Difference between revisions of "Template:Item Attributes"

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<onlyinclude><includeonly>{{#vardefine:
 
<onlyinclude><includeonly>{{#vardefine:
{{{1}}} Name |
+
{{{1}}} Name | Unknown Item
 
{{{1}}}
 
{{{1}}}
 
}}{{#vardefine:
 
}}{{#vardefine:
{{{1}}} Icon |
+
{{{1}}} Icon | Postit.jpg
 
{{{Icon}}}
 
{{{Icon}}}
 
}}{{#vardefine:
 
}}{{#vardefine:
{{{1}}} Summary |
+
{{{1}}} Summary |  
{{{Summary}}}
+
{{{Summary}}} | {{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}
 
}}{{#vardefine:
 
}}{{#vardefine:
{{{1}}} In-game Flavor |
+
{{{1}}} In-game Flavor
{{{In-game Flavor}}}
+
{{{In-game Flavor}}}  | {{Todo|Missing "flavor text" from the in-game item description.}}
 
}}{{#vardefine:
 
}}{{#vardefine:
{{{1}}} In-game Effects |
+
{{{1}}} In-game Effects |  
{{{In-game Effects}}}
+
{{{In-game Effects}}} | N/A
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} In-game Examine Text |
 
{{{1}}} In-game Examine Text |
{{{In-game Examine Text}}}
+
{{{In-game Examine Text}}} | {{Todo|Missing text seen when examining the item in the game.}}
 
}}{{#vardefine:
 
}}{{#vardefine:
{{{1}}} Origins |
+
{{{1}}} Origin 1 |
{{{Origins}}}
+
{{{Origin 1}}}
 +
}}{{#vardefine:
 +
{{{1}}} Origin Amount 1 |
 +
{{{Origin Amount 1}}}
 +
}}{{#vardefine:
 +
{{{1}}} Origin 2 |
 +
{{{Origin 2}}}
 +
}}{{#vardefine:
 +
{{{1}}} Origin Amount 2 |
 +
{{{Origin Amount 2}}}
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Is Destroyed in Fire |
 
{{{1}}} Is Destroyed in Fire |
{{{Destroyed in Fire}}}
+
{{{Is Destroyed in Fire}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Is Consumable |
 
{{{1}}} Is Consumable |
{{{Is Consumable}}
+
{{{Is Consumable}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Can Perish |
 
{{{1}}} Can Perish |
{{{Can Perish}}}
+
{{{Can Perish}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Is Heavy |
 
{{{1}}} Is Heavy |
{{{Is Heavy}}}
+
{{{Is Heavy}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Is Artefact |
 
{{{1}}} Is Artefact |
{{{Is Artefact}}}
+
{{{Is Artefact}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Max Charges |
 
{{{1}}} Max Charges |
{{{Max Charges}}}
+
{{{Max Charges}}} | N/A
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Repair Chance |
 
{{{1}}} Repair Chance |
{{{Repair Chance}}}
+
{{{Repair Chance}}} | N/A
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Dismantle Chance |
 
{{{1}}} Dismantle Chance |
{{{Dismantle Chance}}}
+
{{{Dismantle Chance}}} | N/A
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Dismantle Results |
 
{{{1}}} Dismantle Results |
{{{Dismantle Results}}}
+
{{{Dismantle Results}}} | {{Todo|Missing items that result from of dismantling this.}}
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Can be Stacked |
 
{{{1}}} Can be Stacked |
{{{Can be Stacked}}}
+
{{{Can be Stacked}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Can be Dropped |
 
{{{1}}} Can be Dropped |
{{{Can be Dropped}}}
+
{{{Can be Dropped}}} | yes
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Can be Hidden |
 
{{{1}}} Can be Hidden |
{{{Can be Hidden}}}
+
{{{Can be Hidden}}} | yes
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Is Personal |
 
{{{1}}} Is Personal |
{{{Is Personal}}}
+
{{{Is Personal}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Is Blueprint Material |
 
{{{1}}} Is Blueprint Material |
{{{Is Blueprint Material}}}
+
{{{Is Blueprint Material}}} | no
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Weapon Damage |
 
{{{1}}} Weapon Damage |
{{{Weapon Damage}}}
+
{{{Weapon Damage}}} | N/A
 
}}{{#vardefine:
 
}}{{#vardefine:
 
{{{1}}} Weapon Accuracy |
 
{{{1}}} Weapon Accuracy |
{{{Weapon Accuracy}}}
+
{{{Weapon Accuracy}}} | N/A
 
}}{{#vardefine:
 
}}{{#vardefine:
{{{1}}} Weapon Expedition Strength |
+
{{{1}}} Weapon Expedition Strength | N/A
 
{{{Weapon Expedition Strength}}}
 
{{{Weapon Expedition Strength}}}
 
}}</includeonly></onlyinclude>
 
}}</includeonly></onlyinclude>
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</pre>
 
</pre>
 
You can now begin filling in these fields. The following is an explanation of all of them; fields marked '''Skippable''' either have default values set or belong to certain item categories, so they must be removed from the list if they do not apply/don't stray from the default.
 
You can now begin filling in these fields. The following is an explanation of all of them; fields marked '''Skippable''' either have default values set or belong to certain item categories, so they must be removed from the list if they do not apply/don't stray from the default.
 +
 +
{{Note|Booleans are either '''yes''' or '''no'''.}}
  
 
*Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg''
 
*Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg''
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*Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''.
 
*Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''.
 
*Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''.
 
*Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''.
*Is Destroyed in Fire: Boolean; either 'yes' or 'no'. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance''').
+
*Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance''').
*Is Consumable: '''Skippable.''' Defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects?
+
*Is Consumable: '''Skippable.''' Boolean; defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects?
*Can Perish: '''Skippable.''' Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]?
+
*Can Perish: '''Skippable.''' Boolean; defaults to 'no'. Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]?
*Is Heavy: '''Skippable.''' Defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status?
+
*Is Heavy: '''Skippable.''' Boolean; defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status?
*Is Artefact: '''Skippable.''' Defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon?
+
*Is Artefact: '''Skippable.''' Boolean; defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon?
 
*Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.'''
 
*Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.'''
 
*Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.'''
 
*Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.'''

Revision as of 03:18, 5 February 2014

This is a template to store stats of pick-up items in their respective articles. It is, thus, strictly a development template and should not be used in any articles that aren't item articles, and other than in the precise way described below.

Usage:

When creating a new page for an item, insert the following code at the top:

<onlyinclude>{{Item Stats|{{PAGENAME}}|
Icon =

| Summary =

| In-game Flavor =

| In-game Effects =

| In-game Examine Text =

| Origin 1 =

| Origin Amount 1 =

| Origin 2 =

| Origin Amount 2 =

| Origin 3 =

| Origin Amount 3 =

| Is Destroyed in Fire =

| Is Consumable =

| Can Perish =

| Is Heavy =

| Is Artefact =

| Max Charges =

| Repair Chance =

| Dismantle Chance =

| Dismantle Result 1 =

| Dismantle Result Amount 1 =

| Dismantle Result 2 =

| Dismantle Result Amount 2 =

| Can be Stacked =

| Can be Dropped =

| Can be Hidden =

| Is Personal =

| Is Blueprint Material =

| Weapon Damage =

| Weapon Accuracy =

| Weapon Expedition Strength =

}}</onlyinclude>

You can now begin filling in these fields. The following is an explanation of all of them; fields marked Skippable either have default values set or belong to certain item categories, so they must be removed from the list if they do not apply/don't stray from the default.

Icon Note: Booleans are either yes or no.

  • Icon: The file name of the item's icon, i.e. Alien can opener.jpg
  • Summary: A summary of the item and its effects to be used on the Inventory page, where not all info can be seen at once.
  • In-game Flavor: The item's lore flavor text as seen in the game tooltip.
  • In-game Effects: Skippable. The item's list of effects as seen in the game tooltip; not all items have this.
  • In-game Examine Text: The text you receive in your room log when you Examine the item.
  • Origin X: A source of the item. For instance, Origin 1 of Icon Thick Tube is Dismantling the Shower, Origin 2 is Dismantling the Icon Lizaro Jungle.
  • Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of Icon Thick Tube is 1, Origin Amount 2 is also 1.
  • Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in Repair Chance).
  • Is Consumable: Skippable. Boolean; defaults to 'no'. Is this item a Consumable, enabling the Consume action and granting effects?
  • Can Perish: Skippable. Boolean; defaults to 'no'. Only for Consumables. Can this item perish, giving a chance for diseases and being auto-destroyed by NERON?
  • Is Heavy: Skippable. Boolean; defaults to 'no'. Is this item Heavy, causing the Icon Burdened status?
  • Is Artefact: Skippable. Boolean; defaults to 'no'. Is this item an alien artifact from an expedition, marked by the according icon?
  • Max Charges: Skippable. Only for items with charges. At how many charges does this item max out? Doubles as "Has Charges" statement.
  • Repair Chance: Skippable. Only for repairable items. What is the base repair chance (without tools) of this item? Doubles as "Can be Broken" statement.
  • Dismantle Chance: Skippable. Only for items which can be dismantled. What is the base dismantle chance (without tools) of this item? Doubles as "Can be Dismantled" statement.
  • Dismantle Result X: Skippable. Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of Icon Microwave is Scrap Metal.
  • Dismantle Result Amount X: Skippable. Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of Icon Microwave is 2.
  • Can be Stacked: Skippable. Defaults to 'no'. Can this item be stacked with others of its type (like Icon Standard Ration can)?
  • Can be Dropped: Skippable. Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like Icon Fuel Capsule, Icon Camera etc.
  • Can be Hidden: Skippable. Defaults to 'yes'. Can this item be hidden?
  • Is Personal: Skippable. Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like Icon iTrakie.
  • Is Blueprint Material: Skippable. Defaults to 'no'. Only for items which are material in blueprint construction, like Icon Scrap Metal.
  • Weapon Damage: Only for weapons. The damage range this weapon can inflict. Example: 2-5
  • Weapon Accuracy: Only for weapons. The base chance of hitting with this weapon. Example: 60%
  • Weapon Expedition Strength: Only for weapons. The combat strength this weapon adds to an expedition. Example: 1