Difference between revisions of "Trapper"
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| − | {{Confirmed}} | + | {{Confirmed|[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 16:02, 8 January 2014 (MST)}} |
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc. | The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc. | ||
Revision as of 23:02, 8 January 2014
| Description: | Surprise!
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|---|---|---|---|
| Learned by: | If |
Only | |
| Note: The information in the following section or article is confirmed to be reliable in the current version of Mush. Confirmed by: Ividyon (talk) 16:02, 8 January 2014 (MST) |
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.
When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit.
General effects
- New action: Booby-Trap Unit
- Cost: 1
, 1
Spore
- Target: None
- Privacy: Template:Secret
- Effect: Places a spore in the current room.
- Maximum of 1 spore per room.
- Consumes a spore to infect any character who performs a room action.
- Cost: 1