed by collision" announcement, but the turning is still successful.
Error creating thumbnail: Unable to save thumbnail to destination
TODO: Can turning the ship around be usefull to fight hunters, compared to using turrets? Do trax and aracks also get damage?
Advancing
- 1 Error creating thumbnail: Unable to save thumbnail to destinationto move the ship, provided fuel is loaded into the chamber
- 2 Error creating thumbnail: Unable to save thumbnail to destinationto return to Sol or go to Eden.
Error creating thumbnail: Unable to save thumbnail to destination
is still consumed in the attempt.
PILGRED jumps are still possible, though.
Moving the ship when an expedition is in progress will cause the death of all crew members on the planet. Similarly, if any patrol ship is outside, its pilot will be left to die (unlessError creating thumbnail: Unable to save thumbnail to destination
Magnetic Net is complete and has not been deactivated at the BIOS Terminal). Counting pink dots in the tracker or visiting a turret are safe ways to verify that all crew members are on board.