Difference between revisions of "Trapper"

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m (Reverted edits by Ronga (talk) to last revision by Ividyon)
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{{Bug|The in-game description is misleading and wrong. Please see this page to understand its actual uses.}}
 
 
{{Confirmed|— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|<span style="color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;">ividyon</span>]] ([[User talk:Ividyon|talk]]) 16:17, 8 January 2014 (MST)}}
 
{{Confirmed|— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|<span style="color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;">ividyon</span>]] ([[User talk:Ividyon|talk]]) 16:17, 8 January 2014 (MST)}}
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The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.
  
It unlocks a new action called '''Booby-Trap Unit'''.
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When caught trapping a shelf, the following message appears in room logs: ''Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit.''  
  
== Uses ==
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== General effects ==
*'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}
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*New action: '''Booby-Trap Unit'''
*'''Privacy''': [[Secret]]
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**'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}
*'''Target''': None
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**'''Target''': None
 
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**'''Privacy''': {{Secret}}
* Places a spore in the current room.
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**'''Effect''': Places a spore in the current room.
** Maximum of 1 spore per room.
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***Maximum of 1 spore per room.
** A spore will be attached to infect any character who performs a '''room action'''.
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***Consumes a spore to infect any character who performs a '''room action'''.
*** Room actions mean '''action button presses''' with interactive room objects, such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.
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****No effect on {{Character|Chun}} or {{Character|Mush}}, spore will be wasted.
**** Interacting with your inventory (dropping items etc.) and viewing shelf units do not count as such.
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****Room actions mean '''action button presses''' with interactive room objects, such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.
*** No effect on {{Character|Chun}} or {{Character|Mush}}, spore will be wasted.
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*****Interacting with your inventory (dropping items etc) and viewing shelf units do not count as such.
 
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== Logs ==
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When caught trapping a shelf, the following message appears in room logs:
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: ''Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit.''
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This action will be logged in the mush channel too.
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== Gallery ==
 
== Gallery ==

Revision as of 00:05, 6 February 2014

Icon Trapper
Description: Surprise!
  • For 1 Action Point, you can booby trap a shelf unit with a Spore. If someone touches the Unit, they will become Infected. If they are Icon Mush, the spore is lost.
Learned by: Icon Mush 5 If Icon Mush: Only
Success icon.png Note: The information in the following section or article is confirmed to be reliable in the current version of Mush.
Confirmed by: — Designer ividyon (talk) 16:17, 8 January 2014 (MST)

The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.

When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit.

General effects

  • New action: Booby-Trap Unit
    • Cost: 1 Action Point, 1 Icon Spore
    • Target: None
    • Privacy: Template:Secret
    • Effect: Places a spore in the current room.
      • Maximum of 1 spore per room.
      • Consumes a spore to infect any character who performs a room action.
        • No effect on Icon Chun or Icon Mush, spore will be wasted.
        • Room actions mean action button presses with interactive room objects, such as Pick Up, Access Terminal, Launch etc.
          • Interacting with your inventory (dropping items etc) and viewing shelf units do not count as such.

Gallery