Template:Item Attributes
This is a template to store stats of pick-up items in their respective articles. It is, thus, strictly a development template and should not be used in any articles that aren't item articles, and other than in the precise way described below.
Usage:
When creating a new page for an item, insert the following code at the top:
<onlyinclude>{{Item Stats|{{PAGENAME}}|
Icon =
| Summary =
| In-game Flavor =
| In-game Effects =
| In-game Examine Text =
| Origin 1 =
| Origin Amount 1 =
| Origin 2 =
| Origin Amount 2 =
| Origin 3 =
| Origin Amount 3 =
| Is Destroyed in Fire =
| Is Consumable =
| Can Perish =
| Is Heavy =
| Is Artefact =
| Max Charges =
| Repair Chance =
| Dismantle Chance =
| Dismantle Result 1 =
| Dismantle Result Amount 1 =
| Dismantle Result 2 =
| Dismantle Result Amount 2 =
| Can be Stacked =
| Can be Dropped =
| Can be Hidden =
| Is Personal =
| Is Blueprint Material =
| Weapon Damage =
| Weapon Accuracy =
| Weapon Expedition Strength =
}}</onlyinclude>
You can now begin filling in these fields. The following is an explanation of all of them.
Note: Booleans are either yes or no.
Note: Fields marked Skippable either have default values set or belong to certain item categories, so they can be omitted from the list.
Note: Make sure no empty fields are left when you're done; if something is its default value or doesn't belong into the item, please completely remove the field from the list.
- Icon: The file name of the item's icon, i.e. Alien can opener.jpg
- Summary: A summary of the item and its effects to be used on the Inventory page, where not all info can be seen at once.
- In-game Flavor: The item's lore flavor text as seen in the game tooltip.
- In-game Effects: Skippable. The item's list of effects as seen in the game tooltip; not all items have this.
- In-game Examine Text: The text you receive in your room log when you Examine the item.
- Origin X: A source of the item. For instance, Origin 1 of
Thick Tube is Dismantling the Shower, Origin 2 is Dismantling the
Lizaro Jungle.
- Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of
Thick Tube is 1, Origin Amount 2 is also 1.
- Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in Repair Chance).
- Is Consumable: Skippable. Boolean; defaults to 'no'. Is this item a Consumable, enabling the Consume action and granting effects?
- Can Perish: Skippable. Boolean; defaults to 'no'. Only for Consumables. Can this item perish, giving a chance for diseases and being auto-destroyed by NERON?
- Is Heavy: Skippable. Boolean; defaults to 'no'. Is this item Heavy, causing the
Burdened status?
- Is Artefact: Skippable. Boolean; defaults to 'no'. Is this item an alien artifact from an expedition, marked by the according icon?
- Max Charges: Skippable. Only for items with charges. At how many charges does this item max out? Doubles as "Has Charges" statement.
- Repair Chance: Skippable. Only for repairable items. What is the base repair chance (without tools) of this item? Doubles as "Can be Broken" statement.
- Dismantle Chance: Skippable. Only for items which can be dismantled. What is the base dismantle chance (without tools) of this item? Doubles as "Can be Dismantled" statement.
- Dismantle Result X: Skippable. Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of
Microwave is Scrap Metal.
- Dismantle Result Amount X: Skippable. Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of
Microwave is 2.
- Can be Stacked: Skippable. Defaults to 'no'. Can this item be stacked with others of its type (like
Standard Ration can)?
- Can be Dropped: Skippable. Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like
Fuel Capsule,
Camera etc.
- Can be Hidden: Skippable. Defaults to 'yes'. Can this item be hidden?
- Is Personal: Skippable. Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like
iTrakie.
- Is Blueprint Material: Skippable. Defaults to 'no'. Only for items which are material in blueprint construction, like
Scrap Metal.
- Weapon Damage: Only for weapons. The damage range this weapon can inflict. Example: 2-5
- Weapon Accuracy: Only for weapons. The base chance of hitting with this weapon. Example: 60%
- Weapon Expedition Strength: Only for weapons. The combat strength this weapon adds to an expedition. Example: 1