Mutate
The action costs 3 AP to trigger and is irreversible.
Upon mutating the mush player will drop all of their items and lose all of their skills, both human skills and mush skills (maybe not the passive mush skills. Confirmation needed.).
Also removed are some of the default actions such as extract a spore and Infect.
The now mutated mush player will be unable to pick up items or speak on the public channel.
Mutating will heal the player and give a bonus to unarmed attacks.
When Mutate is used it is often as a last resort and can quickly determinant how the game will end.
With fill AP a Mutated much can easily kill a healthy human player (however you must be aware of Ian's Pacifist Trait).
For better results some mush players will arrange a set time for Mutating simultaneously as a pack.

