Difference between revisions of "Template:Item Attributes"
From Mushpedia
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<onlyinclude><includeonly>{{#vardefine: | <onlyinclude><includeonly>{{#vardefine: | ||
| − | {{{1}}} Name | | + | {{{1}}} Name | Unknown Item |
{{{1}}} | {{{1}}} | ||
}}{{#vardefine: | }}{{#vardefine: | ||
| − | {{{1}}} Icon | | + | {{{1}}} Icon | Postit.jpg |
{{{Icon}}} | {{{Icon}}} | ||
}}{{#vardefine: | }}{{#vardefine: | ||
| − | {{{1}}} Summary | | + | {{{1}}} Summary | |
| − | {{{Summary}}} | + | {{{Summary}}} | {{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}} |
}}{{#vardefine: | }}{{#vardefine: | ||
| − | {{{1}}} In-game Flavor | + | {{{1}}} In-game Flavor |
| − | {{{In-game Flavor}}} | + | {{{In-game Flavor}}} | {{Todo|Missing "flavor text" from the in-game item description.}} |
}}{{#vardefine: | }}{{#vardefine: | ||
| − | {{{1}}} In-game Effects | | + | {{{1}}} In-game Effects | |
| − | {{{In-game Effects}}} | + | {{{In-game Effects}}} | N/A |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} In-game Examine Text | | {{{1}}} In-game Examine Text | | ||
| − | {{{In-game Examine Text}}} | + | {{{In-game Examine Text}}} | {{Todo|Missing text seen when examining the item in the game.}} |
}}{{#vardefine: | }}{{#vardefine: | ||
| − | {{{1}}} | + | {{{1}}} Origin 1 | |
| − | {{{ | + | {{{Origin 1}}} |
| + | }}{{#vardefine: | ||
| + | {{{1}}} Origin Amount 1 | | ||
| + | {{{Origin Amount 1}}} | ||
| + | }}{{#vardefine: | ||
| + | {{{1}}} Origin 2 | | ||
| + | {{{Origin 2}}} | ||
| + | }}{{#vardefine: | ||
| + | {{{1}}} Origin Amount 2 | | ||
| + | {{{Origin Amount 2}}} | ||
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Is Destroyed in Fire | | {{{1}}} Is Destroyed in Fire | | ||
| − | {{{Destroyed in Fire}}} | + | {{{Is Destroyed in Fire}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Is Consumable | | {{{1}}} Is Consumable | | ||
| − | {{{Is Consumable}} | + | {{{Is Consumable}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Can Perish | | {{{1}}} Can Perish | | ||
| − | {{{Can Perish}}} | + | {{{Can Perish}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Is Heavy | | {{{1}}} Is Heavy | | ||
| − | {{{Is Heavy}}} | + | {{{Is Heavy}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Is Artefact | | {{{1}}} Is Artefact | | ||
| − | {{{Is Artefact}}} | + | {{{Is Artefact}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Max Charges | | {{{1}}} Max Charges | | ||
| − | {{{Max Charges}}} | + | {{{Max Charges}}} | N/A |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Repair Chance | | {{{1}}} Repair Chance | | ||
| − | {{{Repair Chance}}} | + | {{{Repair Chance}}} | N/A |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Dismantle Chance | | {{{1}}} Dismantle Chance | | ||
| − | {{{Dismantle Chance}}} | + | {{{Dismantle Chance}}} | N/A |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Dismantle Results | | {{{1}}} Dismantle Results | | ||
| − | {{{Dismantle Results}}} | + | {{{Dismantle Results}}} | {{Todo|Missing items that result from of dismantling this.}} |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Can be Stacked | | {{{1}}} Can be Stacked | | ||
| − | {{{Can be Stacked}}} | + | {{{Can be Stacked}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Can be Dropped | | {{{1}}} Can be Dropped | | ||
| − | {{{Can be Dropped}}} | + | {{{Can be Dropped}}} | yes |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Can be Hidden | | {{{1}}} Can be Hidden | | ||
| − | {{{Can be Hidden}}} | + | {{{Can be Hidden}}} | yes |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Is Personal | | {{{1}}} Is Personal | | ||
| − | {{{Is Personal}}} | + | {{{Is Personal}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Is Blueprint Material | | {{{1}}} Is Blueprint Material | | ||
| − | {{{Is Blueprint Material}}} | + | {{{Is Blueprint Material}}} | no |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Weapon Damage | | {{{1}}} Weapon Damage | | ||
| − | {{{Weapon Damage}}} | + | {{{Weapon Damage}}} | N/A |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Weapon Accuracy | | {{{1}}} Weapon Accuracy | | ||
| − | {{{Weapon Accuracy}}} | + | {{{Weapon Accuracy}}} | N/A |
}}{{#vardefine: | }}{{#vardefine: | ||
| − | {{{1}}} Weapon Expedition Strength | | + | {{{1}}} Weapon Expedition Strength | N/A |
{{{Weapon Expedition Strength}}} | {{{Weapon Expedition Strength}}} | ||
}}</includeonly></onlyinclude> | }}</includeonly></onlyinclude> | ||
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</pre> | </pre> | ||
You can now begin filling in these fields. The following is an explanation of all of them; fields marked '''Skippable''' either have default values set or belong to certain item categories, so they must be removed from the list if they do not apply/don't stray from the default. | You can now begin filling in these fields. The following is an explanation of all of them; fields marked '''Skippable''' either have default values set or belong to certain item categories, so they must be removed from the list if they do not apply/don't stray from the default. | ||
| + | |||
| + | {{Note|Booleans are either '''yes''' or '''no'''.}} | ||
*Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg'' | *Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg'' | ||
| Line 152: | Line 163: | ||
*Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''. | *Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''. | ||
*Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''. | *Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''. | ||
| − | *Is Destroyed in Fire: Boolean | + | *Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance'''). |
| − | *Is Consumable: '''Skippable.''' | + | *Is Consumable: '''Skippable.''' Boolean; defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects? |
| − | *Can Perish: '''Skippable.''' Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]? | + | *Can Perish: '''Skippable.''' Boolean; defaults to 'no'. Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]? |
| − | *Is Heavy: '''Skippable.''' | + | *Is Heavy: '''Skippable.''' Boolean; defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status? |
| − | *Is Artefact: '''Skippable.''' | + | *Is Artefact: '''Skippable.''' Boolean; defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon? |
*Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.''' | *Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.''' | ||
*Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.''' | *Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.''' | ||
Revision as of 03:18, 5 February 2014
This is a template to store stats of pick-up items in their respective articles. It is, thus, strictly a development template and should not be used in any articles that aren't item articles, and other than in the precise way described below.
Usage:
When creating a new page for an item, insert the following code at the top:
<onlyinclude>{{Item Stats|{{PAGENAME}}|
Icon =
| Summary =
| In-game Flavor =
| In-game Effects =
| In-game Examine Text =
| Origin 1 =
| Origin Amount 1 =
| Origin 2 =
| Origin Amount 2 =
| Origin 3 =
| Origin Amount 3 =
| Is Destroyed in Fire =
| Is Consumable =
| Can Perish =
| Is Heavy =
| Is Artefact =
| Max Charges =
| Repair Chance =
| Dismantle Chance =
| Dismantle Result 1 =
| Dismantle Result Amount 1 =
| Dismantle Result 2 =
| Dismantle Result Amount 2 =
| Can be Stacked =
| Can be Dropped =
| Can be Hidden =
| Is Personal =
| Is Blueprint Material =
| Weapon Damage =
| Weapon Accuracy =
| Weapon Expedition Strength =
}}</onlyinclude>
You can now begin filling in these fields. The following is an explanation of all of them; fields marked Skippable either have default values set or belong to certain item categories, so they must be removed from the list if they do not apply/don't stray from the default.
Note: Booleans are either yes or no.
- Icon: The file name of the item's icon, i.e. Alien can opener.jpg
- Summary: A summary of the item and its effects to be used on the Inventory page, where not all info can be seen at once.
- In-game Flavor: The item's lore flavor text as seen in the game tooltip.
- In-game Effects: Skippable. The item's list of effects as seen in the game tooltip; not all items have this.
- In-game Examine Text: The text you receive in your room log when you Examine the item.
- Origin X: A source of the item. For instance, Origin 1 of
Thick Tube is Dismantling the Shower, Origin 2 is Dismantling the
Lizaro Jungle.
- Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of
Thick Tube is 1, Origin Amount 2 is also 1.
- Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in Repair Chance).
- Is Consumable: Skippable. Boolean; defaults to 'no'. Is this item a Consumable, enabling the Consume action and granting effects?
- Can Perish: Skippable. Boolean; defaults to 'no'. Only for Consumables. Can this item perish, giving a chance for diseases and being auto-destroyed by NERON?
- Is Heavy: Skippable. Boolean; defaults to 'no'. Is this item Heavy, causing the
Burdened status?
- Is Artefact: Skippable. Boolean; defaults to 'no'. Is this item an alien artifact from an expedition, marked by the according icon?
- Max Charges: Skippable. Only for items with charges. At how many charges does this item max out? Doubles as "Has Charges" statement.
- Repair Chance: Skippable. Only for repairable items. What is the base repair chance (without tools) of this item? Doubles as "Can be Broken" statement.
- Dismantle Chance: Skippable. Only for items which can be dismantled. What is the base dismantle chance (without tools) of this item? Doubles as "Can be Dismantled" statement.
- Dismantle Result X: Skippable. Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of
Microwave is Scrap Metal.
- Dismantle Result Amount X: Skippable. Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of
Microwave is 2.
- Can be Stacked: Skippable. Defaults to 'no'. Can this item be stacked with others of its type (like
Standard Ration can)?
- Can be Dropped: Skippable. Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like
Fuel Capsule,
Camera etc.
- Can be Hidden: Skippable. Defaults to 'yes'. Can this item be hidden?
- Is Personal: Skippable. Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like
iTrakie.
- Is Blueprint Material: Skippable. Defaults to 'no'. Only for items which are material in blueprint construction, like
Scrap Metal.
- Weapon Damage: Only for weapons. The damage range this weapon can inflict. Example: 2-5
- Weapon Accuracy: Only for weapons. The base chance of hitting with this weapon. Example: 60%
- Weapon Expedition Strength: Only for weapons. The combat strength this weapon adds to an expedition. Example: 1