Difference between revisions of "Player Resources"

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(Experience)
(Glory Points)
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The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.
 
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.
  
=== Human Glory ===
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=== [[image:Triumph.png]] Human Glory ===
  
They are earned by performing activities, ordinary or special - strictly related to personality, talents or historical background of the [[Characters|character]]. Each non-mush member of [[Daedalus]] has its own goals, reaching that usually gets one or three [[image:Triumph.png]] points of glory.  
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{{Glory}} is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.
  
=== Mush Glory ===
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=== [[image:Mush triumph.png]] Mush Glory ===
  
First two Mushes on board (nominated on game start) get 120 mush Glory Points [[image:Mush triumph.png]]. Each mush changed from human turns His existing [[image:Triumph.png]] into [[image:Mush triumph.png]]. Mush unlike humans lose their glory to sustain His efforts.
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The original 2 {{Character|Mush}} on board (nominated on game start) start off with 120 {{Glory|Mush}}. Each Mush then converted from [[Characters|humanity]] turns their existing {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.
Mush characters obtain [[image:Mush triumph.png]] by sabotaging ship peripherals, spiking and turning humans into mush and other mush related activities.
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=== Role and Ladders ===
 
=== Role and Ladders ===
  
Role of Glory Points is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points they are forced to play more as their incarnations and behave in accordance with their historical background. Game also provides the ladder divided on Glory Points and [[image:Win nova.png]] [[Super Nova]] awards.
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The point of {{Glory}} is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.

Revision as of 13:12, 18 December 2013

Stopicon.png I suggest that this page should be added to the Front Page and replace Experience and Glory. Ividyon (talk) 05:14, 18 December 2013 (MST)

During a journey in Mush, the players have several personal resources at their disposal. Managing them properly is the key between victory and failure.

Action Points

Stopicon.png TODO: Information about AP

Skill-specific Action Points

Stopicon.png TODO: Information about AP gained from jobs like Gardening Points, IT Points etc.

Movement Points

Stopicon.png TODO: Information about MP

Experience

XP Experience Points are a player account currency that are earned while playing and used to level up the various characters available in Mush. They are not bound to any character up to the point where you invest them into a level-up.

You can use XP to level up any of the 16 human characters or invest them into new skills for the Icon Mush.

How to gain XP

On every cycle change you gain 1 XP (or 2 XP If you're playing in Icon Gold Mode).

The Welcome Pack gives you a one-time bonus of 80 XP.

Glory Points

The Glory Points are divided into two categories, Human Glory and Mush Glory (Mush).

Triumph.png Human Glory

Glory is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the character played. Each crew member of the Daedalus has their own goals, accomplishing which usually rewards them with points of Glory.

Mush triumph.png Mush Glory

The original 2 Icon Mush on board (nominated on game start) start off with 120 Glory (Mush). Each Mush then converted from humanity turns their existing Glory into Mush triumph.png. Unlike humans, Icon Mush lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.

Role and Ladders

The point of Glory is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by Glory and Win nova.png Super Nova awards, where players can compete for 'high scores' and recognition in the community.