Difference between revisions of "Trading"
From Mushpedia
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| − | You can trade teammates located on the | + | You can trade teammates located on the storage rooms for resources. |
*The comms. officer can exchange themselves. | *The comms. officer can exchange themselves. | ||
*You can't pick who gets exchanged, but the comms. officer gets exchanged last. | *You can't pick who gets exchanged, but the comms. officer gets exchanged last. | ||
Revision as of 14:47, 30 April 2014
From the Comms. Center, the
| Gold Projects can still be traded. |
Transporter
The Transporter appears outside the Daedalus as a ship amongst the Hunters.
- Shooting the Transporter will cause it to leave.
- If you refuse to trade, it will leave too.
Trading
- You can trade various things.
- Accepting or refusing to the transaction costs 2
.
- You won't be allowed to trade if there are any
or other hostile craft around.
Projects
You can trade a random project that has been completed for a random project that has not been completed.
- Gold projects will be traded too.
- You cannot pick the projects being exchanged.
People
TODO: Verify if Highly Inactive crew can be traded from anywhere on the ship
You can trade teammates located on the storage rooms for resources.
- The comms. officer can exchange themselves.
- You can't pick who gets exchanged, but the comms. officer gets exchanged last.
Bug: Despite the ingame description, you can trade
INACTIVE people (Full
/
) that are in storages. You cannot trade them, if they are on the bridge.
Bug: You can trade
HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.
Objects
You can trade objects located in storages for
- The Objects present for exchange box on the radio still shows hidden objects
- Hidden objects can be traded
Here is an example
[Complete this segment]