Difference between revisions of "Trading"
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== Trading == | == Trading == | ||
| − | You can trade various things. Accepting or refusing to the transaction costs 2 {{AP}}. | + | *You can trade various things. |
| + | *Accepting or refusing to the transaction costs 2 {{AP}}. | ||
| + | *You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around. | ||
Revision as of 23:10, 27 April 2014
From the Comms. Center, the
| Gold Projects can still be traded. |
Transporter
The Transporter appears outside the Daedalus as a ship amongst the Hunters.
- Shooting the Transporter will cause it to leave.
- If you refuse to trade, it will leave too.
Trading
- You can trade various things.
- Accepting or refusing to the transaction costs 2
.
- You won't be allowed to trade if there are any
or other hostile craft around.
Projects
You can trade a random project that has been completed for a random project that has not been completed.
- Gold projects will be traded too.
- You cannot pick the projects being exchanged.
People
You can trade teammates located on the bridge for resources.
- The comms. officer can exchange themselves.
- You can't pick who gets exchanged, but the comms. officer gets exchanged last.
- You can only trade
INACTIVE people (Full
/
) that are on the bridge
- You can trade
HIGHLY INACTIVE people (No activity for 48 hours) from anywhere on the ship (Note: On French ships, currently bugged - inactives must be moved to storage room - see talk page for source)
Objects
You can trade objects located in storages for
- The Objects present for exchange box on the radio still shows hidden objects
- Hidden objects can be traded
Here is an example
[Complete this segment]