Difference between revisions of "Trading"

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(Trading)
(Trading)
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== Trading ==
 
== Trading ==
  
You can trade various things. Accepting or refusing to the transaction costs 2 AP.  
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You can trade various things. Accepting or refusing to the transaction costs 2 {{AP}}.  
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==== Projects ====
 
==== Projects ====

Revision as of 23:08, 27 April 2014

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Trading.PNG
From the Comms. Center, the Icon Communications Officer can trade objects, people, ressources and NERON projects. Even the Icon Hacker Kit cannnot override these restrictions.


Infoicon.png Gold Projects can still be traded.

Transporter

Transporter.PNG The Transporter appears outside the Daedalus as a ship amongst the Hunters.

  • Shooting the Transporter will cause it to leave.
  • If you refuse to trade, it will leave too.

Trading

You can trade various things. Accepting or refusing to the transaction costs 2 Action Point.


Projects

You can trade a random project that has been completed for a random project that has not been completed.

  • Gold projects will be traded too.
  • You cannot pick the projects being exchanged.

People

You can trade teammates located on the bridge for resources.

  • The comms. officer can exchange themselves.
  • You can't pick who gets exchanged, but the comms. officer gets exchanged last.
  • You can only trade Sleepy.pngINACTIVE people (Full Action Point/Movement Point) that are on the bridge
  • You can trade Noob.pngHIGHLY INACTIVE people (No activity for 48 hours) from anywhere on the ship (Note: On French ships, currently bugged - inactives must be moved to storage room - see talk page for source)

Objects

You can trade objects located in storages for

  • The Objects present for exchange box on the radio still shows hidden objects
  • Hidden objects can be traded

Here is an example

Trade.JPG

[Complete this segment]